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common/mclock: add SimulatedClock
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2 changed files with 156 additions and 0 deletions
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@ -30,3 +30,29 @@ type AbsTime time.Duration
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func Now() AbsTime {
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return AbsTime(monotime.Now())
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}
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// Clock interface makes it possible to replace the monotonic system clock with
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// a simulated clock
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type Clock interface {
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Now() AbsTime
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Sleep(time.Duration)
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After(time.Duration) <-chan time.Time
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}
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// MonotonicClock implements Clock using the system clock
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type MonotonicClock struct{}
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// Now implements Clock
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func (MonotonicClock) Now() AbsTime {
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return AbsTime(monotime.Now())
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}
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// Sleep implements Clock
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func (MonotonicClock) Sleep(d time.Duration) {
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time.Sleep(d)
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}
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// After implements Clock
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func (MonotonicClock) After(d time.Duration) <-chan time.Time {
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return time.After(d)
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}
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130
common/mclock/simclock.go
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130
common/mclock/simclock.go
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@ -0,0 +1,130 @@
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// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// package mclock is a wrapper for a monotonic clock source
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package mclock
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import (
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"runtime"
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"sync"
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"time"
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)
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type event struct {
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do func()
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at AbsTime
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}
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// SimulatedClock implements a virtual Clock for reproducible time-sensitive tests.
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// It simulates a scheduler on a virtual timescale where actual processing takes zero time.
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//
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// Note: since there is no way in Go to know when all goroutines have reached a waiting
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// state (which should theoretically happen in each virtual moment), the algorithm runs
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// GoSched a fixed number of times after each step and limits time steps in order to
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// minimize precision loss (see maxStep and goSchedCount).
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type SimulatedClock struct {
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now AbsTime
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scheduled []event
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stop bool
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lock sync.RWMutex
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}
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// NewSimulatedClock creates a new simulated clock
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func NewSimulatedClock(maxStep time.Duration, goSchedCount int) *SimulatedClock {
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s := &SimulatedClock{scheduled: make([]event, 0, 100)}
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go func() {
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lastScheduled := 0
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for {
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for i := 0; i < goSchedCount; i++ {
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runtime.Gosched()
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}
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s.lock.Lock()
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if s.stop {
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s.lock.Unlock()
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return
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}
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scheduled := len(s.scheduled)
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if scheduled > 0 && scheduled == lastScheduled {
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ev := s.scheduled[0]
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if ev.at <= s.now+AbsTime(maxStep) {
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s.scheduled = s.scheduled[1:]
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s.now = ev.at
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ev.do()
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} else {
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s.now += AbsTime(maxStep)
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}
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}
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lastScheduled = scheduled
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s.lock.Unlock()
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}
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}()
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return s
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}
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// Stop stops the clock (Sleeps and Afters will never return after this)
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func (s *SimulatedClock) Stop() {
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s.lock.Lock()
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s.stop = true
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s.lock.Unlock()
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}
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// Now implements Clock
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func (s *SimulatedClock) Now() AbsTime {
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s.lock.RLock()
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defer s.lock.RUnlock()
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return s.now
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}
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// Sleep implements Clock
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func (s *SimulatedClock) Sleep(d time.Duration) {
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done := make(chan struct{})
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s.insert(d, func() {
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close(done)
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})
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<-done
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}
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// After implements Clock
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func (s *SimulatedClock) After(d time.Duration) <-chan time.Time {
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after := make(chan time.Time, 1)
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s.insert(d, func() {
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after <- time.Unix(0, int64(s.now))
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})
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return after
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}
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func (s *SimulatedClock) insert(d time.Duration, do func()) {
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s.lock.Lock()
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defer s.lock.Unlock()
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at := s.now + AbsTime(d)
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l, h := 0, len(s.scheduled)
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ll := h
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for l != h {
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m := (l + h) / 2
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if at < s.scheduled[m].at {
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h = m
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} else {
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l = m + 1
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}
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}
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s.scheduled = append(s.scheduled, event{})
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copy(s.scheduled[l+1:], s.scheduled[l:ll])
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s.scheduled[l] = event{do: do, at: at}
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}
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