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p2p/simulations: Set node ID if not set
Signed-off-by: Lewis Marshall <lewis@lmars.net>
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f079529445
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1 changed files with 5 additions and 0 deletions
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@ -201,6 +201,11 @@ func (self *Network) NewNode() (*Node, error) {
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func (self *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error) {
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func (self *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error) {
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self.lock.Lock()
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self.lock.Lock()
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defer self.lock.Unlock()
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defer self.lock.Unlock()
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if conf.ID == (discover.NodeID{}) {
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c := adapters.RandomNodeConfig()
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conf.ID = c.ID
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conf.PrivateKey = c.PrivateKey
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}
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id := conf.ID
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id := conf.ID
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if conf.Name == "" {
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if conf.Name == "" {
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conf.Name = fmt.Sprintf("node%02d", len(self.Nodes)+1)
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conf.Name = fmt.Sprintf("node%02d", len(self.Nodes)+1)
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