internal/jsre/deps: regenerate

This commit is contained in:
Felix Lange 2018-01-05 11:50:18 +01:00
parent d950309ece
commit 6de35fe935

View file

@ -1,8 +1,7 @@
// Code generated by go-bindata. // Code generated by go-bindata. DO NOT EDIT.
// sources: // sources:
// bignumber.js // bignumber.js
// web3.js // web3.js
// DO NOT EDIT!
package deps package deps
@ -113,8 +112,8 @@ func web3Js() (*asset, error) {
// It returns an error if the asset could not be found or // It returns an error if the asset could not be found or
// could not be loaded. // could not be loaded.
func Asset(name string) ([]byte, error) { func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1) canonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok { if f, ok := _bindata[canonicalName]; ok {
a, err := f() a, err := f()
if err != nil { if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
@ -139,8 +138,8 @@ func MustAsset(name string) []byte {
// It returns an error if the asset could not be found or // It returns an error if the asset could not be found or
// could not be loaded. // could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) { func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1) canonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok { if f, ok := _bindata[canonicalName]; ok {
a, err := f() a, err := f()
if err != nil { if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
@ -162,7 +161,8 @@ func AssetNames() []string {
// _bindata is a table, holding each asset generator, mapped to its name. // _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){ var _bindata = map[string]func() (*asset, error){
"bignumber.js": bignumberJs, "bignumber.js": bignumberJs,
"web3.js": web3Js,
"web3.js": web3Js,
} }
// AssetDir returns the file names below a certain // AssetDir returns the file names below a certain
@ -181,8 +181,8 @@ var _bindata = map[string]func() (*asset, error){
func AssetDir(name string) ([]string, error) { func AssetDir(name string) ([]string, error) {
node := _bintree node := _bintree
if len(name) != 0 { if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1) canonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/") pathList := strings.Split(canonicalName, "/")
for _, p := range pathList { for _, p := range pathList {
node = node.Children[p] node = node.Children[p]
if node == nil { if node == nil {
@ -228,11 +228,7 @@ func RestoreAsset(dir, name string) error {
if err != nil { if err != nil {
return err return err
} }
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
} }
// RestoreAssets restores an asset under the given directory recursively // RestoreAssets restores an asset under the given directory recursively
@ -253,6 +249,6 @@ func RestoreAssets(dir, name string) error {
} }
func _filePath(dir, name string) string { func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1) canonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...)
} }