Consensus update draft.

- Per Block Difficulty Adjustment (egemDIFF)
- Monetary policy of 3 Eras with block and dev fee halving.
This commit is contained in:
Derek May 2018-03-15 12:34:41 -07:00
parent 497de21e14
commit 7430a44dd6

View file

@ -34,12 +34,23 @@ import (
set "gopkg.in/fatih/set.v0"
)
// Ethash proof-of-work protocol constants.
// EGEM Ethash proof-of-work protocol constants.
var (
egemBlockReward *big.Int = big.NewInt(8000000000000000000) // Block reward in wei for successfully mining a block 8 EGEM
egemDevReward *big.Int = big.NewInt(500000000000000000) // Dev reward 0.5 EGEM x 2 sent to two address
egem0BlockReward *big.Int = big.NewInt(8000000000000000000) // Block reward in wei for successfully mining a block 8 EGEM
egem1BlockReward *big.Int = big.NewInt(4000000000000000000) // Block reward in wei for successfully mining a block 4 EGEM
egem2BlockReward *big.Int = big.NewInt(2000000000000000000) // Block reward in wei for successfully mining a block 4 EGEM
egem0DevReward *big.Int = big.NewInt(250000000000000000) // Dev reward 0.25 EGEM in wei sent to the 4 devs totalling 1 EGEM per block.
egem1DevReward *big.Int = big.NewInt(125000000000000000) // Dev reward 0.125 EGEM in wei sent to the 4 devs totaling 0.5 EGEM per block.
egem2DevReward *big.Int = big.NewInt(50000000000000000) // Dev reward 0.01 EGEM in wei sent to the 4 devs totaling 0.1 EGEM per block.
egemRewardSwitchBlockEra0 *big.Int = big.NewInt(5000)
egemRewardSwitchBlockEra1 *big.Int = big.NewInt(10000000)
egemRewardSwitchBlockEra2 *big.Int = big.NewInt(20000000)
maxUncles = 2 // Maximum number of uncles allowed in a single block
allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks
dev1 = common.HexToAddress("0xe6923aec35a0bcbaad4a045923cbd61c75eb65d8") //oso
dev2 = common.HexToAddress("0xc393659c2918a64cdfb44d463de9c747aa4ce3f7") //ridz
dev3 = common.HexToAddress("0xaaB4C5830bF586047857f795357f630F026d187A") //jal
dev4 = common.HexToAddress("0x89b09D40c25B05491AAeb236F6e4465D7A74bdb7") //oz
)
// Various error messages to mark blocks invalid. These should be private to
@ -425,39 +436,6 @@ func calcDifficultyHomestead(time uint64, parent *types.Header) *big.Int {
return x
}
// calcDifficultyFrontier is the difficulty adjustment algorithm. It returns the
// difficulty that a new block should have when created at time given the parent
// block's time and difficulty. The calculation uses the Frontier rules.
// func calcDifficultyFrontier(time uint64, parent *types.Header) *big.Int {
// diff := new(big.Int)
// adjust := new(big.Int).Div(parent.Difficulty, params.DifficultyBoundDivisor)
// bigTime := new(big.Int)
// bigParentTime := new(big.Int)
//
// bigTime.SetUint64(time)
// bigParentTime.Set(parent.Time)
//
// if bigTime.Sub(bigTime, bigParentTime).Cmp(params.DurationLimit) < 0 {
// diff.Add(parent.Difficulty, adjust)
// } else {
// diff.Sub(parent.Difficulty, adjust)
// }
// if diff.Cmp(params.MinimumDifficulty) < 0 {
// diff.Set(params.MinimumDifficulty)
// }
//
// periodCount := new(big.Int).Add(parent.Number, big1)
// periodCount.Div(periodCount, expDiffPeriod)
// if periodCount.Cmp(big1) > 0 {
// // diff = diff + 2^(periodCount - 2)
// expDiff := periodCount.Sub(periodCount, big2)
// expDiff.Exp(big2, expDiff, nil)
// diff.Add(diff, expDiff)
// diff = math.BigMax(diff, params.MinimumDifficulty)
// }
// return diff
// }
// EGEM Difficulty Algo
func calcDifficultyEGEM(time uint64, parent *types.Header) *big.Int {
diff := new(big.Int)
@ -553,27 +531,96 @@ var (
// reward. The total reward consists of the static block reward and rewards for
// included uncles. The coinbase of each uncle block is also rewarded.
func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header *types.Header, uncles []*types.Header) {
// Select the correct block reward based on chain progression
blockReward := egemBlockReward
dev1Reward := egemDevReward
dev2Reward := egemDevReward
block0Reward := egem0BlockReward
block1Reward := egem1BlockReward
block2Reward := egem2BlockReward
dev0Reward := egem0DevReward
dev1Reward := egem1DevReward
dev2Reward := egem2DevReward
// Accumulate the rewards for the miner and any included uncles
reward := new(big.Int).Set(blockReward)
// if block.Number > 5000 dev rewards kick in 8/1.
if (header.Number.Cmp(egemRewardSwitchBlockEra0) == 1) {
reward := new(big.Int).Set(block0Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, blockReward)
r.Mul(r, reward)
r.Div(r, big8)
state.AddBalance(uncle.Coinbase, r)
r.Div(blockReward, big32)
r.Div(reward, big32)
reward.Add(reward, r)
}
state.AddBalance(header.Coinbase, reward)
state.AddBalance(common.HexToAddress("0xe6923aec35a0bcbaad4a045923cbd61c75eb65d8"), dev1Reward)
state.AddBalance(common.HexToAddress("0xc393659c2918a64cdfb44d463de9c747aa4ce3f7"), dev2Reward)
//dev rewards
state.AddBalance(dev1, d0Reward) //oso
state.AddBalance(dev2, d0Reward) //ridz
state.AddBalance(dev3, d0Reward) //jal
state.AddBalance(dev4, d0Reward) //oz
//Era2 Reward scheme Block and dev reward halving 4/0.1.
} else if (header.Number.Cmp(egemRewardSwitchBlockEra1) == 1) {
reward := new(big.Int).Set(block1Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
state.AddBalance(header.Coinbase, reward)
//dev rewards
state.AddBalance(dev1, d1Reward) //oso
state.AddBalance(dev2, d1Reward) //ridz
state.AddBalance(dev3, d1Reward) //jal
state.AddBalance(dev4, d1Reward) //oz
//Final form and final halving of block and dev rewards 2/0.001.
} else if (header.Number.Cmp(egemRewardSwitchBlockEra2) == 1) {
reward := new(big.Int).Set(block2Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
state.AddBalance(header.Coinbase, reward)
//dev rewards
state.AddBalance(dev1, d2Reward) //oso
state.AddBalance(dev2, d2Reward) //ridz
state.AddBalance(dev3, d2Reward) //jal
state.AddBalance(dev4, d2Reward) //oz
// Fair Launch upto block 5000 then dev fee system kicks in.
} else {
reward := new(big.Int).Set(block0Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
state.AddBalance(header.Coinbase, reward)
}
}