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https://github.com/ethereum/go-ethereum.git
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common/mclock: improve simulated clock
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parent
7aa34bc11b
commit
0320df2ea8
2 changed files with 80 additions and 100 deletions
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@ -31,37 +31,33 @@ func Now() AbsTime {
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return AbsTime(monotime.Now())
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return AbsTime(monotime.Now())
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}
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}
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// Add returns t + d.
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func (t AbsTime) Add(d time.Duration) AbsTime {
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return t + AbsTime(d)
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}
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// Clock interface makes it possible to replace the monotonic system clock with
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// Clock interface makes it possible to replace the monotonic system clock with
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// a simulated clock
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// a simulated clock.
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//
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// Note: event loops capable of running with a simulated clock should listen to PingChannel.
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// MonotonicClock also implements this function to ensure interface compatibility.
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type Clock interface {
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type Clock interface {
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Now() AbsTime
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Now() AbsTime
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Sleep(time.Duration)
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Sleep(time.Duration)
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After(time.Duration) <-chan time.Time
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After(time.Duration) <-chan time.Time
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PingChannel() chan struct{}
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}
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}
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// MonotonicClock implements Clock using the system clock
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// System implements Clock using the system clock.
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type MonotonicClock struct{}
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type System struct{}
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// PingChannel implements Clock by returning a dummy nil channel
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// Now implements Clock.
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func (MonotonicClock) PingChannel() chan struct{} {
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func (System) Now() AbsTime {
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return nil
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}
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// Now implements Clock
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func (MonotonicClock) Now() AbsTime {
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return AbsTime(monotime.Now())
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return AbsTime(monotime.Now())
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}
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}
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// Sleep implements Clock
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// Sleep implements Clock.
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func (MonotonicClock) Sleep(d time.Duration) {
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func (System) Sleep(d time.Duration) {
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time.Sleep(d)
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time.Sleep(d)
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}
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}
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// After implements Clock
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// After implements Clock.
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func (MonotonicClock) After(d time.Duration) <-chan time.Time {
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func (System) After(d time.Duration) <-chan time.Time {
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return time.After(d)
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return time.After(d)
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}
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}
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@ -1,4 +1,4 @@
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// Copyright 2016 The go-ethereum Authors
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// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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// This file is part of the go-ethereum library.
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//
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// The go-ethereum library is free software: you can redistribute it and/or modify
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@ -14,7 +14,6 @@
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// You should have received a copy of the GNU Lesser General Public License
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// package mclock is a wrapper for a monotonic clock source
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package mclock
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package mclock
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import (
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import (
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@ -22,111 +21,89 @@ import (
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"time"
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"time"
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)
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)
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// Simulated implements a virtual Clock for reproducible time-sensitive tests. It
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// simulates a scheduler on a virtual timescale where actual processing takes zero time.
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//
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// The virtual clock doesn't advance on its own, call Run to advance it and execute timers.
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// Since there is no way to influence the Go scheduler, testing timeout behaviour involving
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// goroutines needs special care. A good way to test such timeouts is as follows: First
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// perform the action that is supposed to time out. Ensure that the timer you want to test
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// is created. Then run the clock until after the timeout. Finally observe the effect of
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// the timeout using a channel or semaphore.
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type Simulated struct {
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now AbsTime
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scheduled []event
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mu sync.RWMutex
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cond *sync.Cond
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}
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type event struct {
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type event struct {
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do func()
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do func()
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at AbsTime
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at AbsTime
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}
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}
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// SimulatedClock implements a virtual Clock for reproducible time-sensitive tests.
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// Run moves the clock by the given duration, executing all timers before that duration.
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// It simulates a scheduler on a virtual timescale where actual processing takes zero time.
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func (s *Simulated) Run(d time.Duration) {
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//
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s.mu.Lock()
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// Note: since there is no way in Go to know when all goroutines have reached a waiting
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defer s.mu.Unlock()
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// state (which should theoretically happen in each virtual moment), the algorithm runs
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s.init()
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// GoSched a fixed number of times after each step and limits time steps in order to
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// minimize precision loss (see maxStep and goSchedCount).
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type SimulatedClock struct {
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now AbsTime
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scheduled []event
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stop bool
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pingCh chan struct{}
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lock sync.RWMutex
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}
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// NewSimulatedClock creates a new simulated clock
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end := s.now + AbsTime(d)
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func NewSimulatedClock(maxStep time.Duration, pingCount int) *SimulatedClock {
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for len(s.scheduled) > 0 {
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s := &SimulatedClock{scheduled: make([]event, 0, 100), pingCh: make(chan struct{})}
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go func() {
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lastScheduled := 0
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for {
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timeout := time.After(maxStep / 100)
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for i := 0; i < pingCount; i++ {
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select {
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case s.pingCh <- struct{}{}:
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case <-timeout:
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}
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}
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s.lock.Lock()
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if s.stop {
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s.lock.Unlock()
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return
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}
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scheduled := len(s.scheduled)
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if scheduled > 0 && scheduled == lastScheduled {
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ev := s.scheduled[0]
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ev := s.scheduled[0]
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if ev.at <= s.now+AbsTime(maxStep) {
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if ev.at > end {
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s.scheduled = s.scheduled[1:]
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break
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}
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s.now = ev.at
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s.now = ev.at
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ev.do()
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ev.do()
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} else {
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s.scheduled = s.scheduled[1:]
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s.now += AbsTime(maxStep)
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}
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}
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}
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s.now = end
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lastScheduled = scheduled
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s.lock.Unlock()
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}
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}()
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return s
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}
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}
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// PingChannel returns a channel that event loops should listen to
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func (s *Simulated) ActiveTimers() int {
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func (s *SimulatedClock) PingChannel() chan struct{} {
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s.mu.RLock()
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return s.pingCh
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defer s.mu.RUnlock()
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return len(s.scheduled)
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}
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}
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// Stop stops the clock (Sleeps and Afters will never return after this)
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func (s *Simulated) WaitForTimers(n int) {
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func (s *SimulatedClock) Stop() {
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s.mu.Lock()
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s.lock.Lock()
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defer s.mu.Unlock()
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s.stop = true
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s.init()
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s.lock.Unlock()
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for len(s.scheduled) < n {
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s.cond.Wait()
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}
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}
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}
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// Now implements Clock
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// Now implements Clock.
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func (s *SimulatedClock) Now() AbsTime {
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func (s *Simulated) Now() AbsTime {
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s.lock.RLock()
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s.mu.RLock()
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defer s.lock.RUnlock()
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defer s.mu.RUnlock()
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return s.now
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return s.now
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}
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}
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// Sleep implements Clock
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// Sleep implements Clock.
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func (s *SimulatedClock) Sleep(d time.Duration) {
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func (s *Simulated) Sleep(d time.Duration) {
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done := make(chan struct{})
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<-s.After(d)
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s.insert(d, func() {
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close(done)
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})
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for {
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select {
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case <-done:
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return
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case <-s.pingCh:
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}
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}
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}
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}
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// After implements Clock
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// After implements Clock.
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func (s *SimulatedClock) After(d time.Duration) <-chan time.Time {
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func (s *Simulated) After(d time.Duration) <-chan time.Time {
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after := make(chan time.Time, 1)
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after := make(chan time.Time, 1)
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s.insert(d, func() {
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s.insert(d, func() {
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after <- time.Unix(0, int64(s.now))
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after <- (time.Time{}).Add(time.Duration(s.now))
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})
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})
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return after
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return after
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}
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}
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func (s *SimulatedClock) insert(d time.Duration, do func()) {
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func (s *Simulated) insert(d time.Duration, do func()) {
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s.lock.Lock()
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s.mu.Lock()
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defer s.lock.Unlock()
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defer s.mu.Unlock()
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s.init()
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at := s.now + AbsTime(d)
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at := s.now + AbsTime(d)
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l, h := 0, len(s.scheduled)
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l, h := 0, len(s.scheduled)
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@ -142,4 +119,11 @@ func (s *SimulatedClock) insert(d time.Duration, do func()) {
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s.scheduled = append(s.scheduled, event{})
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s.scheduled = append(s.scheduled, event{})
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copy(s.scheduled[l+1:], s.scheduled[l:ll])
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copy(s.scheduled[l+1:], s.scheduled[l:ll])
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s.scheduled[l] = event{do: do, at: at}
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s.scheduled[l] = event{do: do, at: at}
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s.cond.Broadcast()
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}
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func (s *Simulated) init() {
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if s.cond == nil {
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s.cond = sync.NewCond(&s.mu)
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}
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}
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}
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