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all: refactor to use builtin max/min (#32694)
Replaces the last few instances of `math.Max` and `math.Min` with go builtins.
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bacc1504ba
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2 changed files with 2 additions and 3 deletions
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@ -24,7 +24,6 @@ import (
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"encoding/json"
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"errors"
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"fmt"
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"math"
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"math/big"
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"net"
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"net/http"
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@ -1620,7 +1619,7 @@ func SetEthConfig(ctx *cli.Context, stack *node.Node, cfg *ethconfig.Config) {
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}
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// Ensure Go's GC ignores the database cache for trigger percentage
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cache := ctx.Int(CacheFlag.Name)
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gogc := math.Max(20, math.Min(100, 100/(float64(cache)/1024)))
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gogc := max(20, min(100, 100/(float64(cache)/1024)))
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log.Debug("Sanitizing Go's GC trigger", "percent", int(gogc))
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godebug.SetGCPercent(int(gogc))
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@ -204,7 +204,7 @@ func (h *runtimeHistogramSnapshot) Percentiles(ps []float64) []float64 {
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thresholds := make([]float64, len(ps))
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indexes := make([]int, len(ps))
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for i, percentile := range ps {
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thresholds[i] = count * math.Max(0, math.Min(1.0, percentile))
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thresholds[i] = count * max(0, min(1.0, percentile))
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indexes[i] = i
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}
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sort.Sort(floatsAscendingKeepingIndex{thresholds, indexes})
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