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beacon/light/request: general request framework
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183
beacon/light/request/scheduler.go
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183
beacon/light/request/scheduler.go
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// Copyright 2023 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package request
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import (
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"sync"
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"github.com/ethereum/go-ethereum/common/mclock"
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)
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// Module represents an update mechanism which is typically responsible for a
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// passive data structure or a certain aspect of it. When registered to a Scheduler,
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// it can be triggered either by server events, other modules or itself.
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type Module interface {
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// Process is a non-blocking function that is called whenever the module is
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// triggered. It can start network requests through the received Environment
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// and/or do other data processing tasks. If triggers are set up correctly,
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// Process is eventually called whenever it might have something new to do
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// either because the data structures have been changed or because new servers
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// became available or new requests became available at existing ones.
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//
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// Note: Process functions of different modules are never called concurrently;
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// they are called by Scheduler in the same order of priority as they were
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// registered in.
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Process(ServerSet, []ServerEvent) bool
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}
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// Scheduler is a modular network data retrieval framework that coordinates multiple
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// servers and retrieval mechanisms (modules). It implements a trigger mechanism
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// that calls the Process function of registered modules whenever either the state
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// of existing data structures or connected servers could allow new operations.
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type Scheduler struct {
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lock sync.Mutex
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clock mclock.Clock
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modules []Module // first has highest priority
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servers map[Server]struct{}
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stopCh chan chan struct{}
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triggerCh chan struct{} // restarts waiting sync loop
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// testWaitCh chan struct{} // accepts sends when sync loop is waiting
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// testTimerResults []bool // true is appended when simulated timer is processed; false when stopped
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events []ServerEvent
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}
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type ServerEvent struct {
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Server Server
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Event Event
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}
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// NewScheduler creates a new Scheduler.
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func NewScheduler(clock mclock.Clock) *Scheduler {
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s := &Scheduler{
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clock: clock,
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servers: make(map[Server]struct{}),
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stopCh: make(chan chan struct{}),
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// Note: testWaitCh should not have capacity in order to ensure
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// that after a trigger happens testWaitCh will block until the resulting
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// processing round has been finished
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triggerCh: make(chan struct{}, 1),
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//testWaitCh: make(chan struct{}),
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}
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return s
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}
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// RegisterModule registers a module. Should be called before starting the scheduler.
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// In each processing round the order of module processing depends on the order of
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// registration.
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func (s *Scheduler) RegisterModule(m Module) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.modules = append(s.modules, m)
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}
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// RegisterServer registers a new server.
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func (s *Scheduler) RegisterServer(server Server) {
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s.lock.Lock()
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defer s.lock.Unlock()
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server.Subscribe(func(event Event) {
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s.handleEvent(server, event)
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})
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s.servers[server] = struct{}{}
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s.Trigger()
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}
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// UnregisterServer removes a registered server.
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func (s *Scheduler) UnregisterServer(server Server) {
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s.lock.Lock()
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defer s.lock.Unlock()
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server.Unsubscribe()
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delete(s.servers, server)
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}
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// Start starts the scheduler. It should be called after registering all modules
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// and before registering any servers.
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func (s *Scheduler) Start() {
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go s.syncLoop()
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}
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// Stop stops the scheduler.
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func (s *Scheduler) Stop() {
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s.lock.Lock()
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for server, _ := range s.servers {
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server.Unsubscribe()
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}
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s.servers = nil
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s.lock.Unlock()
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stop := make(chan struct{})
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s.stopCh <- stop
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<-stop
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}
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// syncLoop calls all processable modules in the order of their registration.
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// A round of processing starts whenever there is at least one processable module.
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// Triggers triggered during a processing round do not affect the current round
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// but ensure that there is going to be a next round.
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func (s *Scheduler) syncLoop() {
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for {
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s.lock.Lock()
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s.processModules()
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s.lock.Unlock()
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loop:
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for {
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select {
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case stop := <-s.stopCh:
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close(stop)
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return
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case <-s.triggerCh:
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break loop
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//case <-s.testWaitCh:
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}
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}
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}
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}
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// processModules runs an entire processing round, calling processable modules
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// with the appropriate Environment.
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func (s *Scheduler) processModules() {
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servers := make(ServerSet)
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for server, _ := range s.servers {
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if ok, _ := server.CanRequestNow(); ok {
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servers[server] = struct{}{}
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}
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}
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for _, module := range s.modules {
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if module.Process(servers, s.events) {
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s.Trigger()
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}
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}
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s.events = nil
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}
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func (s *Scheduler) Trigger() {
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select {
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case s.triggerCh <- struct{}{}:
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default:
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}
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}
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func (s *Scheduler) handleEvent(server Server, event Event) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.events = append(s.events, ServerEvent{Server: server, Event: event})
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s.Trigger()
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}
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294
beacon/light/request/server.go
Normal file
294
beacon/light/request/server.go
Normal file
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@ -0,0 +1,294 @@
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// Copyright 2023 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package request
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import (
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"math/rand"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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)
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type RequestServer interface {
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Subscribe(eventCallback func(event Event))
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CanSendRequest(request interface{}) (bool, float32)
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SendRequest(request interface{}) (reqId interface{})
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Unsubscribe()
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}
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type Server interface {
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RequestServer
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CanRequestNow() (bool, float32)
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}
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type Event struct {
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Type int
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ReqId, Data interface{}
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}
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const (
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EvValidResponse = iota // data: response struct
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EvInvalidResponse // data: nil
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EvSoftTimeout // data: nil
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EvHardTimeout // data: nil
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EvCanRequestAgain // reqId: nil data: nil
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)
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const (
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softRequestTimeout = time.Second
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hardRequestTimeout = time.Second * 10
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)
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type serverWithTimeout struct {
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RequestServer
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lock sync.Mutex
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clock mclock.Clock
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childEventCb func(event Event)
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timeouts map[interface{}]mclock.Timer
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}
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func (s *serverWithTimeout) Subscribe(eventCallback func(event Event)) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.childEventCb = eventCallback
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s.RequestServer.Subscribe(s.eventCallback)
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}
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func (s *serverWithTimeout) eventCallback(event Event) {
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s.lock.Lock()
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defer s.lock.Unlock()
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switch event.Type {
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case EvValidResponse, EvInvalidResponse:
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if timer, ok := s.timeouts[event.ReqId]; ok {
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// Note: if stopping the timer is unsuccessful then the resulting AfterFunc
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// call will just do nothing
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s.stopTimer(timer)
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delete(s.timeouts, event.ReqId)
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s.childEventCb(event)
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}
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default:
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s.childEventCb(event)
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}
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}
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func (s *serverWithTimeout) SendRequest(request interface{}) (reqId interface{}) {
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s.lock.Lock()
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defer s.lock.Unlock()
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reqId = s.RequestServer.SendRequest(request)
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s.timeouts[reqId] = s.clock.AfterFunc(softRequestTimeout, func() {
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/*if s.testTimerResults != nil {
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s.testTimerResults = append(s.testTimerResults, true) // simulated timer finished
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}*/
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s.lock.Lock()
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defer s.lock.Unlock()
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if _, ok := s.timeouts[reqId]; !ok {
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return
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}
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s.timeouts[reqId] = s.clock.AfterFunc(hardRequestTimeout-softRequestTimeout, func() {
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/*if s.testTimerResults != nil {
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s.testTimerResults = append(s.testTimerResults, true) // simulated timer finished
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}*/
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s.lock.Lock()
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defer s.lock.Unlock()
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if _, ok := s.timeouts[reqId]; !ok {
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return
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}
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delete(s.timeouts, reqId)
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s.childEventCb(Event{Type: EvHardTimeout, ReqId: reqId})
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})
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s.childEventCb(Event{Type: EvSoftTimeout, ReqId: reqId})
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})
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return reqId
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}
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// stop stops all goroutines associated with the server.
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func (s *serverWithTimeout) Unsubscribe() {
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s.lock.Lock()
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defer s.lock.Unlock()
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for _, timer := range s.timeouts {
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if timer != nil {
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s.stopTimer(timer)
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}
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||||||
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}
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s.childEventCb = nil
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s.RequestServer.Unsubscribe()
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}
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func (s *serverWithTimeout) stopTimer(timer mclock.Timer) {
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timer.Stop()
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/*if timer.Stop() && s.scheduler.testTimerResults != nil {
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||||||
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s.scheduler.testTimerResults = append(s.scheduler.testTimerResults, false) // simulated timer stopped
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}*/
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}
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type serverWithDelay struct {
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serverWithTimeout
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lock sync.Mutex
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childEventCb func(event Event)
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softTimeouts map[interface{}]struct{}
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pendingCount, timeoutCount int
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||||||
|
parallelLimit float32
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||||||
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sendEvent bool
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||||||
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delayTimer mclock.Timer
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||||||
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delayCounter int
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|
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||||||
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parallelAdjustUp, parallelAdjustDown, minParallelLimit float32
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}
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||||||
|
|
||||||
|
func (s *serverWithDelay) Subscribe(eventCallback func(event Event)) {
|
||||||
|
s.lock.Lock()
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||||||
|
defer s.lock.Unlock()
|
||||||
|
|
||||||
|
s.childEventCb = eventCallback
|
||||||
|
s.serverWithTimeout.Subscribe(s.eventCallback)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *serverWithDelay) eventCallback(event Event) {
|
||||||
|
s.lock.Lock()
|
||||||
|
defer s.lock.Unlock()
|
||||||
|
|
||||||
|
switch event.Type {
|
||||||
|
case EvSoftTimeout:
|
||||||
|
s.softTimeouts[event.ReqId] = struct{}{}
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||||||
|
s.timeoutCount++
|
||||||
|
s.parallelLimit -= s.parallelAdjustDown
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||||||
|
if s.parallelLimit < s.minParallelLimit {
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||||||
|
s.parallelLimit = s.minParallelLimit
|
||||||
|
}
|
||||||
|
case EvValidResponse, EvInvalidResponse, EvHardTimeout:
|
||||||
|
if _, ok := s.softTimeouts[event.ReqId]; ok {
|
||||||
|
delete(s.softTimeouts, event.ReqId)
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||||||
|
s.timeoutCount--
|
||||||
|
}
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||||||
|
if event.Type == EvValidResponse && s.pendingCount >= int(s.parallelLimit) {
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|
s.parallelLimit -= s.parallelAdjustUp
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||||||
|
}
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|
s.pendingCount--
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|
s.canRequestNow() // send event if needed
|
||||||
|
}
|
||||||
|
s.childEventCb(event)
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||||||
|
}
|
||||||
|
|
||||||
|
func (s *serverWithDelay) SendRequest(request interface{}) (reqId interface{}) {
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||||||
|
s.lock.Lock()
|
||||||
|
defer s.lock.Unlock()
|
||||||
|
|
||||||
|
s.pendingCount++
|
||||||
|
return s.serverWithTimeout.SendRequest(request)
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||||||
|
}
|
||||||
|
|
||||||
|
// stop stops all goroutines associated with the server.
|
||||||
|
func (s *serverWithDelay) Unsubscribe() {
|
||||||
|
s.lock.Lock()
|
||||||
|
defer s.lock.Unlock()
|
||||||
|
|
||||||
|
if s.delayTimer != nil {
|
||||||
|
s.stopTimer(s.delayTimer)
|
||||||
|
s.delayTimer = nil
|
||||||
|
}
|
||||||
|
s.childEventCb = nil
|
||||||
|
s.serverWithTimeout.Unsubscribe()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *serverWithDelay) canRequestNow() (bool, float32) {
|
||||||
|
if s.delayTimer != nil || s.pendingCount >= int(s.parallelLimit) {
|
||||||
|
return false, 0
|
||||||
|
}
|
||||||
|
if s.sendEvent {
|
||||||
|
s.childEventCb(Event{Type: EvCanRequestAgain})
|
||||||
|
s.sendEvent = false
|
||||||
|
}
|
||||||
|
if s.parallelLimit < s.minParallelLimit {
|
||||||
|
s.parallelLimit = s.minParallelLimit
|
||||||
|
}
|
||||||
|
return true, -(float32(s.pendingCount) + rand.Float32()) / s.parallelLimit
|
||||||
|
}
|
||||||
|
|
||||||
|
// EvCanRequestAgain guaranteed if it returns false
|
||||||
|
func (s *serverWithDelay) CanRequestNow() (bool, float32) {
|
||||||
|
s.lock.Lock()
|
||||||
|
defer s.lock.Unlock()
|
||||||
|
|
||||||
|
canSend, priority := s.canRequestNow()
|
||||||
|
if !canSend {
|
||||||
|
s.sendEvent = true
|
||||||
|
}
|
||||||
|
return canSend, priority
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *serverWithDelay) Delay(delay time.Duration) {
|
||||||
|
s.lock.Lock()
|
||||||
|
defer s.lock.Unlock()
|
||||||
|
|
||||||
|
if s.delayTimer != nil {
|
||||||
|
// Note: if stopping the timer is unsuccessful then the resulting AfterFunc
|
||||||
|
// call will just do nothing
|
||||||
|
s.stopTimer(s.delayTimer)
|
||||||
|
s.delayTimer = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
s.delayCounter++
|
||||||
|
delayCounter := s.delayCounter
|
||||||
|
s.delayTimer = s.clock.AfterFunc(delay, func() {
|
||||||
|
/*if s.scheduler.testTimerResults != nil {
|
||||||
|
s.scheduler.testTimerResults = append(s.scheduler.testTimerResults, true) // simulated timer finished
|
||||||
|
}*/
|
||||||
|
s.lock.Lock()
|
||||||
|
if s.delayTimer != nil && s.delayCounter == delayCounter { // do nothing if there is a new timer now
|
||||||
|
s.delayTimer = nil
|
||||||
|
s.canRequestNow() // send event if necessary
|
||||||
|
}
|
||||||
|
s.lock.Unlock()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
//func (s *serverWithDelay) Fail()
|
||||||
|
|
||||||
|
type ServerSet map[Server]struct{}
|
||||||
|
|
||||||
|
// TryRequest tries to send the given request and returns true in case of success.
|
||||||
|
func (s *ServerSet) TryRequest(request interface{}) (Server, interface{}) {
|
||||||
|
var (
|
||||||
|
maxServerPriority, maxRequestPriority float32
|
||||||
|
bestServer Server
|
||||||
|
)
|
||||||
|
for server, _ := range *s {
|
||||||
|
canRequest, serverPriority := server.CanRequestNow()
|
||||||
|
if !canRequest {
|
||||||
|
delete(*s, server)
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
canSend, requestPriority := server.CanSendRequest(request)
|
||||||
|
if !canSend || requestPriority < maxRequestPriority ||
|
||||||
|
(requestPriority == maxRequestPriority && serverPriority <= maxServerPriority) {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
maxServerPriority, maxRequestPriority = serverPriority, requestPriority
|
||||||
|
bestServer = server
|
||||||
|
}
|
||||||
|
if bestServer != nil {
|
||||||
|
return bestServer, bestServer.SendRequest(request)
|
||||||
|
}
|
||||||
|
return nil, nil
|
||||||
|
}
|
||||||
Loading…
Reference in a new issue