beacon/light/request: general request framework

This commit is contained in:
zsfelfoldi 2023-12-07 14:17:45 +01:00
parent 55b483d82a
commit 287fb1e583
2 changed files with 477 additions and 0 deletions

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// Copyright 2023 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package request
import (
"sync"
"github.com/ethereum/go-ethereum/common/mclock"
)
// Module represents an update mechanism which is typically responsible for a
// passive data structure or a certain aspect of it. When registered to a Scheduler,
// it can be triggered either by server events, other modules or itself.
type Module interface {
// Process is a non-blocking function that is called whenever the module is
// triggered. It can start network requests through the received Environment
// and/or do other data processing tasks. If triggers are set up correctly,
// Process is eventually called whenever it might have something new to do
// either because the data structures have been changed or because new servers
// became available or new requests became available at existing ones.
//
// Note: Process functions of different modules are never called concurrently;
// they are called by Scheduler in the same order of priority as they were
// registered in.
Process(ServerSet, []ServerEvent) bool
}
// Scheduler is a modular network data retrieval framework that coordinates multiple
// servers and retrieval mechanisms (modules). It implements a trigger mechanism
// that calls the Process function of registered modules whenever either the state
// of existing data structures or connected servers could allow new operations.
type Scheduler struct {
lock sync.Mutex
clock mclock.Clock
modules []Module // first has highest priority
servers map[Server]struct{}
stopCh chan chan struct{}
triggerCh chan struct{} // restarts waiting sync loop
// testWaitCh chan struct{} // accepts sends when sync loop is waiting
// testTimerResults []bool // true is appended when simulated timer is processed; false when stopped
events []ServerEvent
}
type ServerEvent struct {
Server Server
Event Event
}
// NewScheduler creates a new Scheduler.
func NewScheduler(clock mclock.Clock) *Scheduler {
s := &Scheduler{
clock: clock,
servers: make(map[Server]struct{}),
stopCh: make(chan chan struct{}),
// Note: testWaitCh should not have capacity in order to ensure
// that after a trigger happens testWaitCh will block until the resulting
// processing round has been finished
triggerCh: make(chan struct{}, 1),
//testWaitCh: make(chan struct{}),
}
return s
}
// RegisterModule registers a module. Should be called before starting the scheduler.
// In each processing round the order of module processing depends on the order of
// registration.
func (s *Scheduler) RegisterModule(m Module) {
s.lock.Lock()
defer s.lock.Unlock()
s.modules = append(s.modules, m)
}
// RegisterServer registers a new server.
func (s *Scheduler) RegisterServer(server Server) {
s.lock.Lock()
defer s.lock.Unlock()
server.Subscribe(func(event Event) {
s.handleEvent(server, event)
})
s.servers[server] = struct{}{}
s.Trigger()
}
// UnregisterServer removes a registered server.
func (s *Scheduler) UnregisterServer(server Server) {
s.lock.Lock()
defer s.lock.Unlock()
server.Unsubscribe()
delete(s.servers, server)
}
// Start starts the scheduler. It should be called after registering all modules
// and before registering any servers.
func (s *Scheduler) Start() {
go s.syncLoop()
}
// Stop stops the scheduler.
func (s *Scheduler) Stop() {
s.lock.Lock()
for server, _ := range s.servers {
server.Unsubscribe()
}
s.servers = nil
s.lock.Unlock()
stop := make(chan struct{})
s.stopCh <- stop
<-stop
}
// syncLoop calls all processable modules in the order of their registration.
// A round of processing starts whenever there is at least one processable module.
// Triggers triggered during a processing round do not affect the current round
// but ensure that there is going to be a next round.
func (s *Scheduler) syncLoop() {
for {
s.lock.Lock()
s.processModules()
s.lock.Unlock()
loop:
for {
select {
case stop := <-s.stopCh:
close(stop)
return
case <-s.triggerCh:
break loop
//case <-s.testWaitCh:
}
}
}
}
// processModules runs an entire processing round, calling processable modules
// with the appropriate Environment.
func (s *Scheduler) processModules() {
servers := make(ServerSet)
for server, _ := range s.servers {
if ok, _ := server.CanRequestNow(); ok {
servers[server] = struct{}{}
}
}
for _, module := range s.modules {
if module.Process(servers, s.events) {
s.Trigger()
}
}
s.events = nil
}
func (s *Scheduler) Trigger() {
select {
case s.triggerCh <- struct{}{}:
default:
}
}
func (s *Scheduler) handleEvent(server Server, event Event) {
s.lock.Lock()
defer s.lock.Unlock()
s.events = append(s.events, ServerEvent{Server: server, Event: event})
s.Trigger()
}

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// Copyright 2023 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package request
import (
"math/rand"
"sync"
"time"
"github.com/ethereum/go-ethereum/common/mclock"
)
type RequestServer interface {
Subscribe(eventCallback func(event Event))
CanSendRequest(request interface{}) (bool, float32)
SendRequest(request interface{}) (reqId interface{})
Unsubscribe()
}
type Server interface {
RequestServer
CanRequestNow() (bool, float32)
}
type Event struct {
Type int
ReqId, Data interface{}
}
const (
EvValidResponse = iota // data: response struct
EvInvalidResponse // data: nil
EvSoftTimeout // data: nil
EvHardTimeout // data: nil
EvCanRequestAgain // reqId: nil data: nil
)
const (
softRequestTimeout = time.Second
hardRequestTimeout = time.Second * 10
)
type serverWithTimeout struct {
RequestServer
lock sync.Mutex
clock mclock.Clock
childEventCb func(event Event)
timeouts map[interface{}]mclock.Timer
}
func (s *serverWithTimeout) Subscribe(eventCallback func(event Event)) {
s.lock.Lock()
defer s.lock.Unlock()
s.childEventCb = eventCallback
s.RequestServer.Subscribe(s.eventCallback)
}
func (s *serverWithTimeout) eventCallback(event Event) {
s.lock.Lock()
defer s.lock.Unlock()
switch event.Type {
case EvValidResponse, EvInvalidResponse:
if timer, ok := s.timeouts[event.ReqId]; ok {
// Note: if stopping the timer is unsuccessful then the resulting AfterFunc
// call will just do nothing
s.stopTimer(timer)
delete(s.timeouts, event.ReqId)
s.childEventCb(event)
}
default:
s.childEventCb(event)
}
}
func (s *serverWithTimeout) SendRequest(request interface{}) (reqId interface{}) {
s.lock.Lock()
defer s.lock.Unlock()
reqId = s.RequestServer.SendRequest(request)
s.timeouts[reqId] = s.clock.AfterFunc(softRequestTimeout, func() {
/*if s.testTimerResults != nil {
s.testTimerResults = append(s.testTimerResults, true) // simulated timer finished
}*/
s.lock.Lock()
defer s.lock.Unlock()
if _, ok := s.timeouts[reqId]; !ok {
return
}
s.timeouts[reqId] = s.clock.AfterFunc(hardRequestTimeout-softRequestTimeout, func() {
/*if s.testTimerResults != nil {
s.testTimerResults = append(s.testTimerResults, true) // simulated timer finished
}*/
s.lock.Lock()
defer s.lock.Unlock()
if _, ok := s.timeouts[reqId]; !ok {
return
}
delete(s.timeouts, reqId)
s.childEventCb(Event{Type: EvHardTimeout, ReqId: reqId})
})
s.childEventCb(Event{Type: EvSoftTimeout, ReqId: reqId})
})
return reqId
}
// stop stops all goroutines associated with the server.
func (s *serverWithTimeout) Unsubscribe() {
s.lock.Lock()
defer s.lock.Unlock()
for _, timer := range s.timeouts {
if timer != nil {
s.stopTimer(timer)
}
}
s.childEventCb = nil
s.RequestServer.Unsubscribe()
}
func (s *serverWithTimeout) stopTimer(timer mclock.Timer) {
timer.Stop()
/*if timer.Stop() && s.scheduler.testTimerResults != nil {
s.scheduler.testTimerResults = append(s.scheduler.testTimerResults, false) // simulated timer stopped
}*/
}
type serverWithDelay struct {
serverWithTimeout
lock sync.Mutex
childEventCb func(event Event)
softTimeouts map[interface{}]struct{}
pendingCount, timeoutCount int
parallelLimit float32
sendEvent bool
delayTimer mclock.Timer
delayCounter int
parallelAdjustUp, parallelAdjustDown, minParallelLimit float32
}
func (s *serverWithDelay) Subscribe(eventCallback func(event Event)) {
s.lock.Lock()
defer s.lock.Unlock()
s.childEventCb = eventCallback
s.serverWithTimeout.Subscribe(s.eventCallback)
}
func (s *serverWithDelay) eventCallback(event Event) {
s.lock.Lock()
defer s.lock.Unlock()
switch event.Type {
case EvSoftTimeout:
s.softTimeouts[event.ReqId] = struct{}{}
s.timeoutCount++
s.parallelLimit -= s.parallelAdjustDown
if s.parallelLimit < s.minParallelLimit {
s.parallelLimit = s.minParallelLimit
}
case EvValidResponse, EvInvalidResponse, EvHardTimeout:
if _, ok := s.softTimeouts[event.ReqId]; ok {
delete(s.softTimeouts, event.ReqId)
s.timeoutCount--
}
if event.Type == EvValidResponse && s.pendingCount >= int(s.parallelLimit) {
s.parallelLimit -= s.parallelAdjustUp
}
s.pendingCount--
s.canRequestNow() // send event if needed
}
s.childEventCb(event)
}
func (s *serverWithDelay) SendRequest(request interface{}) (reqId interface{}) {
s.lock.Lock()
defer s.lock.Unlock()
s.pendingCount++
return s.serverWithTimeout.SendRequest(request)
}
// stop stops all goroutines associated with the server.
func (s *serverWithDelay) Unsubscribe() {
s.lock.Lock()
defer s.lock.Unlock()
if s.delayTimer != nil {
s.stopTimer(s.delayTimer)
s.delayTimer = nil
}
s.childEventCb = nil
s.serverWithTimeout.Unsubscribe()
}
func (s *serverWithDelay) canRequestNow() (bool, float32) {
if s.delayTimer != nil || s.pendingCount >= int(s.parallelLimit) {
return false, 0
}
if s.sendEvent {
s.childEventCb(Event{Type: EvCanRequestAgain})
s.sendEvent = false
}
if s.parallelLimit < s.minParallelLimit {
s.parallelLimit = s.minParallelLimit
}
return true, -(float32(s.pendingCount) + rand.Float32()) / s.parallelLimit
}
// EvCanRequestAgain guaranteed if it returns false
func (s *serverWithDelay) CanRequestNow() (bool, float32) {
s.lock.Lock()
defer s.lock.Unlock()
canSend, priority := s.canRequestNow()
if !canSend {
s.sendEvent = true
}
return canSend, priority
}
func (s *serverWithDelay) Delay(delay time.Duration) {
s.lock.Lock()
defer s.lock.Unlock()
if s.delayTimer != nil {
// Note: if stopping the timer is unsuccessful then the resulting AfterFunc
// call will just do nothing
s.stopTimer(s.delayTimer)
s.delayTimer = nil
}
s.delayCounter++
delayCounter := s.delayCounter
s.delayTimer = s.clock.AfterFunc(delay, func() {
/*if s.scheduler.testTimerResults != nil {
s.scheduler.testTimerResults = append(s.scheduler.testTimerResults, true) // simulated timer finished
}*/
s.lock.Lock()
if s.delayTimer != nil && s.delayCounter == delayCounter { // do nothing if there is a new timer now
s.delayTimer = nil
s.canRequestNow() // send event if necessary
}
s.lock.Unlock()
})
}
//func (s *serverWithDelay) Fail()
type ServerSet map[Server]struct{}
// TryRequest tries to send the given request and returns true in case of success.
func (s *ServerSet) TryRequest(request interface{}) (Server, interface{}) {
var (
maxServerPriority, maxRequestPriority float32
bestServer Server
)
for server, _ := range *s {
canRequest, serverPriority := server.CanRequestNow()
if !canRequest {
delete(*s, server)
continue
}
canSend, requestPriority := server.CanSendRequest(request)
if !canSend || requestPriority < maxRequestPriority ||
(requestPriority == maxRequestPriority && serverPriority <= maxServerPriority) {
continue
}
maxServerPriority, maxRequestPriority = serverPriority, requestPriority
bestServer = server
}
if bestServer != nil {
return bestServer, bestServer.SendRequest(request)
}
return nil, nil
}