updated CONSOLECMD.GO

This commit is contained in:
AnilChinchawale 2018-05-24 15:03:05 +05:30
parent f1abd2fdea
commit d1111a0be2

View file

@ -41,7 +41,7 @@ var (
Flags: append(append(append(nodeFlags, rpcFlags...), consoleFlags...), whisperFlags...), Flags: append(append(append(nodeFlags, rpcFlags...), consoleFlags...), whisperFlags...),
Category: "CONSOLE COMMANDS", Category: "CONSOLE COMMANDS",
Description: ` Description: `
The Geth console is an interactive shell for the JavaScript runtime environment The XDC console is an interactive shell for the JavaScript runtime environment
which exposes a node admin interface as well as the Ðapp JavaScript API. which exposes a node admin interface as well as the Ðapp JavaScript API.
See https://github.com/ethereum/go-ethereum/wiki/JavaScript-Console.`, See https://github.com/ethereum/go-ethereum/wiki/JavaScript-Console.`,
} }
@ -57,7 +57,7 @@ See https://github.com/ethereum/go-ethereum/wiki/JavaScript-Console.`,
The Geth console is an interactive shell for the JavaScript runtime environment The Geth console is an interactive shell for the JavaScript runtime environment
which exposes a node admin interface as well as the Ðapp JavaScript API. which exposes a node admin interface as well as the Ðapp JavaScript API.
See https://github.com/ethereum/go-ethereum/wiki/JavaScript-Console. See https://github.com/ethereum/go-ethereum/wiki/JavaScript-Console.
This command allows to open a console on a running geth node.`, This command allows to open a console on a running XDC node.`,
} }
javascriptCommand = cli.Command{ javascriptCommand = cli.Command{
@ -73,7 +73,7 @@ JavaScript API. See https://github.com/ethereum/go-ethereum/wiki/JavaScript-Cons
} }
) )
// localConsole starts a new geth node, attaching a JavaScript console to it at the // localConsole starts a new XDC node, attaching a JavaScript console to it at the
// same time. // same time.
func localConsole(ctx *cli.Context) error { func localConsole(ctx *cli.Context) error {
// Create and start the node based on the CLI flags // Create and start the node based on the CLI flags
@ -84,7 +84,7 @@ func localConsole(ctx *cli.Context) error {
// Attach to the newly started node and start the JavaScript console // Attach to the newly started node and start the JavaScript console
client, err := node.Attach() client, err := node.Attach()
if err != nil { if err != nil {
utils.Fatalf("Failed to attach to the inproc geth: %v", err) utils.Fatalf("Failed to attach to the inproc XDC: %v", err)
} }
config := console.Config{ config := console.Config{
DataDir: utils.MakeDataDir(ctx), DataDir: utils.MakeDataDir(ctx),
@ -111,10 +111,10 @@ func localConsole(ctx *cli.Context) error {
return nil return nil
} }
// remoteConsole will connect to a remote geth instance, attaching a JavaScript // remoteConsole will connect to a remote XDC instance, attaching a JavaScript
// console to it. // console to it.
func remoteConsole(ctx *cli.Context) error { func remoteConsole(ctx *cli.Context) error {
// Attach to a remotely running geth instance and start the JavaScript console // Attach to a remotely running XDC instance and start the JavaScript console
endpoint := ctx.Args().First() endpoint := ctx.Args().First()
if endpoint == "" { if endpoint == "" {
path := node.DefaultDataDir() path := node.DefaultDataDir()