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les: add checkpoint challenge for light client
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parent
39f502329f
commit
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3 changed files with 101 additions and 4 deletions
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@ -32,23 +32,30 @@ import (
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"github.com/ethereum/go-ethereum/params"
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)
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var checkpointChallengeTimeout = 15 * time.Second // Time allowance for a server to reply to the checkpoint progress challenge
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// clientHandler is responsible for receiving and processing all incoming server
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// responses.
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type clientHandler struct {
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ulc *ulc
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clock mclock.Clock
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checkpoint *params.TrustedCheckpoint
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fetcher *lightFetcher
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downloader *downloader.Downloader
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backend *LightEthereum
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closeCh chan struct{}
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wg sync.WaitGroup // WaitGroup used to track all connected peers.
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syncDone func() // Test hooks when syncing is done.
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closeCh chan struct{}
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wg sync.WaitGroup // WaitGroup used to track all connected peers.
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// Testing fields or hooks
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ignoreCheckpoint bool // Indicator whether ignore received checkpoint
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syncDone func() // Test hooks when syncing is done.
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}
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func newClientHandler(ulcServers []string, ulcFraction int, checkpoint *params.TrustedCheckpoint, backend *LightEthereum) *clientHandler {
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handler := &clientHandler{
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checkpoint: checkpoint,
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clock: mclock.System{},
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backend: backend,
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closeCh: make(chan struct{}),
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}
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@ -62,7 +69,7 @@ func newClientHandler(ulcServers []string, ulcFraction int, checkpoint *params.T
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}
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var height uint64
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if checkpoint != nil {
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height = (checkpoint.SectionIndex+1)*params.CHTFrequency - 1
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height = (checkpoint.SectionIndex+1)*backend.iConfig.ChtSize - 1
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}
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handler.fetcher = newLightFetcher(handler)
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handler.downloader = downloader.New(height, backend.chainDb, nil, backend.eventMux, nil, backend.blockchain, handler.removePeer)
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@ -133,6 +140,26 @@ func (h *clientHandler) handle(p *serverPeer) error {
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if p.poolEntry != nil {
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h.backend.serverPool.registered(p.poolEntry)
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}
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// If we have a trusted CHT, reject all peers below that (avoid light sync eclipse)
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if h.checkpoint != nil {
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// Request the peer's checkpoint header for chain height/weight validation
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wrapPeer := &peerConnection{handler: h, peer: p}
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if err := wrapPeer.RequestHeadersByNumber((h.checkpoint.SectionIndex+1)*h.backend.iConfig.ChtSize-1, 1, 0, false); err != nil {
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return err
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}
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// Start a timer to disconnect if the peer doesn't reply in time
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p.syncDrop = h.clock.AfterFunc(checkpointChallengeTimeout, func() {
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p.Log().Warn("Checkpoint challenge timed out, dropping", "addr", p.RemoteAddr(), "type", p.Name())
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h.removePeer(p.id)
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})
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// Make sure it's cleaned up if the peer dies off
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defer func() {
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if p.syncDrop != nil {
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p.syncDrop.Stop()
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p.syncDrop = nil
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}
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}()
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}
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// Mark the peer starts to be served.
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atomic.StoreUint32(&p.serving, 1)
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defer atomic.StoreUint32(&p.serving, 0)
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@ -205,6 +232,27 @@ func (h *clientHandler) handleMsg(p *serverPeer) error {
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return errResp(ErrDecode, "msg %v: %v", msg, err)
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}
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p.fcServer.ReceivedReply(resp.ReqID, resp.BV)
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// If no headers were received, but we're expecting a checkpoint header,
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// drop the unsynced server.
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if len(resp.Headers) == 0 && p.syncDrop != nil {
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p.syncDrop.Stop()
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p.syncDrop = nil
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return errResp(ErrUselessPeer, "msg %v: %v", msg, err)
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}
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// If we are still waiting the checkpoint response.
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if len(resp.Headers) == 1 && p.syncDrop != nil {
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if !h.ignoreCheckpoint && resp.Headers[0].Number.Uint64() == (h.checkpoint.SectionIndex+1)*h.backend.iConfig.ChtSize-1 {
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// First stop timer anyway.
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p.syncDrop.Stop()
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p.syncDrop = nil
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if resp.Headers[0].Hash() != h.checkpoint.SectionHead {
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return errResp(ErrUselessPeer, "msg %v: %v", msg, err)
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}
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return nil
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}
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}
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// Deliver response header to concrete requester.
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if h.fetcher.requestedID(resp.ReqID) {
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h.fetcher.deliverHeaders(p, resp.ReqID, resp.Headers)
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} else {
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@ -640,3 +640,51 @@ func TestStopResumeLes3(t *testing.T) {
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}
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}
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}
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func TestCheckpointChallengeLes2(t *testing.T) { testCheckpointChallenge(t, 2) }
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func TestCheckpointChallengeLes3(t *testing.T) { testCheckpointChallenge(t, 3) }
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func testCheckpointChallenge(t *testing.T, protocol int) {
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config := light.TestServerIndexerConfig
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waitIndexers := func(cIndexer, bIndexer, btIndexer *core.ChainIndexer) {
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for {
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cs, _, _ := cIndexer.Sections()
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bts, _, _ := btIndexer.Sections()
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if cs >= 1 && bts >= 1 {
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break
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}
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time.Sleep(10 * time.Millisecond)
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}
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}
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// Generate 512+4 blocks (totally 1 CHT sections)
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server, client, tearDown := newClientServerEnv(t, int(config.ChtSize+config.ChtConfirms), protocol, waitIndexers, nil, 0, false, false)
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defer tearDown()
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s, _, head := server.chtIndexer.Sections()
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cp := ¶ms.TrustedCheckpoint{
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SectionIndex: 0,
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SectionHead: head,
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CHTRoot: light.GetChtRoot(server.db, s-1, head),
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BloomRoot: light.GetBloomTrieRoot(server.db, s-1, head),
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}
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// Register the assembled checkpoint as hardcoded one.
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client.handler.clock = &mclock.Simulated{}
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client.handler.checkpoint = cp
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client.handler.backend.blockchain.AddTrustedCheckpoint(cp)
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// Create connected peer pair.
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newTestPeerPair("peer", protocol, server.handler, client.handler)
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client.handler.clock.(*mclock.Simulated).Run(checkpointChallengeTimeout)
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if client.handler.backend.peers.len() != 1 {
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t.Fatalf("Should pass checkpoint challenge")
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}
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client.handler.ignoreCheckpoint = true // Explicitly ignore all received headers, trigger timer
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// Create connected peer pair.
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newTestPeerPair("peer2", protocol, server.handler, client.handler)
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client.handler.clock.(*mclock.Simulated).Run(checkpointChallengeTimeout)
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if client.handler.backend.peers.len() != 1 {
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t.Fatalf("Shouldn't pass checkpoint challenge")
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}
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}
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@ -357,6 +357,7 @@ type serverPeer struct {
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poolEntry *poolEntry // Statistic for server peer.
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fcServer *flowcontrol.ServerNode // Client side mirror token bucket.
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syncDrop mclock.Timer // Timed connection dropper if sync progress isn't validated in time
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// Statistics
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errCount int // Counter the invalid responses server has replied
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