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https://github.com/ethereum/go-ethereum.git
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p2p/simulations: ensure method conformity for Network
Connect* methods were moved to p2p/simulations.Network from swarm/network/simulation. However these new methods did not follow the pattern of Network methods, i.e., all exported method locks the whole Network either for read or write.
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parent
316dac5ff4
commit
ddfe26cbfa
2 changed files with 49 additions and 12 deletions
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@ -32,6 +32,9 @@ var (
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// It is useful when constructing a chain network topology
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// It is useful when constructing a chain network topology
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// when Network adds and removes nodes dynamically.
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// when Network adds and removes nodes dynamically.
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func (net *Network) ConnectToLastNode(id enode.ID) (err error) {
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func (net *Network) ConnectToLastNode(id enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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ids := net.getUpNodeIDs()
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ids := net.getUpNodeIDs()
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l := len(ids)
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l := len(ids)
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if l < 2 {
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if l < 2 {
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@ -41,29 +44,35 @@ func (net *Network) ConnectToLastNode(id enode.ID) (err error) {
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if last == id {
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if last == id {
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last = ids[l-2]
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last = ids[l-2]
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}
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}
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return net.connect(last, id)
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return net.connectNotConnected(last, id)
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}
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}
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// ConnectToRandomNode connects the node with provided NodeID
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// ConnectToRandomNode connects the node with provided NodeID
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// to a random node that is up.
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// to a random node that is up.
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func (net *Network) ConnectToRandomNode(id enode.ID) (err error) {
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func (net *Network) ConnectToRandomNode(id enode.ID) (err error) {
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selected := net.GetRandomUpNode(id)
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net.lock.Lock()
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defer net.lock.Unlock()
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selected := net.getRandomUpNode(id)
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if selected == nil {
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if selected == nil {
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return ErrNodeNotFound
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return ErrNodeNotFound
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}
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}
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return net.connect(selected.ID(), id)
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return net.connectNotConnected(selected.ID(), id)
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}
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}
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// ConnectNodesFull connects all nodes one to another.
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// ConnectNodesFull connects all nodes one to another.
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// It provides a complete connectivity in the network
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// It provides a complete connectivity in the network
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// which should be rarely needed.
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// which should be rarely needed.
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func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
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func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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if ids == nil {
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if ids == nil {
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ids = net.getUpNodeIDs()
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ids = net.getUpNodeIDs()
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}
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}
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for i, lid := range ids {
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for i, lid := range ids {
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for _, rid := range ids[i+1:] {
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for _, rid := range ids[i+1:] {
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if err = net.connect(lid, rid); err != nil {
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if err = net.connectNotConnected(lid, rid); err != nil {
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return err
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return err
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}
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}
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}
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}
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@ -74,12 +83,19 @@ func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
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// ConnectNodesChain connects all nodes in a chain topology.
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// ConnectNodesChain connects all nodes in a chain topology.
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// If ids argument is nil, all nodes that are up will be connected.
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// If ids argument is nil, all nodes that are up will be connected.
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func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
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func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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return net.connectNodesChain(ids)
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}
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func (net *Network) connectNodesChain(ids []enode.ID) (err error) {
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if ids == nil {
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if ids == nil {
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ids = net.getUpNodeIDs()
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ids = net.getUpNodeIDs()
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}
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}
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l := len(ids)
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l := len(ids)
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for i := 0; i < l-1; i++ {
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for i := 0; i < l-1; i++ {
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if err := net.connect(ids[i], ids[i+1]); err != nil {
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if err := net.connectNotConnected(ids[i], ids[i+1]); err != nil {
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return err
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return err
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}
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}
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}
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}
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@ -89,6 +105,9 @@ func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
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// ConnectNodesRing connects all nodes in a ring topology.
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// ConnectNodesRing connects all nodes in a ring topology.
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// If ids argument is nil, all nodes that are up will be connected.
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// If ids argument is nil, all nodes that are up will be connected.
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func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
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func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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if ids == nil {
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if ids == nil {
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ids = net.getUpNodeIDs()
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ids = net.getUpNodeIDs()
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}
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}
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@ -96,15 +115,18 @@ func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
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if l < 2 {
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if l < 2 {
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return nil
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return nil
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}
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}
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if err := net.ConnectNodesChain(ids); err != nil {
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if err := net.connectNodesChain(ids); err != nil {
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return err
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return err
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}
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}
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return net.connect(ids[l-1], ids[0])
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return net.connectNotConnected(ids[l-1], ids[0])
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}
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}
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// ConnectNodesStar connects all nodes into a star topology
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// ConnectNodesStar connects all nodes into a star topology
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// If ids argument is nil, all nodes that are up will be connected.
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// If ids argument is nil, all nodes that are up will be connected.
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func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error) {
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func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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if ids == nil {
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if ids == nil {
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ids = net.getUpNodeIDs()
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ids = net.getUpNodeIDs()
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}
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}
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@ -112,16 +134,16 @@ func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error
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if center == id {
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if center == id {
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continue
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continue
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}
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}
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if err := net.connect(center, id); err != nil {
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if err := net.connectNotConnected(center, id); err != nil {
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return err
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return err
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}
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}
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}
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}
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return nil
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return nil
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}
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}
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// connect connects two nodes but ignores already connected error.
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// connectByIgnoringAlreadyConnected connects two nodes but ignores already connected error.
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func (net *Network) connect(oneID, otherID enode.ID) error {
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func (net *Network) connectNotConnected(oneID, otherID enode.ID) error {
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return ignoreAlreadyConnectedErr(net.Connect(oneID, otherID))
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return ignoreAlreadyConnectedErr(net.connect(oneID, otherID))
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}
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}
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func ignoreAlreadyConnectedErr(err error) error {
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func ignoreAlreadyConnectedErr(err error) error {
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@ -278,8 +278,14 @@ func (net *Network) Stop(id enode.ID) error {
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// Connect connects two nodes together by calling the "admin_addPeer" RPC
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// Connect connects two nodes together by calling the "admin_addPeer" RPC
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// method on the "one" node so that it connects to the "other" node
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// method on the "one" node so that it connects to the "other" node
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func (net *Network) Connect(oneID, otherID enode.ID) error {
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func (net *Network) Connect(oneID, otherID enode.ID) error {
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net.lock.Lock()
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defer net.lock.Unlock()
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return net.connect(oneID, otherID)
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}
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func (net *Network) connect(oneID, otherID enode.ID) error {
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log.Debug("Connecting nodes with addPeer", "id", oneID, "other", otherID)
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log.Debug("Connecting nodes with addPeer", "id", oneID, "other", otherID)
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conn, err := net.InitConn(oneID, otherID)
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conn, err := net.initConn(oneID, otherID)
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -419,6 +425,11 @@ func (net *Network) getNodes() (nodes []*Node) {
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func (net *Network) GetRandomUpNode(excludeIDs ...enode.ID) *Node {
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func (net *Network) GetRandomUpNode(excludeIDs ...enode.ID) *Node {
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net.lock.RLock()
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net.lock.RLock()
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defer net.lock.RUnlock()
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defer net.lock.RUnlock()
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return net.getRandomUpNode(excludeIDs...)
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}
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// GetRandomUpNode returns a random node on the network, which is running.
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func (net *Network) getRandomUpNode(excludeIDs ...enode.ID) *Node {
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return net.getRandomNode(net.getUpNodeIDs(), excludeIDs)
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return net.getRandomNode(net.getUpNodeIDs(), excludeIDs)
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}
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}
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@ -532,6 +543,10 @@ func (net *Network) getConn(oneID, otherID enode.ID) *Conn {
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func (net *Network) InitConn(oneID, otherID enode.ID) (*Conn, error) {
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func (net *Network) InitConn(oneID, otherID enode.ID) (*Conn, error) {
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net.lock.Lock()
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net.lock.Lock()
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defer net.lock.Unlock()
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defer net.lock.Unlock()
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return net.initConn(oneID, otherID)
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}
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func (net *Network) initConn(oneID, otherID enode.ID) (*Conn, error) {
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if oneID == otherID {
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if oneID == otherID {
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return nil, fmt.Errorf("refusing to connect to self %v", oneID)
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return nil, fmt.Errorf("refusing to connect to self %v", oneID)
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}
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}
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