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https://github.com/ethereum/go-ethereum.git
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p2p/simulations: unexport getUpNodeIDs() and getDownNodeIDs()
As they are only used in the same package.
This commit is contained in:
parent
824d952ac7
commit
bba796bc62
2 changed files with 31 additions and 35 deletions
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@ -45,7 +45,7 @@ func (net *Network) ConnectToPivotNode(id enode.ID) (err error) {
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// It is useful when constructing a chain network topology
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// when Network adds and removes nodes dynamically.
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func (net *Network) ConnectToLastNode(id enode.ID) (err error) {
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ids := net.GetUpNodeIDs()
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ids := net.getUpNodeIDs()
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l := len(ids)
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if l < 2 {
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return nil
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@ -73,7 +73,7 @@ func (net *Network) ConnectToRandomNode(id enode.ID) (err error) {
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// which should be rarely needed.
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func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
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if ids == nil {
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ids = net.GetUpNodeIDs()
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ids = net.getUpNodeIDs()
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}
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l := len(ids)
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for i := 0; i < l; i++ {
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@ -91,7 +91,7 @@ func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
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// If ids argument is nil, all nodes that are up will be connected.
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func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
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if ids == nil {
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ids = net.GetUpNodeIDs()
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ids = net.getUpNodeIDs()
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}
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l := len(ids)
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for i := 0; i < l-1; i++ {
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@ -107,7 +107,7 @@ func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
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// If ids argument is nil, all nodes that are up will be connected.
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func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
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if ids == nil {
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ids = net.GetUpNodeIDs()
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ids = net.getUpNodeIDs()
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}
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l := len(ids)
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if l < 2 {
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@ -127,7 +127,7 @@ func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
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// If ids argument is nil, all nodes that are up will be connected.
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func (net *Network) ConnectNodesStar(id enode.ID, ids []enode.ID) (err error) {
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if ids == nil {
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ids = net.GetUpNodeIDs()
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ids = net.getUpNodeIDs()
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}
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l := len(ids)
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for i := 0; i < l; i++ {
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@ -386,6 +386,15 @@ func (net *Network) GetNodeByName(name string) *Node {
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return net.getNodeByName(name)
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}
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func (net *Network) getNodeByName(name string) *Node {
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for _, node := range net.Nodes {
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if node.Config.Name == name {
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return node
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}
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}
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return nil
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}
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// GetNodes returns the existing nodes
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func (net *Network) GetNodes() (nodes []*Node) {
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net.lock.Lock()
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@ -395,19 +404,6 @@ func (net *Network) GetNodes() (nodes []*Node) {
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return nodes
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}
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// GetUpNodeIDs returns NodeIDs for nodes that are up in the network.
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func (net *Network) GetUpNodeIDs() (ids []enode.ID) {
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net.lock.Lock()
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defer net.lock.Unlock()
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for _, node := range net.Nodes {
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if node.Up {
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ids = append(ids, node.ID())
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}
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}
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return ids
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}
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func (net *Network) getNode(id enode.ID) *Node {
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i, found := net.nodeMap[id]
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if !found {
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@ -416,30 +412,31 @@ func (net *Network) getNode(id enode.ID) *Node {
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return net.Nodes[i]
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}
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func (net *Network) getNodeByName(name string) *Node {
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// GetRandomUpNode returns a random node on the network, which is running.
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func (net *Network) GetRandomUpNode(excludeIDs ...enode.ID) *Node {
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net.lock.RLock()
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defer net.lock.RUnlock()
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return net.getRandomNode(net.getUpNodeIDs(), excludeIDs)
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}
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func (net *Network) getUpNodeIDs() (ids []enode.ID) {
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for _, node := range net.Nodes {
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if node.Config.Name == name {
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return node
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if node.Up {
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ids = append(ids, node.ID())
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}
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}
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return nil
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return ids
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}
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// GetRandomUpNode returns a random SimNode that is up.
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// Arguments are NodeIDs for nodes that should not be returned.
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func (net *Network) GetRandomUpNode(excludeIDs ...enode.ID) *Node {
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return net.getRandomNode(net.GetUpNodeIDs(), excludeIDs)
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}
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// GetRandomDownNode returns a random SimNode that is not up.
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// GetRandomDownNode returns a random node on the network, which is stopped.
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func (net *Network) GetRandomDownNode(excludeIDs ...enode.ID) *Node {
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return net.getRandomNode(net.GetDownNodeIDs(), excludeIDs)
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net.lock.RLock()
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defer net.lock.RUnlock()
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return net.getRandomNode(net.getDownNodeIDs(), excludeIDs)
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}
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// GetDownNodeIDs returns NodeIDs for nodes that are stopped in the network.
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func (net *Network) GetDownNodeIDs() (ids []enode.ID) {
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nodes := net.GetNodes()
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for _, node := range nodes {
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func (net *Network) getDownNodeIDs() (ids []enode.ID) {
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for _, node := range net.GetNodes() {
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if !node.Up {
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ids = append(ids, node.ID())
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}
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@ -447,7 +444,6 @@ func (net *Network) GetDownNodeIDs() (ids []enode.ID) {
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return ids
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}
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// getRandomNode returns a random SimNode from the slice of NodeIDs.
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func (net *Network) getRandomNode(ids []enode.ID, excludeIDs []enode.ID) *Node {
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filtered := filterIDs(ids, excludeIDs)
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