core/state: maintain destruction flag by default #26371 (#1218)

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Daniel Liu 2025-08-28 18:51:36 +08:00 committed by GitHub
parent 0b7b02b8e0
commit 3926b08074
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3 changed files with 74 additions and 33 deletions

View file

@ -90,7 +90,8 @@ type (
account *common.Address
}
resetObjectChange struct {
prev *stateObject
prev *stateObject
prevdestruct bool
}
selfDestructChange struct {
account *common.Address
@ -155,6 +156,9 @@ func (ch createObjectChange) dirtied() *common.Address {
func (ch resetObjectChange) revert(s *StateDB) {
s.setStateObject(ch.prev)
if !ch.prevdestruct {
delete(s.stateObjectsDestruct, ch.prev.address)
}
}
func (ch resetObjectChange) dirtied() *common.Address {

View file

@ -193,6 +193,15 @@ func (s *stateObject) GetCommittedState(db Database, key common.Hash) common.Has
if value, cached := s.originStorage[key]; cached {
return value
}
// If the object was destructed in *this* block (and potentially resurrected),
// the storage has been cleared out, and we should *not* consult the previous
// database about any storage values. The only possible alternatives are:
// 1) resurrect happened, and new slot values were set -- those should
// have been handles via pendingStorage above.
// 2) we don't have new values, and can deliver empty response back
if _, destructed := s.db.stateObjectsDestruct[s.address]; destructed {
return common.Hash{}
}
// Track the amount of time wasted on reading the storage trie
start := time.Now()
// Otherwise load the value from the database

View file

@ -49,9 +49,10 @@ type StateDB struct {
trie Trie
// This map holds 'live' objects, which will get modified while processing a state transition.
stateObjects map[common.Address]*stateObject
stateObjectsPending map[common.Address]struct{} // State objects finalized but not yet written to the trie
stateObjectsDirty map[common.Address]struct{} // State objects modified in the current execution
stateObjects map[common.Address]*stateObject
stateObjectsPending map[common.Address]struct{} // State objects finalized but not yet written to the trie
stateObjectsDirty map[common.Address]struct{} // State objects modified in the current execution
stateObjectsDestruct map[common.Address]struct{} // State objects destructed in the block
// DB error.
// State objects are used by the consensus core and VM which are
@ -115,16 +116,17 @@ func New(root common.Hash, db Database) (*StateDB, error) {
return nil, err
}
return &StateDB{
db: db,
trie: tr,
stateObjects: make(map[common.Address]*stateObject),
stateObjectsPending: make(map[common.Address]struct{}),
stateObjectsDirty: make(map[common.Address]struct{}),
logs: make(map[common.Hash][]*types.Log),
preimages: make(map[common.Hash][]byte),
journal: newJournal(),
accessList: newAccessList(),
transientStorage: newTransientStorage(),
db: db,
trie: tr,
stateObjects: make(map[common.Address]*stateObject),
stateObjectsPending: make(map[common.Address]struct{}),
stateObjectsDirty: make(map[common.Address]struct{}),
stateObjectsDestruct: make(map[common.Address]struct{}),
logs: make(map[common.Hash][]*types.Log),
preimages: make(map[common.Hash][]byte),
journal: newJournal(),
accessList: newAccessList(),
transientStorage: newTransientStorage(),
}, nil
}
@ -569,11 +571,19 @@ func (s *StateDB) GetOrNewStateObject(addr common.Address) *stateObject {
// the given address, it is overwritten and returned as the second return value.
func (s *StateDB) createObject(addr common.Address) (newobj, prev *stateObject) {
prev = s.getDeletedStateObject(addr) // Note, prev might have been deleted, we need that!
var prevdestruct bool
if prev != nil {
_, prevdestruct = s.stateObjectsDestruct[prev.address]
if !prevdestruct {
s.stateObjectsDestruct[prev.address] = struct{}{}
}
}
newobj = newObject(s, addr, types.StateAccount{})
if prev == nil {
s.journal.append(createObjectChange{account: &addr})
} else {
s.journal.append(resetObjectChange{prev: prev})
s.journal.append(resetObjectChange{prev: prev, prevdestruct: prevdestruct})
}
newobj.created = true
@ -640,16 +650,17 @@ func (s *StateDB) ForEachStorage(addr common.Address, cb func(key, value common.
func (s *StateDB) Copy() *StateDB {
// Copy all the basic fields, initialize the memory ones
state := &StateDB{
db: s.db,
trie: s.db.CopyTrie(s.trie),
stateObjects: make(map[common.Address]*stateObject, len(s.journal.dirties)),
stateObjectsPending: make(map[common.Address]struct{}, len(s.stateObjectsPending)),
stateObjectsDirty: make(map[common.Address]struct{}, len(s.journal.dirties)),
refund: s.refund,
logs: make(map[common.Hash][]*types.Log, len(s.logs)),
logSize: s.logSize,
preimages: maps.Clone(s.preimages),
journal: newJournal(),
db: s.db,
trie: s.db.CopyTrie(s.trie),
stateObjects: make(map[common.Address]*stateObject, len(s.journal.dirties)),
stateObjectsPending: make(map[common.Address]struct{}, len(s.stateObjectsPending)),
stateObjectsDirty: make(map[common.Address]struct{}, len(s.journal.dirties)),
stateObjectsDestruct: make(map[common.Address]struct{}, len(s.stateObjectsDestruct)),
refund: s.refund,
logs: make(map[common.Hash][]*types.Log, len(s.logs)),
logSize: s.logSize,
preimages: maps.Clone(s.preimages),
journal: newJournal(),
}
// Copy the dirty states, logs, and preimages
for addr := range s.journal.dirties {
@ -683,7 +694,10 @@ func (s *StateDB) Copy() *StateDB {
}
state.stateObjectsDirty[addr] = struct{}{}
}
// Deep copy the destruction flag.
for addr := range s.stateObjectsDestruct {
state.stateObjectsDestruct[addr] = struct{}{}
}
// Deep copy the logs occurred in the scope of block
for hash, logs := range s.logs {
cpy := make([]*types.Log, len(logs))
@ -693,14 +707,16 @@ func (s *StateDB) Copy() *StateDB {
}
state.logs[hash] = cpy
}
// Do we need to copy the access list? In practice: No. At the start of a
// transaction, the access list is empty. In practice, we only ever copy state
// _between_ transactions/blocks, never in the middle of a transaction.
// However, it doesn't cost us much to copy an empty list, so we do it anyway
// to not blow up if we ever decide copy it in the middle of a transaction
for hash, preimage := range s.preimages {
state.preimages[hash] = preimage
}
// Do we need to copy the access list and transient storage?
// In practice: No. At the start of a transaction, these two lists are empty.
// In practice, we only ever copy state _between_ transactions/blocks, never
// in the middle of a transaction. However, it doesn't cost us much to copy
// empty lists, so we do it anyway to not blow up if we ever decide copy them
// in the middle of a transaction.
state.accessList = s.accessList.Copy()
state.transientStorage = s.transientStorage.Copy()
return state
@ -747,6 +763,10 @@ func (s *StateDB) Finalise(deleteEmptyObjects bool) {
if obj.selfDestructed || (deleteEmptyObjects && obj.empty()) {
obj.deleted = true
// We need to maintain account deletions explicitly (will remain
// set indefinitely).
s.stateObjectsDestruct[obj.address] = struct{}{}
} else {
obj.finalise()
}
@ -765,6 +785,11 @@ func (s *StateDB) IntermediateRoot(deleteEmptyObjects bool) common.Hash {
// Finalise all the dirty storage states and write them into the tries
s.Finalise(deleteEmptyObjects)
// Although naively it makes sense to retrieve the account trie and then do
// the contract storage and account updates sequentially, that short circuits
// the account prefetcher. Instead, let's process all the storage updates
// first, giving the account prefetches just a few more milliseconds of time
// to pull useful data from disk.
for addr := range s.stateObjectsPending {
obj := s.stateObjects[addr]
if obj.deleted {
@ -867,6 +892,9 @@ func (s *StateDB) Commit(deleteEmptyObjects bool) (common.Hash, error) {
s.AccountUpdated, s.AccountDeleted = 0, 0
s.StorageUpdated, s.StorageDeleted = 0, 0
if len(s.stateObjectsDestruct) > 0 {
s.stateObjectsDestruct = make(map[common.Address]struct{})
}
return root, err
}