les: add checkpoint challenge for light client

This commit is contained in:
rjl493456442 2020-03-25 16:31:24 +08:00
parent 39f502329f
commit b85caf4d2a
3 changed files with 101 additions and 4 deletions

View file

@ -32,23 +32,30 @@ import (
"github.com/ethereum/go-ethereum/params"
)
var checkpointChallengeTimeout = 15 * time.Second // Time allowance for a server to reply to the checkpoint progress challenge
// clientHandler is responsible for receiving and processing all incoming server
// responses.
type clientHandler struct {
ulc *ulc
clock mclock.Clock
checkpoint *params.TrustedCheckpoint
fetcher *lightFetcher
downloader *downloader.Downloader
backend *LightEthereum
closeCh chan struct{}
wg sync.WaitGroup // WaitGroup used to track all connected peers.
syncDone func() // Test hooks when syncing is done.
closeCh chan struct{}
wg sync.WaitGroup // WaitGroup used to track all connected peers.
// Testing fields or hooks
ignoreCheckpoint bool // Indicator whether ignore received checkpoint
syncDone func() // Test hooks when syncing is done.
}
func newClientHandler(ulcServers []string, ulcFraction int, checkpoint *params.TrustedCheckpoint, backend *LightEthereum) *clientHandler {
handler := &clientHandler{
checkpoint: checkpoint,
clock: mclock.System{},
backend: backend,
closeCh: make(chan struct{}),
}
@ -62,7 +69,7 @@ func newClientHandler(ulcServers []string, ulcFraction int, checkpoint *params.T
}
var height uint64
if checkpoint != nil {
height = (checkpoint.SectionIndex+1)*params.CHTFrequency - 1
height = (checkpoint.SectionIndex+1)*backend.iConfig.ChtSize - 1
}
handler.fetcher = newLightFetcher(handler)
handler.downloader = downloader.New(height, backend.chainDb, nil, backend.eventMux, nil, backend.blockchain, handler.removePeer)
@ -133,6 +140,26 @@ func (h *clientHandler) handle(p *serverPeer) error {
if p.poolEntry != nil {
h.backend.serverPool.registered(p.poolEntry)
}
// If we have a trusted CHT, reject all peers below that (avoid light sync eclipse)
if h.checkpoint != nil {
// Request the peer's checkpoint header for chain height/weight validation
wrapPeer := &peerConnection{handler: h, peer: p}
if err := wrapPeer.RequestHeadersByNumber((h.checkpoint.SectionIndex+1)*h.backend.iConfig.ChtSize-1, 1, 0, false); err != nil {
return err
}
// Start a timer to disconnect if the peer doesn't reply in time
p.syncDrop = h.clock.AfterFunc(checkpointChallengeTimeout, func() {
p.Log().Warn("Checkpoint challenge timed out, dropping", "addr", p.RemoteAddr(), "type", p.Name())
h.removePeer(p.id)
})
// Make sure it's cleaned up if the peer dies off
defer func() {
if p.syncDrop != nil {
p.syncDrop.Stop()
p.syncDrop = nil
}
}()
}
// Mark the peer starts to be served.
atomic.StoreUint32(&p.serving, 1)
defer atomic.StoreUint32(&p.serving, 0)
@ -205,6 +232,27 @@ func (h *clientHandler) handleMsg(p *serverPeer) error {
return errResp(ErrDecode, "msg %v: %v", msg, err)
}
p.fcServer.ReceivedReply(resp.ReqID, resp.BV)
// If no headers were received, but we're expecting a checkpoint header,
// drop the unsynced server.
if len(resp.Headers) == 0 && p.syncDrop != nil {
p.syncDrop.Stop()
p.syncDrop = nil
return errResp(ErrUselessPeer, "msg %v: %v", msg, err)
}
// If we are still waiting the checkpoint response.
if len(resp.Headers) == 1 && p.syncDrop != nil {
if !h.ignoreCheckpoint && resp.Headers[0].Number.Uint64() == (h.checkpoint.SectionIndex+1)*h.backend.iConfig.ChtSize-1 {
// First stop timer anyway.
p.syncDrop.Stop()
p.syncDrop = nil
if resp.Headers[0].Hash() != h.checkpoint.SectionHead {
return errResp(ErrUselessPeer, "msg %v: %v", msg, err)
}
return nil
}
}
// Deliver response header to concrete requester.
if h.fetcher.requestedID(resp.ReqID) {
h.fetcher.deliverHeaders(p, resp.ReqID, resp.Headers)
} else {

View file

@ -640,3 +640,51 @@ func TestStopResumeLes3(t *testing.T) {
}
}
}
func TestCheckpointChallengeLes2(t *testing.T) { testCheckpointChallenge(t, 2) }
func TestCheckpointChallengeLes3(t *testing.T) { testCheckpointChallenge(t, 3) }
func testCheckpointChallenge(t *testing.T, protocol int) {
config := light.TestServerIndexerConfig
waitIndexers := func(cIndexer, bIndexer, btIndexer *core.ChainIndexer) {
for {
cs, _, _ := cIndexer.Sections()
bts, _, _ := btIndexer.Sections()
if cs >= 1 && bts >= 1 {
break
}
time.Sleep(10 * time.Millisecond)
}
}
// Generate 512+4 blocks (totally 1 CHT sections)
server, client, tearDown := newClientServerEnv(t, int(config.ChtSize+config.ChtConfirms), protocol, waitIndexers, nil, 0, false, false)
defer tearDown()
s, _, head := server.chtIndexer.Sections()
cp := &params.TrustedCheckpoint{
SectionIndex: 0,
SectionHead: head,
CHTRoot: light.GetChtRoot(server.db, s-1, head),
BloomRoot: light.GetBloomTrieRoot(server.db, s-1, head),
}
// Register the assembled checkpoint as hardcoded one.
client.handler.clock = &mclock.Simulated{}
client.handler.checkpoint = cp
client.handler.backend.blockchain.AddTrustedCheckpoint(cp)
// Create connected peer pair.
newTestPeerPair("peer", protocol, server.handler, client.handler)
client.handler.clock.(*mclock.Simulated).Run(checkpointChallengeTimeout)
if client.handler.backend.peers.len() != 1 {
t.Fatalf("Should pass checkpoint challenge")
}
client.handler.ignoreCheckpoint = true // Explicitly ignore all received headers, trigger timer
// Create connected peer pair.
newTestPeerPair("peer2", protocol, server.handler, client.handler)
client.handler.clock.(*mclock.Simulated).Run(checkpointChallengeTimeout)
if client.handler.backend.peers.len() != 1 {
t.Fatalf("Shouldn't pass checkpoint challenge")
}
}

View file

@ -357,6 +357,7 @@ type serverPeer struct {
poolEntry *poolEntry // Statistic for server peer.
fcServer *flowcontrol.ServerNode // Client side mirror token bucket.
syncDrop mclock.Timer // Timed connection dropper if sync progress isn't validated in time
// Statistics
errCount int // Counter the invalid responses server has replied