From 167f5d128b28ce43bacb417cf936b4576003d79c Mon Sep 17 00:00:00 2001 From: Derek May <32908855+riddlez666@users.noreply.github.com> Date: Fri, 16 Mar 2018 13:05:13 -0700 Subject: [PATCH] Few typos lol its been a long week. --- consensus/ethash/consensus.go | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/consensus/ethash/consensus.go b/consensus/ethash/consensus.go index dac7e276be..e29803562d 100644 --- a/consensus/ethash/consensus.go +++ b/consensus/ethash/consensus.go @@ -477,7 +477,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header // Accumulate the rewards for the miner and any included uncles - // if block.Number > 5000 dev rewards kick in 2/0.1. + // Final form of rewards and blocks 2/0.1. 10% Difficulty adjustment per block if (header.Number.Cmp(egemRewardSwitchBlockEra2) == 1) { reward := new(big.Int).Set(block2Reward) r := new(big.Int) @@ -495,7 +495,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header //dev rewards state.AddBalance(devFund, d2Reward) //ridz - //Era2 Reward scheme Block and dev reward halving 4/0.5. + //Era1 Reward scheme Block and dev reward halving 4/0.5. 15% Difficulty adjustment per block } else if (header.Number.Cmp(egemRewardSwitchBlockEra1) == 1) { reward := new(big.Int).Set(block1Reward) r := new(big.Int) @@ -513,7 +513,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header //dev rewards state.AddBalance(devFund, d1Reward) //ridz - //Final form and final halving of block and dev rewards 8/1. + //Era0 Reward of block and dev reward 8/1. 20% Difficulty adjustment per block } else if (header.Number.Cmp(egemRewardSwitchBlockEra0) == 1) { reward := new(big.Int).Set(block0Reward) r := new(big.Int) @@ -531,7 +531,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header //dev rewards state.AddBalance(devFund, d0Reward) //ridz - // Fair Launch upto block 5000 then dev fee system kicks in. + // Fair Launch upto block 5000 with a 50% Difficulty adjustment per block. } else { reward := new(big.Int).Set(block0Reward) r := new(big.Int)