mirror of
https://github.com/ethereum/go-ethereum.git
synced 2026-08-19 10:22:23 +00:00
swarm/network/simulation: port to p2p/enode
This commit is contained in:
parent
86d67eda62
commit
d7bd31e1b9
11 changed files with 70 additions and 74 deletions
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@ -16,15 +16,13 @@
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package simulation
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import (
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"github.com/ethereum/go-ethereum/p2p/discover"
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)
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import "github.com/ethereum/go-ethereum/p2p/enode"
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// BucketKey is the type that should be used for keys in simulation buckets.
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type BucketKey string
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// NodeItem returns an item set in ServiceFunc function for a particualar node.
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func (s *Simulation) NodeItem(id discover.NodeID, key interface{}) (value interface{}, ok bool) {
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func (s *Simulation) NodeItem(id enode.ID, key interface{}) (value interface{}, ok bool) {
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s.mu.Lock()
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defer s.mu.Unlock()
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@ -36,7 +34,7 @@ func (s *Simulation) NodeItem(id discover.NodeID, key interface{}) (value interf
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// SetNodeItem sets a new item associated with the node with provided NodeID.
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// Buckets should be used to avoid managing separate simulation global state.
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func (s *Simulation) SetNodeItem(id discover.NodeID, key interface{}, value interface{}) {
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func (s *Simulation) SetNodeItem(id enode.ID, key interface{}, value interface{}) {
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s.mu.Lock()
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defer s.mu.Unlock()
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@ -45,12 +43,12 @@ func (s *Simulation) SetNodeItem(id discover.NodeID, key interface{}, value inte
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// NodesItems returns a map of items from all nodes that are all set under the
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// same BucketKey.
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func (s *Simulation) NodesItems(key interface{}) (values map[discover.NodeID]interface{}) {
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func (s *Simulation) NodesItems(key interface{}) (values map[enode.ID]interface{}) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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ids := s.NodeIDs()
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values = make(map[discover.NodeID]interface{}, len(ids))
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values = make(map[enode.ID]interface{}, len(ids))
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for _, id := range ids {
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if _, ok := s.buckets[id]; !ok {
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continue
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@ -63,12 +61,12 @@ func (s *Simulation) NodesItems(key interface{}) (values map[discover.NodeID]int
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}
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// UpNodesItems returns a map of items with the same BucketKey from all nodes that are up.
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func (s *Simulation) UpNodesItems(key interface{}) (values map[discover.NodeID]interface{}) {
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func (s *Simulation) UpNodesItems(key interface{}) (values map[enode.ID]interface{}) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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ids := s.UpNodeIDs()
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values = make(map[discover.NodeID]interface{})
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values = make(map[enode.ID]interface{})
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for _, id := range ids {
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if _, ok := s.buckets[id]; !ok {
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continue
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@ -19,14 +19,14 @@ package simulation
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import (
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"strings"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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// ConnectToPivotNode connects the node with provided NodeID
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// to the pivot node, already set by Simulation.SetPivotNode method.
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// It is useful when constructing a star network topology
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// when simulation adds and removes nodes dynamically.
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func (s *Simulation) ConnectToPivotNode(id discover.NodeID) (err error) {
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func (s *Simulation) ConnectToPivotNode(id enode.ID) (err error) {
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pid := s.PivotNodeID()
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if pid == nil {
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return ErrNoPivotNode
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@ -38,7 +38,7 @@ func (s *Simulation) ConnectToPivotNode(id discover.NodeID) (err error) {
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// to the last node that is up, and avoiding connection to self.
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// It is useful when constructing a chain network topology
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// when simulation adds and removes nodes dynamically.
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func (s *Simulation) ConnectToLastNode(id discover.NodeID) (err error) {
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func (s *Simulation) ConnectToLastNode(id enode.ID) (err error) {
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ids := s.UpNodeIDs()
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l := len(ids)
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if l < 2 {
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@ -53,7 +53,7 @@ func (s *Simulation) ConnectToLastNode(id discover.NodeID) (err error) {
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// ConnectToRandomNode connects the node with provieded NodeID
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// to a random node that is up.
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func (s *Simulation) ConnectToRandomNode(id discover.NodeID) (err error) {
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func (s *Simulation) ConnectToRandomNode(id enode.ID) (err error) {
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n := s.RandomUpNode(id)
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if n == nil {
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return ErrNodeNotFound
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@ -64,7 +64,7 @@ func (s *Simulation) ConnectToRandomNode(id discover.NodeID) (err error) {
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// ConnectNodesFull connects all nodes one to another.
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// It provides a complete connectivity in the network
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// which should be rarely needed.
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func (s *Simulation) ConnectNodesFull(ids []discover.NodeID) (err error) {
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func (s *Simulation) ConnectNodesFull(ids []enode.ID) (err error) {
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if ids == nil {
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ids = s.UpNodeIDs()
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}
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@ -82,7 +82,7 @@ func (s *Simulation) ConnectNodesFull(ids []discover.NodeID) (err error) {
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// ConnectNodesChain connects all nodes in a chain topology.
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// If ids argument is nil, all nodes that are up will be connected.
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func (s *Simulation) ConnectNodesChain(ids []discover.NodeID) (err error) {
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func (s *Simulation) ConnectNodesChain(ids []enode.ID) (err error) {
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if ids == nil {
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ids = s.UpNodeIDs()
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}
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@ -98,7 +98,7 @@ func (s *Simulation) ConnectNodesChain(ids []discover.NodeID) (err error) {
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// ConnectNodesRing connects all nodes in a ring topology.
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// If ids argument is nil, all nodes that are up will be connected.
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func (s *Simulation) ConnectNodesRing(ids []discover.NodeID) (err error) {
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func (s *Simulation) ConnectNodesRing(ids []enode.ID) (err error) {
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if ids == nil {
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ids = s.UpNodeIDs()
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}
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@ -118,7 +118,7 @@ func (s *Simulation) ConnectNodesRing(ids []discover.NodeID) (err error) {
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// ConnectNodesStar connects all nodes in a star topology
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// with the center at provided NodeID.
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// If ids argument is nil, all nodes that are up will be connected.
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func (s *Simulation) ConnectNodesStar(id discover.NodeID, ids []discover.NodeID) (err error) {
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func (s *Simulation) ConnectNodesStar(id enode.ID, ids []enode.ID) (err error) {
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if ids == nil {
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ids = s.UpNodeIDs()
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}
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@ -138,7 +138,7 @@ func (s *Simulation) ConnectNodesStar(id discover.NodeID, ids []discover.NodeID)
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// ConnectNodesStarPivot connects all nodes in a star topology
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// with the center at already set pivot node.
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// If ids argument is nil, all nodes that are up will be connected.
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func (s *Simulation) ConnectNodesStarPivot(ids []discover.NodeID) (err error) {
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func (s *Simulation) ConnectNodesStarPivot(ids []enode.ID) (err error) {
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id := s.PivotNodeID()
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if id == nil {
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return ErrNoPivotNode
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@ -147,7 +147,7 @@ func (s *Simulation) ConnectNodesStarPivot(ids []discover.NodeID) (err error) {
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}
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// connect connects two nodes but ignores already connected error.
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func (s *Simulation) connect(oneID, otherID discover.NodeID) error {
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func (s *Simulation) connect(oneID, otherID enode.ID) error {
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return ignoreAlreadyConnectedErr(s.Net.Connect(oneID, otherID))
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}
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@ -19,7 +19,7 @@ package simulation
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import (
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"testing"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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func TestConnectToPivotNode(t *testing.T) {
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@ -143,7 +143,7 @@ func TestConnectNodesFull(t *testing.T) {
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testFull(t, sim, ids)
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}
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func testFull(t *testing.T, sim *Simulation, ids []discover.NodeID) {
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func testFull(t *testing.T, sim *Simulation, ids []enode.ID) {
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n := len(ids)
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var cc int
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for i := 0; i < n; i++ {
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@ -182,7 +182,7 @@ func TestConnectNodesChain(t *testing.T) {
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testChain(t, sim, ids)
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}
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func testChain(t *testing.T, sim *Simulation, ids []discover.NodeID) {
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func testChain(t *testing.T, sim *Simulation, ids []enode.ID) {
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n := len(ids)
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for i := 0; i < n; i++ {
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for j := i + 1; j < n; j++ {
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@ -221,7 +221,7 @@ func TestConnectNodesRing(t *testing.T) {
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testRing(t, sim, ids)
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}
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func testRing(t *testing.T, sim *Simulation, ids []discover.NodeID) {
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func testRing(t *testing.T, sim *Simulation, ids []enode.ID) {
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n := len(ids)
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for i := 0; i < n; i++ {
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for j := i + 1; j < n; j++ {
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@ -262,7 +262,7 @@ func TestConnectToNodesStar(t *testing.T) {
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testStar(t, sim, ids, centerIndex)
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}
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func testStar(t *testing.T, sim *Simulation, ids []discover.NodeID, centerIndex int) {
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func testStar(t *testing.T, sim *Simulation, ids []enode.ID, centerIndex int) {
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n := len(ids)
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for i := 0; i < n; i++ {
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for j := i + 1; j < n; j++ {
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@ -20,15 +20,14 @@ import (
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"context"
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"sync"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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// PeerEvent is the type of the channel returned by Simulation.PeerEvents.
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type PeerEvent struct {
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// NodeID is the ID of node that the event is caught on.
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NodeID discover.NodeID
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NodeID enode.ID
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// Event is the event that is caught.
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Event *p2p.PeerEvent
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// Error is the error that may have happened during event watching.
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@ -69,7 +68,7 @@ func (f *PeerEventsFilter) MsgCode(c uint64) *PeerEventsFilter {
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// PeerEvents returns a channel of events that are captured by admin peerEvents
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// subscription nodes with provided NodeIDs. Additional filters can be set to ignore
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// events that are not relevant.
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func (s *Simulation) PeerEvents(ctx context.Context, ids []discover.NodeID, filters ...*PeerEventsFilter) <-chan PeerEvent {
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func (s *Simulation) PeerEvents(ctx context.Context, ids []enode.ID, filters ...*PeerEventsFilter) <-chan PeerEvent {
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eventC := make(chan PeerEvent)
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// wait group to make sure all subscriptions to admin peerEvents are established
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@ -78,7 +77,7 @@ func (s *Simulation) PeerEvents(ctx context.Context, ids []discover.NodeID, filt
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for _, id := range ids {
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s.shutdownWG.Add(1)
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subsWG.Add(1)
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go func(id discover.NodeID) {
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go func(id enode.ID) {
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defer s.shutdownWG.Done()
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client, err := s.Net.GetNode(id).Client()
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@ -36,7 +36,7 @@ import (
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func ExampleSimulation_WaitTillHealthy() {
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sim := simulation.New(map[string]simulation.ServiceFunc{
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"bzz": func(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, func(), error) {
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addr := network.NewAddrFromNodeID(ctx.Config.ID)
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addr := network.NewAddr(ctx.Config.Node())
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hp := network.NewHiveParams()
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hp.Discovery = false
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config := &network.BzzConfig{
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@ -21,10 +21,9 @@ import (
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"encoding/hex"
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"time"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/swarm/network"
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)
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@ -34,7 +33,7 @@ var BucketKeyKademlia BucketKey = "kademlia"
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// WaitTillHealthy is blocking until the health of all kademlias is true.
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// If error is not nil, a map of kademlia that was found not healthy is returned.
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func (s *Simulation) WaitTillHealthy(ctx context.Context, kadMinProxSize int) (ill map[discover.NodeID]*network.Kademlia, err error) {
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func (s *Simulation) WaitTillHealthy(ctx context.Context, kadMinProxSize int) (ill map[enode.ID]*network.Kademlia, err error) {
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// Prepare PeerPot map for checking Kademlia health
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var ppmap map[string]*network.PeerPot
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kademlias := s.kademlias()
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@ -48,7 +47,7 @@ func (s *Simulation) WaitTillHealthy(ctx context.Context, kadMinProxSize int) (i
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ticker := time.NewTicker(200 * time.Millisecond)
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defer ticker.Stop()
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ill = make(map[discover.NodeID]*network.Kademlia)
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ill = make(map[enode.ID]*network.Kademlia)
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for {
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select {
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case <-ctx.Done():
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@ -82,9 +81,9 @@ func (s *Simulation) WaitTillHealthy(ctx context.Context, kadMinProxSize int) (i
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// kademlias returns all Kademlia instances that are set
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// in simulation bucket.
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func (s *Simulation) kademlias() (ks map[discover.NodeID]*network.Kademlia) {
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func (s *Simulation) kademlias() (ks map[enode.ID]*network.Kademlia) {
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items := s.UpNodesItems(BucketKeyKademlia)
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ks = make(map[discover.NodeID]*network.Kademlia, len(items))
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ks = make(map[enode.ID]*network.Kademlia, len(items))
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for id, v := range items {
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k, ok := v.(*network.Kademlia)
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if !ok {
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@ -30,7 +30,7 @@ import (
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func TestWaitTillHealthy(t *testing.T) {
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sim := New(map[string]ServiceFunc{
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"bzz": func(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, func(), error) {
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addr := network.NewAddrFromNodeID(ctx.Config.ID)
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addr := network.NewAddr(ctx.Config.Node())
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hp := network.NewHiveParams()
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hp.Discovery = false
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config := &network.BzzConfig{
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@ -25,15 +25,15 @@ import (
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"time"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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// NodeIDs returns NodeIDs for all nodes in the network.
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func (s *Simulation) NodeIDs() (ids []discover.NodeID) {
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func (s *Simulation) NodeIDs() (ids []enode.ID) {
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nodes := s.Net.GetNodes()
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ids = make([]discover.NodeID, len(nodes))
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ids = make([]enode.ID, len(nodes))
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for i, node := range nodes {
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ids[i] = node.ID()
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}
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@ -41,7 +41,7 @@ func (s *Simulation) NodeIDs() (ids []discover.NodeID) {
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}
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// UpNodeIDs returns NodeIDs for nodes that are up in the network.
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func (s *Simulation) UpNodeIDs() (ids []discover.NodeID) {
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func (s *Simulation) UpNodeIDs() (ids []enode.ID) {
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nodes := s.Net.GetNodes()
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for _, node := range nodes {
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if node.Up {
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@ -52,7 +52,7 @@ func (s *Simulation) UpNodeIDs() (ids []discover.NodeID) {
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}
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// DownNodeIDs returns NodeIDs for nodes that are stopped in the network.
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func (s *Simulation) DownNodeIDs() (ids []discover.NodeID) {
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func (s *Simulation) DownNodeIDs() (ids []enode.ID) {
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nodes := s.Net.GetNodes()
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for _, node := range nodes {
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if !node.Up {
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@ -88,7 +88,7 @@ func AddNodeWithService(serviceName string) AddNodeOption {
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// applies provided options to the config and adds the node to network.
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// By default all services will be started on a node. If one or more
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// AddNodeWithService option are provided, only specified services will be started.
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func (s *Simulation) AddNode(opts ...AddNodeOption) (id discover.NodeID, err error) {
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func (s *Simulation) AddNode(opts ...AddNodeOption) (id enode.ID, err error) {
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conf := adapters.RandomNodeConfig()
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for _, o := range opts {
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o(conf)
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@ -105,8 +105,8 @@ func (s *Simulation) AddNode(opts ...AddNodeOption) (id discover.NodeID, err err
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// AddNodes creates new nodes with random configurations,
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// applies provided options to the config and adds nodes to network.
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func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
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ids = make([]discover.NodeID, 0, count)
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func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
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ids = make([]enode.ID, 0, count)
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for i := 0; i < count; i++ {
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id, err := s.AddNode(opts...)
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if err != nil {
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@ -119,7 +119,7 @@ func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []discover.
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// AddNodesAndConnectFull is a helpper method that combines
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// AddNodes and ConnectNodesFull. Only new nodes will be connected.
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func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
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func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
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if count < 2 {
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return nil, errors.New("count of nodes must be at least 2")
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}
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@ -137,7 +137,7 @@ func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (i
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// AddNodesAndConnectChain is a helpper method that combines
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// AddNodes and ConnectNodesChain. The chain will be continued from the last
|
||||
// added node, if there is one in simulation using ConnectToLastNode method.
|
||||
func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
|
||||
func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
|
||||
if count < 2 {
|
||||
return nil, errors.New("count of nodes must be at least 2")
|
||||
}
|
||||
|
|
@ -153,7 +153,7 @@ func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (
|
|||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
ids = append([]discover.NodeID{id}, ids...)
|
||||
ids = append([]enode.ID{id}, ids...)
|
||||
err = s.ConnectNodesChain(ids)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
|
|
@ -163,7 +163,7 @@ func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (
|
|||
|
||||
// AddNodesAndConnectRing is a helpper method that combines
|
||||
// AddNodes and ConnectNodesRing.
|
||||
func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
|
||||
func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
|
||||
if count < 2 {
|
||||
return nil, errors.New("count of nodes must be at least 2")
|
||||
}
|
||||
|
|
@ -180,7 +180,7 @@ func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (i
|
|||
|
||||
// AddNodesAndConnectStar is a helpper method that combines
|
||||
// AddNodes and ConnectNodesStar.
|
||||
func (s *Simulation) AddNodesAndConnectStar(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
|
||||
func (s *Simulation) AddNodesAndConnectStar(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
|
||||
if count < 2 {
|
||||
return nil, errors.New("count of nodes must be at least 2")
|
||||
}
|
||||
|
|
@ -246,7 +246,7 @@ func (s *Simulation) UploadSnapshot(snapshotFile string, opts ...AddNodeOption)
|
|||
// differently then other nodes in test. SetPivotNode and
|
||||
// PivotNodeID are just a convenient functions to set and
|
||||
// retrieve it.
|
||||
func (s *Simulation) SetPivotNode(id discover.NodeID) {
|
||||
func (s *Simulation) SetPivotNode(id enode.ID) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
s.pivotNodeID = &id
|
||||
|
|
@ -254,19 +254,19 @@ func (s *Simulation) SetPivotNode(id discover.NodeID) {
|
|||
|
||||
// PivotNodeID returns NodeID of the pivot node set by
|
||||
// Simulation.SetPivotNode method.
|
||||
func (s *Simulation) PivotNodeID() (id *discover.NodeID) {
|
||||
func (s *Simulation) PivotNodeID() (id *enode.ID) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
return s.pivotNodeID
|
||||
}
|
||||
|
||||
// StartNode starts a node by NodeID.
|
||||
func (s *Simulation) StartNode(id discover.NodeID) (err error) {
|
||||
func (s *Simulation) StartNode(id enode.ID) (err error) {
|
||||
return s.Net.Start(id)
|
||||
}
|
||||
|
||||
// StartRandomNode starts a random node.
|
||||
func (s *Simulation) StartRandomNode() (id discover.NodeID, err error) {
|
||||
func (s *Simulation) StartRandomNode() (id enode.ID, err error) {
|
||||
n := s.randomDownNode()
|
||||
if n == nil {
|
||||
return id, ErrNodeNotFound
|
||||
|
|
@ -275,8 +275,8 @@ func (s *Simulation) StartRandomNode() (id discover.NodeID, err error) {
|
|||
}
|
||||
|
||||
// StartRandomNodes starts random nodes.
|
||||
func (s *Simulation) StartRandomNodes(count int) (ids []discover.NodeID, err error) {
|
||||
ids = make([]discover.NodeID, 0, count)
|
||||
func (s *Simulation) StartRandomNodes(count int) (ids []enode.ID, err error) {
|
||||
ids = make([]enode.ID, 0, count)
|
||||
downIDs := s.DownNodeIDs()
|
||||
for i := 0; i < count; i++ {
|
||||
n := s.randomNode(downIDs, ids...)
|
||||
|
|
@ -293,12 +293,12 @@ func (s *Simulation) StartRandomNodes(count int) (ids []discover.NodeID, err err
|
|||
}
|
||||
|
||||
// StopNode stops a node by NodeID.
|
||||
func (s *Simulation) StopNode(id discover.NodeID) (err error) {
|
||||
func (s *Simulation) StopNode(id enode.ID) (err error) {
|
||||
return s.Net.Stop(id)
|
||||
}
|
||||
|
||||
// StopRandomNode stops a random node.
|
||||
func (s *Simulation) StopRandomNode() (id discover.NodeID, err error) {
|
||||
func (s *Simulation) StopRandomNode() (id enode.ID, err error) {
|
||||
n := s.RandomUpNode()
|
||||
if n == nil {
|
||||
return id, ErrNodeNotFound
|
||||
|
|
@ -307,8 +307,8 @@ func (s *Simulation) StopRandomNode() (id discover.NodeID, err error) {
|
|||
}
|
||||
|
||||
// StopRandomNodes stops random nodes.
|
||||
func (s *Simulation) StopRandomNodes(count int) (ids []discover.NodeID, err error) {
|
||||
ids = make([]discover.NodeID, 0, count)
|
||||
func (s *Simulation) StopRandomNodes(count int) (ids []enode.ID, err error) {
|
||||
ids = make([]enode.ID, 0, count)
|
||||
upIDs := s.UpNodeIDs()
|
||||
for i := 0; i < count; i++ {
|
||||
n := s.randomNode(upIDs, ids...)
|
||||
|
|
@ -331,17 +331,17 @@ func init() {
|
|||
|
||||
// RandomUpNode returns a random SimNode that is up.
|
||||
// Arguments are NodeIDs for nodes that should not be returned.
|
||||
func (s *Simulation) RandomUpNode(exclude ...discover.NodeID) *adapters.SimNode {
|
||||
func (s *Simulation) RandomUpNode(exclude ...enode.ID) *adapters.SimNode {
|
||||
return s.randomNode(s.UpNodeIDs(), exclude...)
|
||||
}
|
||||
|
||||
// randomDownNode returns a random SimNode that is not up.
|
||||
func (s *Simulation) randomDownNode(exclude ...discover.NodeID) *adapters.SimNode {
|
||||
func (s *Simulation) randomDownNode(exclude ...enode.ID) *adapters.SimNode {
|
||||
return s.randomNode(s.DownNodeIDs(), exclude...)
|
||||
}
|
||||
|
||||
// randomNode returns a random SimNode from the slice of NodeIDs.
|
||||
func (s *Simulation) randomNode(ids []discover.NodeID, exclude ...discover.NodeID) *adapters.SimNode {
|
||||
func (s *Simulation) randomNode(ids []enode.ID, exclude ...enode.ID) *adapters.SimNode {
|
||||
for _, e := range exclude {
|
||||
var i int
|
||||
for _, id := range ids {
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ import (
|
|||
|
||||
"github.com/ethereum/go-ethereum/log"
|
||||
"github.com/ethereum/go-ethereum/node"
|
||||
"github.com/ethereum/go-ethereum/p2p/discover"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
|
||||
"github.com/ethereum/go-ethereum/swarm/network"
|
||||
)
|
||||
|
|
@ -75,7 +75,7 @@ func TestUpDownNodeIDs(t *testing.T) {
|
|||
}
|
||||
}
|
||||
|
||||
func equalNodeIDs(one, other []discover.NodeID) bool {
|
||||
func equalNodeIDs(one, other []enode.ID) bool {
|
||||
if len(one) != len(other) {
|
||||
return false
|
||||
}
|
||||
|
|
@ -244,7 +244,7 @@ func TestUploadSnapshot(t *testing.T) {
|
|||
log.Debug("Creating simulation")
|
||||
s := New(map[string]ServiceFunc{
|
||||
"bzz": func(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, func(), error) {
|
||||
addr := network.NewAddrFromNodeID(ctx.Config.ID)
|
||||
addr := network.NewAddr(ctx.Config.Node())
|
||||
hp := network.NewHiveParams()
|
||||
hp.Discovery = false
|
||||
config := &network.BzzConfig{
|
||||
|
|
|
|||
|
|
@ -18,13 +18,13 @@ package simulation
|
|||
|
||||
import (
|
||||
"github.com/ethereum/go-ethereum/node"
|
||||
"github.com/ethereum/go-ethereum/p2p/discover"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
|
||||
)
|
||||
|
||||
// Service returns a single Service by name on a particular node
|
||||
// with provided id.
|
||||
func (s *Simulation) Service(name string, id discover.NodeID) node.Service {
|
||||
func (s *Simulation) Service(name string, id enode.ID) node.Service {
|
||||
simNode, ok := s.Net.GetNode(id).Node.(*adapters.SimNode)
|
||||
if !ok {
|
||||
return nil
|
||||
|
|
@ -48,9 +48,9 @@ func (s *Simulation) RandomService(name string) node.Service {
|
|||
|
||||
// Services returns all services with a provided name
|
||||
// from nodes that are up.
|
||||
func (s *Simulation) Services(name string) (services map[discover.NodeID]node.Service) {
|
||||
func (s *Simulation) Services(name string) (services map[enode.ID]node.Service) {
|
||||
nodes := s.Net.GetNodes()
|
||||
services = make(map[discover.NodeID]node.Service)
|
||||
services = make(map[enode.ID]node.Service)
|
||||
for _, node := range nodes {
|
||||
if !node.Up {
|
||||
continue
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ import (
|
|||
|
||||
"github.com/ethereum/go-ethereum/log"
|
||||
"github.com/ethereum/go-ethereum/node"
|
||||
"github.com/ethereum/go-ethereum/p2p/discover"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/p2p/simulations"
|
||||
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
|
||||
)
|
||||
|
|
@ -45,8 +45,8 @@ type Simulation struct {
|
|||
|
||||
serviceNames []string
|
||||
cleanupFuncs []func()
|
||||
buckets map[discover.NodeID]*sync.Map
|
||||
pivotNodeID *discover.NodeID
|
||||
buckets map[enode.ID]*sync.Map
|
||||
pivotNodeID *enode.ID
|
||||
shutdownWG sync.WaitGroup
|
||||
done chan struct{}
|
||||
mu sync.RWMutex
|
||||
|
|
@ -70,7 +70,7 @@ type ServiceFunc func(ctx *adapters.ServiceContext, bucket *sync.Map) (s node.Se
|
|||
// simulations.Network initialized with provided services.
|
||||
func New(services map[string]ServiceFunc) (s *Simulation) {
|
||||
s = &Simulation{
|
||||
buckets: make(map[discover.NodeID]*sync.Map),
|
||||
buckets: make(map[enode.ID]*sync.Map),
|
||||
done: make(chan struct{}),
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue