forked from forks/go-ethereum
This pull request introduces new sync logic for pruning mode. The downloader will now skip insertion of block bodies and receipts before the configured history cutoff point. Originally, in snap sync, the header chain and other components (bodies and receipts) were inserted separately. However, in Proof-of-Stake, this separation is unnecessary since the sync target is already verified by the CL. To simplify the process, this pull request modifies `InsertReceiptChain` to insert headers along with block bodies and receipts together. Besides, `InsertReceiptChain` doesn't have the notion of reorg, as the common ancestor is always be found before the sync and extra side chain is truncated at the beginning if they fall in the ancient store. The stale canonical chain flags will always be rewritten by the new chain. Explicit reorg logic is no longer required in `InsertReceiptChain`.
195 lines
6.2 KiB
Go
195 lines
6.2 KiB
Go
// Copyright 2020 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package downloader
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import (
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"fmt"
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"sync"
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"sync/atomic"
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"github.com/ethereum/go-ethereum/core/types"
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)
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// resultStore implements a structure for maintaining fetchResults, tracking their
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// download-progress and delivering (finished) results.
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type resultStore struct {
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items []*fetchResult // Downloaded but not yet delivered fetch results
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resultOffset uint64 // Offset of the first cached fetch result in the block chain
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// Internal index of first non-completed entry, updated atomically when needed.
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// If all items are complete, this will equal length(items), so
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// *important* : is not safe to use for indexing without checking against length
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indexIncomplete atomic.Int32
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// throttleThreshold is the limit up to which we _want_ to fill the
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// results. If blocks are large, we want to limit the results to less
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// than the number of available slots, and maybe only fill 1024 out of
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// 8192 possible places. The queue will, at certain times, recalibrate
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// this index.
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throttleThreshold uint64
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lock sync.RWMutex
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}
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func newResultStore(size int) *resultStore {
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return &resultStore{
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resultOffset: 0,
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items: make([]*fetchResult, size),
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throttleThreshold: uint64(size),
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}
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}
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// SetThrottleThreshold updates the throttling threshold based on the requested
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// limit and the total queue capacity. It returns the (possibly capped) threshold
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func (r *resultStore) SetThrottleThreshold(threshold uint64) uint64 {
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r.lock.Lock()
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defer r.lock.Unlock()
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limit := uint64(len(r.items))
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if threshold >= limit {
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threshold = limit
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}
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r.throttleThreshold = threshold
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return r.throttleThreshold
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}
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// AddFetch adds a header for body/receipt fetching. This is used when the queue
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// wants to reserve headers for fetching.
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//
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// It returns the following:
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//
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// stale - if true, this item is already passed, and should not be requested again
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// throttled - if true, the store is at capacity, this particular header is not prio now
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// item - the result to store data into
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// err - any error that occurred
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func (r *resultStore) AddFetch(header *types.Header, snapSync bool) (stale, throttled bool, item *fetchResult, err error) {
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r.lock.Lock()
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defer r.lock.Unlock()
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var index int
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item, index, stale, throttled, err = r.getFetchResult(header.Number.Uint64())
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if err != nil || stale || throttled {
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return stale, throttled, item, err
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}
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if item == nil {
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item = newFetchResult(header, snapSync)
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r.items[index] = item
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}
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return stale, throttled, item, err
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}
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// GetDeliverySlot returns the fetchResult for the given header. If the 'stale' flag
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// is true, that means the header has already been delivered 'upstream'. This method
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// does not bubble up the 'throttle' flag, since it's moot at the point in time when
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// the item is downloaded and ready for delivery
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func (r *resultStore) GetDeliverySlot(headerNumber uint64) (*fetchResult, bool, error) {
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r.lock.RLock()
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defer r.lock.RUnlock()
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res, _, stale, _, err := r.getFetchResult(headerNumber)
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return res, stale, err
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}
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// getFetchResult returns the fetchResult corresponding to the given item, and
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// the index where the result is stored.
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func (r *resultStore) getFetchResult(headerNumber uint64) (item *fetchResult, index int, stale, throttle bool, err error) {
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index = int(int64(headerNumber) - int64(r.resultOffset))
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throttle = index >= int(r.throttleThreshold)
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stale = index < 0
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if index >= len(r.items) {
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err = fmt.Errorf("%w: index allocation went beyond available resultStore space "+
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"(index [%d] = header [%d] - resultOffset [%d], len(resultStore) = %d", errInvalidChain,
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index, headerNumber, r.resultOffset, len(r.items))
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return nil, index, stale, throttle, err
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}
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if stale {
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return nil, index, stale, throttle, nil
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}
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item = r.items[index]
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return item, index, stale, throttle, nil
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}
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// HasCompletedItems returns true if there are processable items available
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// this method is cheaper than countCompleted
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func (r *resultStore) HasCompletedItems() bool {
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r.lock.RLock()
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defer r.lock.RUnlock()
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if len(r.items) == 0 {
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return false
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}
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if item := r.items[0]; item != nil && item.AllDone() {
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return true
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}
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return false
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}
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// countCompleted returns the number of items ready for delivery, stopping at
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// the first non-complete item.
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//
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// The method assumes (at least) rlock is held.
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func (r *resultStore) countCompleted() int {
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// We iterate from the already known complete point, and see
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// if any more has completed since last count
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index := r.indexIncomplete.Load()
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for ; ; index++ {
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if index >= int32(len(r.items)) {
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break
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}
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result := r.items[index]
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if result == nil || !result.AllDone() {
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break
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}
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}
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r.indexIncomplete.Store(index)
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return int(index)
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}
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// GetCompleted returns the next batch of completed fetchResults
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func (r *resultStore) GetCompleted(limit int) []*fetchResult {
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r.lock.Lock()
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defer r.lock.Unlock()
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completed := r.countCompleted()
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if limit > completed {
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limit = completed
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}
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results := make([]*fetchResult, limit)
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copy(results, r.items[:limit])
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// Delete the results from the cache and clear the tail.
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copy(r.items, r.items[limit:])
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for i := len(r.items) - limit; i < len(r.items); i++ {
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r.items[i] = nil
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}
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// Advance the expected block number of the first cache entry
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r.resultOffset += uint64(limit)
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r.indexIncomplete.Add(int32(-limit))
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return results
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}
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// Prepare initialises the offset with the given block number
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func (r *resultStore) Prepare(offset uint64) {
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r.lock.Lock()
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defer r.lock.Unlock()
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if r.resultOffset < offset {
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r.resultOffset = offset
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}
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}
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