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fix: add TIP condition for reward bug fix (#1360)
Co-authored-by: liam.lai <liam.lai@us>
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1 changed files with 1 additions and 1 deletions
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@ -467,7 +467,7 @@ func GetRewardBalancesRate(foundationWalletAddr common.Address, statedb *state.S
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foundationReward := new(big.Int).Mul(totalReward, new(big.Int).SetInt64(common.RewardFoundationPercent))
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foundationReward := new(big.Int).Mul(totalReward, new(big.Int).SetInt64(common.RewardFoundationPercent))
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foundationReward = new(big.Int).Div(foundationReward, new(big.Int).SetInt64(100))
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foundationReward = new(big.Int).Div(foundationReward, new(big.Int).SetInt64(100))
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if balances[foundationWalletAddr] != nil {
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if blockNumber >= common.TIPUpgradeReward.Uint64() && balances[foundationWalletAddr] != nil {
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balances[foundationWalletAddr].Add(balances[foundationWalletAddr], foundationReward)
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balances[foundationWalletAddr].Add(balances[foundationWalletAddr], foundationReward)
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} else {
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} else {
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balances[foundationWalletAddr] = foundationReward
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balances[foundationWalletAddr] = foundationReward
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