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https://github.com/ethereum/go-ethereum.git
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les: implement token sale
This commit is contained in:
parent
3354df83f9
commit
923fc54190
4 changed files with 117 additions and 22 deletions
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@ -147,7 +147,7 @@ func (api *PrivateLightServerAPI) setParams(params map[string]interface{}, clien
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setFactor(&negFactors.requestFactor)
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case !defParams && name == "capacity":
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if capacity, ok := value.(float64); ok && uint64(capacity) >= api.server.minCapacity {
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_, _, err = api.server.clientPool.setCapacity(client, uint64(capacity))
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_, _, err = api.server.clientPool.setCapacity(client.id, client.freeID, uint64(capacity), 0, true)
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// Don't have to call factor update explicitly. It's already done
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// in setCapacity function.
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} else {
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@ -42,6 +42,7 @@ const (
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persistCumulativeTimeRefresh = time.Minute * 5 // refresh period of the cumulative running time persistence
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posBalanceCacheLimit = 8192 // the maximum number of cached items in positive balance queue
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negBalanceCacheLimit = 8192 // the maximum number of cached items in negative balance queue
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fullRatioTC = time.Hour
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// connectedBias is applied to already connected clients So that
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// already connected client won't be kicked out very soon and we
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@ -85,6 +86,10 @@ type clientPool struct {
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connectedMap map[enode.ID]*clientInfo
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connectedQueue *prque.LazyQueue
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connectedBalances, disconnectedBalances uint64
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lastConnectedBalanceUpdate, fullRatioLastUpdate mclock.AbsTime
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fullRatio float64
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defaultPosFactors, defaultNegFactors priceFactors
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connLimit int // The maximum number of connections that clientpool can support
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@ -175,6 +180,23 @@ func newClientPool(db ethdb.Database, minCap, freeClientCap uint64, clock mclock
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cumulativeTime: ndb.getCumulativeTime(),
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stopCh: make(chan struct{}),
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}
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// calculate total token balance amount
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var start enode.ID
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for {
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ids := pool.ndb.getPosBalanceIDs(start, enode.ID{}, 1000)
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var stop bool
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l := len(ids)
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if l == 1000 {
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stop = true
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l--
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}
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for i := 0; i < l; i++ {
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pool.disconnectedBalances += pool.ndb.getOrNewPB(ids[i]).value
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}
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if stop {
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break
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}
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}
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// If the negative balance of free client is even lower than 1,
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// delete this entry.
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ndb.nbEvictCallBack = func(now mclock.AbsTime, b negBalance) bool {
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@ -208,6 +230,59 @@ func (f *clientPool) stop() {
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f.ndb.close()
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}
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func (f *clientPool) updateFullRatio() {
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full := float64(1)
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if f.priorityConnected < f.capLimit {
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freeCap := f.capLimit - f.priorityConnected
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if freeCap > f.freeClientCap {
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freeCapThreshold := f.capLimit / 4
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if freeCap > freeCapThreshold {
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full = 0
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} else {
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full = float64(freeCapThreshold-freeCap) / float64(freeCapThreshold-f.freeClientCap)
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}
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}
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}
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now := f.clock.Now()
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dt := now - f.fullRatioLastUpdate
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f.fullRatioLastUpdate = now
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if dt < 0 {
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dt = 0
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}
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d := math.Exp(-float64(dt) / float64(fullRatioTC))
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f.fullRatio = full - (full-f.fullRatio)*d
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}
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func (f *clientPool) totalTokenLimit() uint64 {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.updateFullRatio()
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d := 1 - f.fullRatio
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if d > 0.5 {
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d = -math.Log(0.5/d) * float64(fullRatioTC)
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} else {
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d = 0
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}
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return uint64(d * float64(f.capLimit) * f.defaultPosFactors.capacityFactor)
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}
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func (f *clientPool) totalTokenAmount() uint64 {
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f.lock.Lock()
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defer f.lock.Unlock()
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now := f.clock.Now()
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if now > f.lastConnectedBalanceUpdate+mclock.AbsTime(time.Second) {
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f.connectedBalances = 0
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for _, c := range f.connectedMap {
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pos, _ := c.balanceTracker.getBalance(now)
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f.connectedBalances += pos
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}
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f.lastConnectedBalanceUpdate = now
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}
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return f.connectedBalances + f.disconnectedBalances
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}
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// connect should be called after a successful handshake. If the connection was
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// rejected, there is no need to call disconnect.
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func (f *clientPool) connect(peer clientPeer, capacity uint64) bool {
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@ -249,6 +324,8 @@ func (f *clientPool) connect(peer clientPeer, capacity uint64) bool {
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}
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f.initBalanceTracker(&e.balanceTracker, pb, nb, capacity)
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// Register new client to connection queue.
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f.disconnectedBalances -= pb.value
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f.connectedBalances += pb.value
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f.connectedMap[id] = e
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f.connectedQueue.Push(e)
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f.connectedCap += e.capacity
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@ -256,6 +333,7 @@ func (f *clientPool) connect(peer clientPeer, capacity uint64) bool {
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// If the current client is a paid client, monitor the status of client,
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// downgrade it to normal client if positive balance is used up.
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if e.priority {
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f.updateFullRatio()
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f.priorityConnected += capacity
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e.balanceTracker.addCallback(balanceCallbackZero, 0, func() { f.balanceExhausted(id) })
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}
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@ -301,13 +379,6 @@ func (f *clientPool) disconnect(p clientPeer) {
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f.dropClient(e, f.clock.Now(), false)
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}
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func (f *clientPool) balanceMissing(id enode.ID, freeID string, capacity uint64, minConnTime time.Duration) (uint64, uint64) {
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f.lock.Lock()
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defer f.lock.Unlock()
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return f.capAvailable(id, freeID, capacity, minConnTime, false)
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}
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// capAvailable checks whether the current priority level of the given client is enough to
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// connect or change capacity to the requested level and then stay connected for at least
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// the specified duration. If not then the additional required amount of positive balance is returned.
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@ -420,6 +491,7 @@ func (f *clientPool) dropClient(e *clientInfo, now mclock.AbsTime, kick bool) {
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delete(f.connectedMap, e.id)
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f.connectedCap -= e.capacity
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if e.priority {
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f.updateFullRatio()
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f.priorityConnected -= e.capacity
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}
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totalConnectedGauge.Update(int64(f.connectedCap))
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@ -447,6 +519,8 @@ func (f *clientPool) capacityInfo() (uint64, uint64, uint64) {
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func (f *clientPool) finalizeBalance(c *clientInfo, now mclock.AbsTime) {
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c.balanceTracker.stop(now)
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pos, neg := c.balanceTracker.getBalance(now)
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f.disconnectedBalances += pos
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f.connectedBalances -= pos
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pb, nb := f.ndb.getOrNewPB(c.id), f.ndb.getOrNewNB(c.address)
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pb.value = pos
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@ -472,6 +546,7 @@ func (f *clientPool) balanceExhausted(id enode.ID) {
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return
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}
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if c.priority {
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f.updateFullRatio()
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f.priorityConnected -= c.capacity
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}
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c.priority = false
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@ -493,6 +568,7 @@ func (f *clientPool) setLimits(totalConn int, totalCap uint64) {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.updateFullRatio()
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f.connLimit = totalConn
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f.capLimit = totalCap
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if f.connectedCap > f.capLimit || f.connectedQueue.Size() > f.connLimit {
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@ -504,26 +580,24 @@ func (f *clientPool) setLimits(totalConn int, totalCap uint64) {
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}
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// setCapacity sets the assigned capacity of a connected client
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func (f *clientPool) setCapacity(c *clientInfo, capacity uint64) (uint64, uint64, error) {
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if capacity == 0 {
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capacity = f.freeClientCap
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}
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if capacity < f.minCap {
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capacity = f.minCap
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}
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if f.connectedMap[c.id] != c {
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return 0, capacity, fmt.Errorf("client %064x is not connected", c.id[:])
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}
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func (f *clientPool) setCapacity(id enode.ID, freeID string, capacity uint64, minConnTime time.Duration, setCap bool) (uint64, uint64, error) {
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c := f.connectedMap[id]
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if c != nil {
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if c.capacity == capacity {
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return 0, capacity, nil
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}
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}
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var missing uint64
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missing, capacity = f.capAvailable(c.id, c.freeID, capacity, 0, true)
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missing, capacity = f.capAvailable(id, freeID, capacity, 0, setCap && c != nil)
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if missing != 0 {
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return missing, capacity, errNoPriority
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}
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if setCap && c == nil {
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return missing, capacity, fmt.Errorf("client %064x is not connected", c.id[:])
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}
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// capacity update is possible
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f.connectedCap += capacity - c.capacity
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f.updateFullRatio()
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f.priorityConnected += capacity - c.capacity
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c.capacity = capacity
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c.balanceTracker.setCapacity(capacity)
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@ -534,6 +608,13 @@ func (f *clientPool) setCapacity(c *clientInfo, capacity uint64) (uint64, uint64
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return 0, capacity, nil
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}
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func (f *clientPool) setCapacityLocked(id enode.ID, freeID string, capacity uint64, minConnTime time.Duration, setCap bool) (uint64, uint64, error) {
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f.lock.Lock()
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defer f.lock.Unlock()
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return f.setCapacity(id, freeID, capacity, minConnTime, setCap)
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}
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// requestCost feeds request cost after serving a request from the given peer.
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func (f *clientPool) requestCost(p *peer, cost uint64) {
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f.lock.Lock()
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@ -605,6 +686,7 @@ func (f *clientPool) addBalance(id enode.ID, amount int64, meta string) (uint64,
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// The capacity should be adjusted based on the requirement,
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// but we have no idea about the new capacity, need a second
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// call to udpate it.
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f.updateFullRatio()
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c.priority = true
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f.priorityConnected += c.capacity
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c.balanceTracker.addCallback(balanceCallbackZero, 0, func() { f.balanceExhausted(id) })
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@ -612,6 +694,9 @@ func (f *clientPool) addBalance(id enode.ID, amount int64, meta string) (uint64,
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// if balance is set to zero then reverting to non-priority status
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// is handled by the balanceExhausted callback
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c.balanceMetaInfo = meta
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f.connectedBalances += pb.value - oldBalance
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} else {
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f.disconnectedBalances += pb.value - oldBalance
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}
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return oldBalance, pb.value, nil
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}
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@ -50,6 +50,7 @@ type LesServer struct {
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defParams flowcontrol.ServerParams
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servingQueue *servingQueue
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clientPool *clientPool
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tokenSale *tokenSale
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minCapacity, maxCapacity, freeCapacity uint64
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threadsIdle int // Request serving threads count when system is idle.
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@ -957,5 +957,14 @@ func (h *serverHandler) broadcastHeaders() {
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}
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func (h *serverHandler) talkRequestHandler(id enode.ID, addr *net.UDPAddr, payload []byte) ([]byte, bool) {
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return payload, true // dummy handler, just returns the same payload
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if h.server.tokenSale == nil {
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return nil, false
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}
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var cmds [][]byte
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if err := rlp.DecodeBytes(payload, &cmds); err != nil {
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return nil, false
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}
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results := h.server.tokenSale.runCommands(cmds, id, addr.IP.String())
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res, _ := rlp.EncodeToBytes(&results)
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return res, true
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}
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