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trie: don't keep []byte from DB load around
Nodes decoded from a DB load kept hashes and values as sub-slices of the DB value. This can be a problem because loading from leveldb often returns []byte with a cap that's larger than necessary, increasing memory usage.
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parent
2819f1c324
commit
36e4f76cad
1 changed files with 3 additions and 3 deletions
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@ -130,7 +130,7 @@ func decodeShort(hash, buf, elems []byte) (node, error) {
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if err != nil {
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return nil, fmt.Errorf("invalid value node: %v", err)
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}
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return &shortNode{key, valueNode(val), hash, false}, nil
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return &shortNode{key, append(valueNode{}, val...), hash, false}, nil
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}
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r, _, err := decodeRef(rest)
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if err != nil {
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@ -153,7 +153,7 @@ func decodeFull(hash, buf, elems []byte) (*fullNode, error) {
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return n, err
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}
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if len(val) > 0 {
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n.Children[16] = valueNode(val)
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n.Children[16] = append(valueNode{}, val...)
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}
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return n, nil
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}
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@ -179,7 +179,7 @@ func decodeRef(buf []byte) (node, []byte, error) {
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// empty node
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return nil, rest, nil
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case kind == rlp.String && len(val) == 32:
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return hashNode(val), rest, nil
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return append(hashNode{}, val...), rest, nil
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default:
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return nil, nil, fmt.Errorf("invalid RLP string size %d (want 0 or 32)", len(val))
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}
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