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by pass difficulty check in some scenes
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parent
7a7abd4f75
commit
1dba188d1d
1 changed files with 1 additions and 8 deletions
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@ -578,14 +578,6 @@ func (c *Clique) verifySeal(chain consensus.ChainReader, header *types.Header, p
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return errUnauthorized
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}
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}
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}
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//Ensure that the difficulty corresponds to the turn-ness of the signer
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inturn := snap.inturn(header.Number.Uint64(), signer)
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if inturn && header.Difficulty.Cmp(diffInTurn) != 0 {
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return errInvalidDifficulty
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}
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if !inturn && header.Difficulty.Cmp(diffNoTurn) != 0 {
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return errInvalidDifficulty
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}
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return nil
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}
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@ -760,6 +752,7 @@ func (c *Clique) Seal(chain consensus.ChainReader, block *types.Block, stop <-ch
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if recent == signer {
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// Signer is among recents, only wait if the current block doesn't shift it out
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if limit := uint64(len(masternodes)/2 + 1); number < limit || seen > number-limit {
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log.Info("Debugging", "len(masternodes)", len(masternodes), "number", number, "limit", limit, "seen", seen, "recent", recent.String(), "snap.Recents", snap.Recents)
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log.Info("Signed recently, must wait for others")
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<-stop
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return nil, nil
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