p2p/simulations: remove unused private method setSocketBuffer

This commit is contained in:
Ferenc Szabo 2018-12-20 14:53:27 +01:00
parent 52afcb09f6
commit 2e4dd2132e

View file

@ -351,17 +351,3 @@ func (sn *SimNode) NodeInfo() *p2p.NodeInfo {
} }
return server.NodeInfo() return server.NodeInfo()
} }
func setSocketBuffer(conn net.Conn, socketReadBuffer int, socketWriteBuffer int) error {
if v, ok := conn.(*net.UnixConn); ok {
err := v.SetReadBuffer(socketReadBuffer)
if err != nil {
return err
}
err = v.SetWriteBuffer(socketWriteBuffer)
if err != nil {
return err
}
}
return nil
}