p2p/simulations: return already connected error from Load function

This commit is contained in:
Janos Guljas 2018-12-05 10:04:15 +01:00
parent dd75dde1a7
commit 3f5f1375b2

View file

@ -22,7 +22,6 @@ import (
"encoding/json" "encoding/json"
"errors" "errors"
"fmt" "fmt"
"strings"
"sync" "sync"
"time" "time"
@ -792,7 +791,7 @@ func (net *Network) Load(snap *Snapshot) error {
//so it would result in the snapshot `Load` to fail //so it would result in the snapshot `Load` to fail
continue continue
} }
if err := net.Connect(conn.One, conn.Other); err != nil && !strings.Contains(err.Error(), "already connected") { if err := net.Connect(conn.One, conn.Other); err != nil {
return err return err
} }
} }