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p2p/simulations/adapters: Add bootnode & lightnode flags to NodeConfig, to allow for configuration of their respective services during simulations
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1 changed files with 12 additions and 0 deletions
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@ -89,6 +89,12 @@ type NodeConfig struct {
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// Enable peer events for Msgs
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EnableMsgEvents bool
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// Node will run services as a bootnode
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BootNode bool
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// Node will run services as a lightnode
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LightNode bool
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// Name is a human friendly name for the node like "node01"
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Name string
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@ -121,6 +127,8 @@ type nodeConfigJSON struct {
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Name string `json:"name"`
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Services []string `json:"services"`
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EnableMsgEvents bool `json:"enable_msg_events"`
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BootNode bool `json:"bootnode"`
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LightNode bool `json:"lightnode"`
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Port uint16 `json:"port"`
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}
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@ -133,6 +141,8 @@ func (n *NodeConfig) MarshalJSON() ([]byte, error) {
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Services: n.Services,
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Port: n.Port,
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EnableMsgEvents: n.EnableMsgEvents,
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BootNode: n.BootNode,
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LightNode: n.LightNode,
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}
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if n.PrivateKey != nil {
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confJSON.PrivateKey = hex.EncodeToString(crypto.FromECDSA(n.PrivateKey))
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@ -170,6 +180,8 @@ func (n *NodeConfig) UnmarshalJSON(data []byte) error {
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n.Services = confJSON.Services
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n.Port = confJSON.Port
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n.EnableMsgEvents = confJSON.EnableMsgEvents
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n.BootNode = confJSON.BootNode
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n.LightNode = confJSON.LightNode
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return nil
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}
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