p2p/simuations: first attempt at event types

This commit is contained in:
Fabio Barone 2017-04-28 20:09:05 -05:00 committed by Lewis Marshall
parent b8bf32bce3
commit c86d0f4d25
4 changed files with 249 additions and 160 deletions

View file

@ -153,11 +153,7 @@ func MockEvents(eventer *event.TypeMux, ids []*adapters.NodeId, conf *MockerConf
for i := 0; len(onNodes) > 0 && i < nodesDown; i++ {
c := rand.Intn(len(onNodes))
sn := onNodes[c]
err := eventer.Post(&NodeEvent{
Type: "node",
Action: "down",
node: sn,
})
err := eventer.Post(sn.EmitEvent(ControlEvent))
if err != nil {
panic(err.Error())
}
@ -168,11 +164,7 @@ func MockEvents(eventer *event.TypeMux, ids []*adapters.NodeId, conf *MockerConf
for i := 0; len(offNodes) > 0 && i < nodesUp; i++ {
c := rand.Intn(len(offNodes))
sn := &Node{Id: offNodes[c]}
err := eventer.Post(&NodeEvent{
Type: "node",
Action: "up",
node: sn,
})
err := eventer.Post(sn.EmitEvent(ControlEvent))
if err != nil {
panic(err.Error())
}
@ -231,11 +223,7 @@ func MockEvents(eventer *event.TypeMux, ids []*adapters.NodeId, conf *MockerConf
lab := ConnLabel(sc.One, sc.Other)
onConnsMap[lab] = len(onConns)
onConns = append(onConns, sc)
err := eventer.Post(&ConnEvent{
Type: "conn",
Action: "up",
conn: sc,
})
err := eventer.Post(sc.EmitEvent(ControlEvent))
if err != nil {
panic(err.Error())
}
@ -247,11 +235,7 @@ func MockEvents(eventer *event.TypeMux, ids []*adapters.NodeId, conf *MockerConf
onConns = append(onConns[0:c], onConns[c+1:]...)
lab := ConnLabel(conn.One, conn.Other)
delete(onConnsMap, lab)
err := eventer.Post(&ConnEvent{
Type: "conn",
Action: "down",
conn: conn,
})
err := eventer.Post(conn.EmitEvent(ControlEvent))
if err != nil {
panic(err.Error())
}

View file

@ -58,7 +58,9 @@ type NetworkControl interface {
// event types related to connectivity, i.e., nodes coming on dropping off
// and connections established and dropped
var ConnectivityEvents = []interface{}{&NodeEvent{}, &ConnEvent{}, &MsgEvent{}}
var ConnectivityControlEvents = []interface{}{&NodeControlEvent{}, &ConnControlEvent{}, &MsgControlEvent{}}
var ConnectivityLiveEvents = []interface{}{&NodeEvent{}, &ConnEvent{}, &MsgEvent{}}
var ConnectivityAllEvents = append(ConnectivityControlEvents, ConnectivityLiveEvents...)
type NetworkController struct {
*ResourceController
@ -70,7 +72,7 @@ type NetworkController struct {
// stream of Server-Sent-Events, with each event being a JSON encoded SimUpdate
// object
func (n *NetworkController) ServeStream(w http.ResponseWriter, req *http.Request) {
sub := n.events.Subscribe(ConnectivityEvents...)
sub := n.events.Subscribe(ConnectivityAllEvents...)
defer sub.Unsubscribe()
// stop the stream if the client goes away
@ -126,12 +128,12 @@ func NewNetworkController(net NetworkControl, nodesController *ResourceControlle
eventer := &event.TypeMux{}
conf := net.Config()
if conf.Backend {
journal.Subscribe(net.Events(), ConnectivityEvents...)
journal.Subscribe(net.Events(), ConnectivityAllEvents...)
// the network can subscribe to the eventer fed by mockers and players
net.Subscribe(eventer, ConnectivityEvents...)
net.Subscribe(eventer, ConnectivityAllEvents...)
} else {
// alternatively mocked and replayed events bypass the simulation network backend
journal.Subscribe(eventer, ConnectivityEvents...)
journal.Subscribe(eventer, ConnectivityAllEvents...)
}
self := NewResourceContoller(
&ResourceHandlers{
@ -285,37 +287,62 @@ func (self *Network) Subscribe(eventer *event.TypeMux, types ...interface{}) {
}()
}
func (self *Network) executeNodeEvent(ne *NodeControlEvent) {
if ne.Up {
err := self.NewNode(&NodeConfig{Id: ne.Node.Id})
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
}
err = self.Start(ne.Node.Id)
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
}
} else {
err := self.Stop(ne.Node.Id)
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
}
}
ne.Node.controlFired = ne.Up
}
func (self *Network) executeConnEvent(ce *ConnControlEvent) {
if ce.Up {
err := self.Connect(ce.Connection.One, ce.Connection.Other)
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ce, err))
}
} else {
err := self.Disconnect(ce.Connection.One, ce.Connection.Other)
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ce, err))
}
}
ce.Connection.controlFired = ce.Up
}
func (self *Network) execute(in *event.TypeMuxEvent) {
log.Trace(fmt.Sprintf("execute event %v", in))
ev := in.Data
if ne, ok := ev.(*NodeEvent); ok {
if ne.Action == "up" {
err := self.NewNode(&NodeConfig{Id: ne.node.Id})
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
}
err = self.Start(ne.node.Id)
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
}
if ne.Up && ne.Node.controlFired || (!ne.Up && !ne.Node.controlFired) {
log.Trace(fmt.Sprintf("Got NodeEvent %v, but Control Event has already been applied for : %v", ne, ne.Node))
//ignore this real event; control event already took care of this
} else {
err := self.Stop(ne.node.Id)
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
}
self.executeNodeEvent(ne.ToControlEvent())
}
} else if ce, ok := ev.(*ConnEvent); ok {
if ce.Action == "up" {
err := self.Connect(ce.conn.One, ce.conn.Other)
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
}
if ce.Up && ce.Connection.controlFired || (!ce.Up && !ce.Connection.controlFired) {
log.Trace(fmt.Sprintf("Got ConnEvent %v, but Control Event has already been applied for : %v", ce, ce.Connection))
//ignore this real event; control event already took care of this
} else {
err := self.Disconnect(ce.conn.One, ce.conn.Other)
if err != nil {
log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
}
self.executeConnEvent(ce.ToControlEvent())
}
}
if ne, ok := ev.(*NodeControlEvent); ok {
self.executeNodeEvent(ne)
} else if ce, ok := ev.(*ConnControlEvent); ok {
self.executeConnEvent(ce)
} else {
log.Trace(fmt.Sprintf("event: %#v", ev))
panic("unhandled event")
@ -327,65 +354,33 @@ func (self *Network) Events() *event.TypeMux {
return self.events
}
type Node struct {
Id *adapters.NodeId `json:"id"`
Up bool
config *NodeConfig
na adapters.NodeAdapter
type EventType int
const (
ControlEvent EventType = iota
LiveEvent
)
type EventEmitter interface {
EmitEvent()
}
func (self *Node) Adapter() adapters.NodeAdapter {
return self.na
type LiveEventer interface {
ToControlEvent()
}
type Node struct {
Id *adapters.NodeId `json:"id"`
Up bool
config *NodeConfig
na adapters.NodeAdapter
controlFired bool
}
func (self *Node) String() string {
return fmt.Sprintf("Node %v", self.Id.Label())
}
type NodeEvent struct {
Action string
Type string
node *Node
}
type ConnEvent struct {
Action string
Type string
conn *Conn
}
type MsgEvent struct {
Action string
Type string
msg *Msg
}
func (self *ConnEvent) String() string {
return fmt.Sprintf("<Action: %v, Type: %v, Data: %v>\n", self.Action, self.Type, self.conn)
}
func (self *NodeEvent) String() string {
return fmt.Sprintf("<Action: %v, Type: %v, Data: %v>\n", self.Action, self.Type, self.node)
}
func (self *MsgEvent) String() string {
return fmt.Sprintf("<Action: %v, Type: %v, Data: %v>\n", self.Action, self.Type, self.msg)
}
func (self *Node) event(up bool) *NodeEvent {
var action string
if up {
action = "up"
} else {
action = "down"
}
return &NodeEvent{
Action: action,
Type: "node",
node: self,
}
}
// active connections are represented by the Node entry object so that
// you journal updates could filter if passive knowledge about peers is
// irrelevant
@ -399,41 +394,120 @@ type Conn struct {
Reverse bool `json:"reverse"`
// Info
// average throughput, recent average throughput etc
controlFired bool
}
func (self *Conn) String() string {
return fmt.Sprintf("Conn %v->%v", self.One.Label(), self.Other.Label())
}
func (self *Conn) event(up, rev bool) *ConnEvent {
var action string
if up {
action = "up"
} else {
action = "down"
}
return &ConnEvent{
Action: action,
Type: "conn",
conn: self,
}
}
type Msg struct {
One *adapters.NodeId `json:"one"`
Other *adapters.NodeId `json:"other"`
Code uint64 `json:"conn"`
One *adapters.NodeId `json:"one"`
Other *adapters.NodeId `json:"other"`
Code uint64 `json:"conn"`
controlFired bool
}
func (self *Msg) String() string {
return fmt.Sprintf("Msg(%d) %v->%v", self.Code, self.One.Label(), self.Other.Label())
}
func (self *Msg) event() *MsgEvent {
return &MsgEvent{
Action: "up",
msg: self,
type NodeEvent struct {
Node *Node
Up bool
}
type ConnEvent struct {
Connection *Conn
Up bool
Reverse bool
}
type MsgEvent struct {
Message *Msg
}
type NodeControlEvent struct {
*NodeEvent
}
type ConnControlEvent struct {
*ConnEvent
}
type MsgControlEvent struct {
*MsgEvent
}
func (self *NodeEvent) String() string {
return fmt.Sprintf("<Up: %v, Data: %v>\n", self.Up, self.Node)
}
func (self *ConnEvent) String() string {
return fmt.Sprintf("<Up: %v, Reverse: %v, Data: %v>\n", self.Up, self.Reverse, self.Connection)
}
func (self *MsgEvent) String() string {
return fmt.Sprintf("<Msg: %v>\n", self.Message)
}
func (self *Node) EmitEvent(eventType EventType) interface{} {
evt := &NodeEvent{
Node: self,
Up: self.Up,
}
if eventType == ControlEvent {
return &NodeControlEvent{
evt,
}
} else {
return evt
}
}
func (self *Conn) EmitEvent(eventType EventType) interface{} {
evt := &ConnEvent{
Connection: self,
Up: self.Up,
Reverse: self.Reverse,
}
if eventType == ControlEvent {
return &ConnControlEvent{
evt,
}
} else {
return evt
}
}
func (self *Msg) EmitEvent(eventType EventType) interface{} {
evt := &MsgEvent{
Message: self,
}
if eventType == ControlEvent {
return &MsgControlEvent{
evt,
}
} else {
return evt
}
}
func (self *MsgEvent) ToControlEvent() *MsgControlEvent {
return &MsgControlEvent{self}
}
func (self *ConnEvent) ToControlEvent() *ConnControlEvent {
return &ConnControlEvent{self}
}
func (self *NodeEvent) ToControlEvent() *NodeControlEvent {
return &NodeControlEvent{self}
}
func (self *Node) Adapter() adapters.NodeAdapter {
return self.na
}
type NodeConfig struct {
@ -528,11 +602,7 @@ func (self *Network) Start(id *adapters.NodeId) error {
node.Up = true
log.Info(fmt.Sprintf("started node %v: %v", id, node.Up))
self.events.Post(&NodeEvent{
Action: "up",
Type: "node",
node: node,
})
self.events.Post(node.EmitEvent(ControlEvent))
return nil
}
@ -551,11 +621,7 @@ func (self *Network) Stop(id *adapters.NodeId) error {
node.Up = false
log.Info(fmt.Sprintf("stop node %v: %v", id, node.Up))
self.events.Post(&NodeEvent{
Action: "down",
Type: "node",
node: node,
})
self.events.Post(node.EmitEvent(ControlEvent))
return nil
}
@ -595,6 +661,7 @@ func (self *Network) Connect(oneId, otherId *adapters.NodeId) error {
if err != nil {
return err
}
self.events.Post(conn.EmitEvent(ControlEvent))
return client.Call(nil, "admin_addPeer", string(addr))
}
@ -628,6 +695,7 @@ func (self *Network) Disconnect(oneId, otherId *adapters.NodeId) error {
if err != nil {
return err
}
self.events.Post(conn.EmitEvent(ControlEvent))
return client.Call(nil, "admin_removePeer", string(addr))
}
@ -642,7 +710,7 @@ func (self *Network) DidConnect(one, other *adapters.NodeId) error {
conn.Reverse = conn.One.NodeID != one.NodeID
conn.Up = true
// connection event posted
self.events.Post(conn.event(true, conn.Reverse))
self.events.Post(conn.EmitEvent(LiveEvent))
return nil
}
@ -656,7 +724,7 @@ func (self *Network) DidDisconnect(one, other *adapters.NodeId) error {
}
conn.Reverse = conn.One.NodeID != one.NodeID
conn.Up = false
self.events.Post(conn.event(false, conn.Reverse))
self.events.Post(conn.EmitEvent(LiveEvent))
return nil
}
@ -668,7 +736,7 @@ func (self *Network) Send(senderid, receiverid *adapters.NodeId, msgcode uint64,
Code: msgcode,
}
//self.GetNode(senderid).na.(*adapters.SimNode).GetPeer(receiverid).SendMsg(msgcode, protomsg) // phew!
self.events.Post(msg.event()) // should also include send status maybe
self.events.Post(msg.EmitEvent(ControlEvent))
}
// GetNodeAdapter(id) returns the NodeAdapter for node with id

View file

@ -19,8 +19,9 @@ type SimData struct {
type SimElement struct {
Data *SimData `json:"data"`
Classes string `json:"classes,omitempty"`
Group string `json:"group"`
Classes string `json:"classes,omitempty"`
Group string `json:"group"`
Control bool `json:"control"`
// selected: false, // whether the element is selected (default false)
// selectable: true, // whether the selection state is mutable (default true)
// locked: false, // when locked a node's position is immutable (default false)
@ -37,21 +38,65 @@ func NewSimUpdate(e *event.TypeMuxEvent) (*SimUpdate, error) {
var update SimUpdate
var el *SimElement
entry := e.Data
var action string
if ev, ok := entry.(*NodeEvent); ok {
el = &SimElement{Group: "nodes", Data: &SimData{Id: ev.node.Id.String()}}
action = ev.Action
} else if ev, ok := entry.(*MsgEvent); ok {
msg := ev.msg
switch entry.(type) {
case *NodeControlEvent, *NodeEvent:
var data *SimData
var control bool
nce, ok := entry.(*NodeControlEvent)
if ok {
data = &SimData{Id: nce.Node.Id.String()}
data.Up = nce.Up
control = true
} else {
ne := entry.(*NodeEvent)
data = &SimData{Id: ne.Node.Id.String()}
data.Up = ne.Up
control = false
}
el = &SimElement{Group: "nodes", Data: data}
el.Control = control
if el.Data.Up {
update.Add = append(update.Add, el)
} else {
update.Remove = append(update.Remove, el)
}
case *MsgControlEvent, *MsgEvent:
var control bool
var msg *Msg
mce, ok := entry.(*MsgControlEvent)
if ok {
msg = mce.Message
control = true
} else {
me := entry.(*MsgEvent)
msg = me.Message
control = false
}
id := ConnLabel(msg.One, msg.Other)
var source, target string
source = msg.One.String()
target = msg.Other.String()
el = &SimElement{Group: "msgs", Data: &SimData{Id: id, Source: source, Target: target}}
action = ev.Action
} else if ev, ok := entry.(*ConnEvent); ok {
el.Data.Up = true
el.Control = control
update.Message = append(update.Message, el)
case *ConnControlEvent, *ConnEvent:
var control bool
var conn *Conn
var up bool
cce, ok := entry.(*ConnControlEvent)
if ok {
conn = cce.Connection
up = cce.Up
control = true
} else {
ce := entry.(*ConnEvent)
conn = ce.Connection
up = ce.Up
control = false
}
// mutually exclusive directed edge (caller -> callee)
conn := ev.conn
id := ConnLabel(conn.One, conn.Other)
var source, target string
if conn.Reverse {
@ -62,23 +107,15 @@ func NewSimUpdate(e *event.TypeMuxEvent) (*SimUpdate, error) {
target = conn.Other.String()
}
el = &SimElement{Group: "edges", Data: &SimData{Id: id, Source: source, Target: target}}
action = ev.Action
} else {
return nil, fmt.Errorf("unknown event type: %T", entry)
}
switch action {
case "up":
el.Data.Up = true
update.Add = append(update.Add, el)
case "down":
el.Data.Up = false
update.Remove = append(update.Remove, el)
case "msg":
el.Data.Up = true
update.Message = append(update.Message, el)
el.Control = control
el.Data.Up = up
if up {
update.Add = append(update.Add, el)
} else {
update.Remove = append(update.Remove, el)
}
default:
return nil, fmt.Errorf("unknown action: %q", action)
return nil, fmt.Errorf("unknown event type: %T", entry)
}
return &update, nil

View file

@ -68,7 +68,7 @@ func (s *Simulation) Run(ctx context.Context, step *Step) (result *StepResult) {
func (s *Simulation) watchNetwork(result *StepResult) func() {
stop := make(chan struct{})
done := make(chan struct{})
sub := s.network.Events().Subscribe(ConnectivityEvents...)
sub := s.network.Events().Subscribe(ConnectivityAllEvents...)
go func() {
defer close(done)
defer sub.Unsubscribe()