les: handle disconnect logic more safely

This commit is contained in:
rjl493456442 2018-06-19 22:30:36 +08:00
parent 3f8b3a58e3
commit 5cf0cfd971

View file

@ -89,22 +89,23 @@ const (
// connReq represents a request for peer connection.
type connReq struct {
p *peer
ip net.IP
port uint16
cont chan *poolEntry
p *peer
ip net.IP
port uint16
result chan *poolEntry
}
// discReq represents a request for peer disconnection.
type discReq struct {
entry *poolEntry
cont chan struct{}
// disconnReq represents a request for peer disconnection.
type disconnReq struct {
entry *poolEntry
stopped bool
done chan struct{}
}
// registerReq represents a request for peer registration.
type registerReq struct {
entry *poolEntry
cont chan struct{}
done chan struct{}
}
// serverPool implements a pool for storing and selecting newly discovered and already
@ -129,7 +130,7 @@ type serverPool struct {
adjustStats chan poolStatAdjust
connCh chan *connReq
discCh chan *discReq
disconnCh chan *disconnReq
registerCh chan *registerReq
knownQueue, newQueue poolEntryQueue
@ -149,7 +150,7 @@ func newServerPool(db ethdb.Database, quit chan struct{}, wg *sync.WaitGroup) *s
adjustStats: make(chan poolStatAdjust, 100),
enableRetry: make(chan *poolEntry, 1),
connCh: make(chan *connReq),
discCh: make(chan *discReq),
disconnCh: make(chan *disconnReq),
registerCh: make(chan *registerReq),
knownSelect: newWeightedRandomSelect(),
newSelect: newWeightedRandomSelect(),
@ -184,62 +185,43 @@ func (pool *serverPool) start(server *p2p.Server, topic discv5.Topic) {
// disconnect should also always be called.
func (pool *serverPool) connect(p *peer, ip net.IP, port uint16) *poolEntry {
log.Debug("Connect new entry", "enode", p.id)
req := &connReq{p: p, ip: ip, port: port, cont: make(chan *poolEntry, 1)}
req := &connReq{p: p, ip: ip, port: port, result: make(chan *poolEntry, 1)}
select {
case pool.connCh <- req:
case <-pool.quit:
return nil
}
return <-req.cont
return <-req.result
}
// registered should be called after a successful handshake
func (pool *serverPool) registered(entry *poolEntry) {
log.Debug("Registered new entry", "enode", entry.id)
req := &registerReq{entry: entry, cont: make(chan struct{})}
req := &registerReq{entry: entry, done: make(chan struct{})}
select {
case pool.registerCh <- req:
case <-pool.quit:
return
}
<-req.cont
return
<-req.done
}
// disconnect should be called when ending a connection. Service quality statistics
// can be updated optionally (not updated if no registration happened, in this case
// only connection statistics are updated, just like in case of timeout)
func (pool *serverPool) disconnect(entry *poolEntry) {
log.Debug("Disconnected old entry", "enode", entry.id)
stopped := false
select {
case <-pool.quit:
stopped = true
default:
}
log.Debug("Disconnected old entry", "enode", entry.id)
req := &disconnReq{entry: entry, stopped: stopped, done: make(chan struct{})}
if stopped {
// Request is emitted by ourselves, handle the logic here since eventloop doesn't
// serve requests anymore.
if entry.state == psRegistered {
connAdjust := float64(mclock.Now()-entry.regTime) / float64(targetConnTime)
if connAdjust > 1 {
connAdjust = 1
}
entry.connectStats.add(1, connAdjust)
}
entry.state = psNotConnected
pool.connWg.Done()
} else {
// Request is emitted by the server side
req := &discReq{entry: entry, cont: make(chan struct{})}
select {
case pool.discCh <- req:
case <-pool.quit:
return
}
<-req.cont
}
// Block until disconnection request be served.
pool.disconnCh <- req
<-req.done
}
const (
@ -282,6 +264,37 @@ func (pool *serverPool) eventLoop() {
if pool.discSetPeriod != nil {
pool.discSetPeriod <- time.Millisecond * 100
}
// disconnect updates service quality statistics depending on the connection time
// and disconnection initiator.
disconnect := func(req *disconnReq, stopped bool) {
// Handle peer disconnection requests.
entry := req.entry
if entry.state == psRegistered {
connAdjust := float64(mclock.Now()-entry.regTime) / float64(targetConnTime)
if connAdjust > 1 {
connAdjust = 1
}
if stopped {
// disconnect requested by ourselves.
entry.connectStats.add(1, connAdjust)
} else {
// disconnect requested by server side.
entry.connectStats.add(connAdjust, 1)
}
}
entry.state = psNotConnected
if entry.knownSelected {
pool.knownSelected--
} else {
pool.newSelected--
}
pool.setRetryDial(entry)
pool.connWg.Done()
close(req.done)
}
for {
select {
case entry := <-pool.timeout:
@ -331,7 +344,7 @@ func (pool *serverPool) eventLoop() {
entry = pool.findOrNewNode(req.p.ID(), req.ip, req.port)
}
if entry.state == psConnected || entry.state == psRegistered {
req.cont <- nil
req.result <- nil
continue
}
pool.connWg.Add(1)
@ -347,7 +360,7 @@ func (pool *serverPool) eventLoop() {
entry.addr[addr.strKey()] = addr
entry.addrSelect = *newWeightedRandomSelect()
entry.addrSelect.update(addr)
req.cont <- entry
req.result <- entry
case req := <-pool.registerCh:
// Handle peer registration requests.
@ -360,34 +373,27 @@ func (pool *serverPool) eventLoop() {
}
pool.knownQueue.setLatest(entry)
entry.shortRetry = shortRetryCnt
close(req.cont)
close(req.done)
case req := <-pool.discCh:
case req := <-pool.disconnCh:
// Handle peer disconnection requests.
entry := req.entry
if entry.state == psRegistered {
connAdjust := float64(mclock.Now()-entry.regTime) / float64(targetConnTime)
if connAdjust > 1 {
connAdjust = 1
}
entry.connectStats.add(connAdjust, 1)
}
entry.state = psNotConnected
if entry.knownSelected {
pool.knownSelected--
} else {
pool.newSelected--
}
pool.setRetryDial(entry)
pool.connWg.Done()
close(req.cont)
disconnect(req, req.stopped)
case <-pool.quit:
if pool.discSetPeriod != nil {
close(pool.discSetPeriod)
}
pool.connWg.Wait()
// Spawn a goroutine to close the disconnCh until all connections are disconnected.
go func() {
pool.connWg.Wait()
close(pool.disconnCh)
}()
// Handle all remain disconnection requests before exit.
for req := range pool.disconnCh {
disconnect(req, true)
}
pool.saveNodes()
pool.wg.Done()
return