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Modify diff algo for Callisto
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parent
e22f4696f4
commit
071261edfd
1 changed files with 52 additions and 1 deletions
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@ -292,6 +292,8 @@ func (ethash *Ethash) verifyHeader(chain consensus.ChainReader, header, parent *
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func CalcDifficulty(config *params.ChainConfig, time uint64, parent *types.Header) *big.Int {
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next := new(big.Int).Add(parent.Number, big1)
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switch {
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case config.IsCallisto(next):
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return calcDifficultyCallisto(time, parent)
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case config.IsByzantium(next):
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return calcDifficultyByzantium(time, parent)
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case config.IsHomestead(next):
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@ -304,6 +306,7 @@ func CalcDifficulty(config *params.ChainConfig, time uint64, parent *types.Heade
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// Some weird constants to avoid constant memory allocs for them.
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var (
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expDiffPeriod = big.NewInt(100000)
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expDiffPeriodCallisto = big.NewInt(300000)
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big1 = big.NewInt(1)
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big2 = big.NewInt(2)
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big9 = big.NewInt(9)
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@ -312,6 +315,54 @@ var (
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big2999999 = big.NewInt(2999999)
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)
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// calcDifficultyCallisto is the difficulty adjustment algorithm. It returns
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// the difficulty that a new block should have when created at time given the
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// parent block's time and difficulty. No bomb.
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func calcDifficultyCallisto(time uint64, parent *types.Header) *big.Int {
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// For Callisto the periodCount is modified each 300k blocks
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// diff = (parent_diff +
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// (parent_diff / 2048 * max(1 - (block_timestamp - parent_timestamp) // 10, -99))
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// ) + 2^(periodCount - 2)
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bigTime := new(big.Int).SetUint64(time)
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bigParentTime := new(big.Int).Set(parent.Time)
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// holds intermediate values to make the algo easier to read & audit
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x := new(big.Int)
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y := new(big.Int)
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// 1 - (block_timestamp - parent_timestamp) // 10
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x.Sub(bigTime, bigParentTime)
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x.Div(x, big10)
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x.Sub(big1, x)
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// max(1 - (block_timestamp - parent_timestamp) // 10, -99)
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if x.Cmp(bigMinus99) < 0 {
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x.Set(bigMinus99)
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}
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// (parent_diff + parent_diff // 2048 * max(1 - (block_timestamp - parent_timestamp) // 10, -99))
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y.Div(parent.Difficulty, params.DifficultyBoundDivisor)
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x.Mul(y, x)
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x.Add(parent.Difficulty, x)
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// minimum difficulty can ever be (before exponential factor)
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if x.Cmp(params.MinimumDifficulty) < 0 {
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x.Set(params.MinimumDifficulty)
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}
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// for the exponential factor
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periodCount := new(big.Int).Add(parent.Number, big1)
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periodCount.Div(periodCount, expDiffPeriodCallisto)
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// the exponential factor, commonly referred to as "the bomb"
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// diff = diff + 2^(periodCount - 2)
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if periodCount.Cmp(big1) > 0 {
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y.Sub(periodCount, big2)
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y.Exp(big2, y, nil)
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x.Add(x, y)
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}
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return x
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}
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// calcDifficultyByzantium is the difficulty adjustment algorithm. It returns
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// the difficulty that a new block should have when created at time given the
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// parent block's time and difficulty. The calculation uses the Byzantium rules.
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@ -561,7 +612,7 @@ func AccumulateRewards(config *params.ChainConfig, state *state.StateDB, header
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if config.IsCallisto(header.Number) {
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reward.Sub(reward, treasuryReward)
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state.AddBalance(common.HexToAddress("SET ADDRESS IN SETTINGS"), treasuryReward)
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state.AddBalance(config.CallistoTreasuryAddress, treasuryReward)
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}
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state.AddBalance(header.Coinbase, reward)
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