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fix(discover): prevent data race on revalidationList.nextTime (fixes #31460)
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parent
263aef9cc4
commit
7ea12deac4
1 changed files with 49 additions and 12 deletions
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@ -20,6 +20,7 @@ import (
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"fmt"
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"math"
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"slices"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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@ -78,7 +79,11 @@ func (tr *tableRevalidation) nodeEndpointChanged(tab *Table, n *tableNode) {
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// to schedule a timer. However, run can be called at any time.
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func (tr *tableRevalidation) run(tab *Table, now mclock.AbsTime) (nextTime mclock.AbsTime) {
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reval := func(list *revalidationList) {
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if list.nextTime <= now {
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list.mu.Lock()
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shouldSchedule := list.nextTime <= now
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list.mu.Unlock()
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if shouldSchedule {
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if n := list.get(&tab.rand, tr.activeReq); n != nil {
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tr.startRequest(tab, n)
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}
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@ -90,7 +95,13 @@ func (tr *tableRevalidation) run(tab *Table, now mclock.AbsTime) (nextTime mcloc
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reval(&tr.fast)
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reval(&tr.slow)
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return min(tr.fast.nextTime, tr.slow.nextTime)
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tr.fast.mu.Lock()
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fastNext := tr.fast.nextTime
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tr.fast.mu.Unlock()
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tr.slow.mu.Lock()
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slowNext := tr.slow.nextTime
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tr.slow.mu.Unlock()
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return min(fastNext, slowNext)
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}
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// startRequest spawns a revalidation request for node n.
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@ -200,6 +211,7 @@ type revalidationList struct {
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nextTime mclock.AbsTime
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interval time.Duration
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name string
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mu sync.Mutex
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}
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// get returns a random node from the queue. Nodes in the 'exclude' map are not returned.
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@ -217,28 +229,53 @@ func (list *revalidationList) get(rand randomSource, exclude map[enode.ID]struct
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return nil
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}
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// schedule computes the next revalidation time.
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func (list *revalidationList) schedule(now mclock.AbsTime, rand randomSource) {
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list.nextTime = now.Add(time.Duration(rand.Int63n(int64(list.interval))))
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list.mu.Lock() // Lock before accessing nextTime
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defer list.mu.Unlock() // Unlock when function exits
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if len(list.nodes) == 0 {
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list.nextTime = never
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return
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}
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// Add random delay up to the interval duration.
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// This ensures nodes are revalidated close to the interval on average,
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// but not all at the same time.
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delay := time.Duration(rand.Int63n(int64(list.interval)))
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list.nextTime = now.Add(delay)
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}
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func (list *revalidationList) push(n *tableNode, now mclock.AbsTime, rand randomSource) {
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list.mu.Lock()
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list.nodes = append(list.nodes, n)
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if list.nextTime == never {
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n.revalList = list
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list.mu.Unlock()
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// If list was previously empty, reschedule. schedule handles its own locking.
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if len(list.nodes) == 1 {
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list.schedule(now, rand)
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}
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n.revalList = list
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}
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func (list *revalidationList) remove(n *tableNode) {
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i := slices.Index(list.nodes, n)
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if i == -1 {
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panic(fmt.Errorf("node %v not found in list", n.ID()))
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list.mu.Lock()
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defer list.mu.Unlock()
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if n.revalList != list {
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panic(fmt.Errorf("node %v is not in list %q", n.ID(), list.name))
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}
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list.nodes = slices.Delete(list.nodes, i, i+1)
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if len(list.nodes) == 0 {
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list.nextTime = never
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idx := -1
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for i, node := range list.nodes {
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if node == n {
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idx = i
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break
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}
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n.revalList = nil
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}
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if idx == -1 {
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panic(fmt.Errorf("node %v is not in list %q (but revalList field points to it)", n.ID(), list.name))
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}
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list.nodes = slices.Delete(list.nodes, idx, idx+1)
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n.revalList = nil // Mark node as removed from any list
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}
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func (list *revalidationList) contains(id enode.ID) bool {
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