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Information on eras and difficulty adjustments.
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1 changed files with 19 additions and 10 deletions
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@ -335,6 +335,15 @@ var (
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)
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// EGEM Era Difficulty Algo
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//
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// Launch 0 - 5000 50% Difficulty*
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// Requiem Era0 5001 - 10,000,000 20% Difficulty**
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// Solstice Era1 10,000,001 - 20,000,000 15% Difficulty*
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// Oblivion Era2 20,000,001 + 10% Difficulty*
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//
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// * +/- adjustment per block
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// ** Dev fee is enabled at this Era start.
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//
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func calcDifficultyEGEM(time uint64, parent *types.Header) *big.Int {
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diff := new(big.Int)
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@ -513,7 +522,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header
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//dev rewards
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state.AddBalance(devFund, d1Reward) //ridz
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//Era0 Reward of block and dev reward 8/1. 20% Difficulty adjustment per block
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//Era0 Reward of block and dev reward 8/1 EGEM. 20% Difficulty adjustment per block
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} else if (header.Number.Cmp(egemRewardSwitchBlockEra0) == 1) {
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reward := new(big.Int).Set(block0Reward)
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r := new(big.Int)
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@ -531,7 +540,7 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header
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//dev rewards
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state.AddBalance(devFund, d0Reward) //ridz
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// Fair Launch upto block 5000 with a 50% Difficulty adjustment per block.
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// Launch upto block 5000 with a 50% Difficulty adjustment per block, 8 EGEM reward.
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} else {
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reward := new(big.Int).Set(block0Reward)
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r := new(big.Int)
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