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change blockCacheMemory to uint64 to avoid overflow on 32 bit platforms
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1 changed files with 4 additions and 4 deletions
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@ -42,10 +42,10 @@ const (
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var (
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var (
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blockCacheMaxItems = 32768 // Maximum number of blocks to cache before throttling the download
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blockCacheMaxItems = 32768 // Maximum number of blocks to cache before throttling the download
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blockCacheInitialItems = 2048 // Initial number of blocks to start fetching, before we know the sizes of the blocks
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blockCacheInitialItems = 2048 // Initial number of blocks to start fetching, before we know the sizes of the blocks
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blockCacheMemory = 2 * 1024 * 1024 * 1024 // Maximum amount of memory to use for block caching
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blockCacheSizeWeight = 0.1 // Multiplier to approximate the average block size based on past ones
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blockCacheSizeWeight = 0.1 // Multiplier to approximate the average block size based on past ones
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blockCacheMemory uint64 = 2 * 1024 * 1024 * 1024 // Maximum amount of memory to use for block caching
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var (
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var (
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