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p2p/discover: shuffle in appendLiveNodes
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parent
9ec2553844
commit
de7e1c7d31
2 changed files with 14 additions and 2 deletions
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@ -100,6 +100,7 @@ type ReadPacket struct {
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type randomSource interface {
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Intn(int) int
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Int63n(int64) int64
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Shuffle(int, func(int, int))
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}
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// reseedingRandom is a random number generator that tracks when it was last re-seeded.
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@ -130,3 +131,9 @@ func (r *reseedingRandom) Int63n(n int64) int64 {
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defer r.mu.Unlock()
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return r.cur.Int63n(n)
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}
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func (r *reseedingRandom) Shuffle(n int, swap func(i, j int)) {
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r.mu.Lock()
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defer r.mu.Unlock()
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r.cur.Shuffle(n, swap)
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}
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@ -79,7 +79,7 @@ type Table struct {
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refreshReq chan chan struct{}
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revalResponseCh chan revalidationResponse
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addNodeCh chan addNodeOp
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addNodeHandled chan 1bool
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addNodeHandled chan bool
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trackRequestCh chan trackRequestOp
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initDone chan struct{}
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closeReq chan struct{}
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@ -279,12 +279,17 @@ func (tab *Table) appendLiveNodes(dist uint, result []*enode.Node) []*enode.Node
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}
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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for _, n := range tab.bucketAtDistance(int(dist)).entries {
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if n.isValidatedLive {
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result = append(result, n.Node)
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}
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}
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tab.mutex.Unlock()
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// Shuffle result to avoid always returning same nodes in FINDNODE/v5.
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tab.rand.Shuffle(len(result), func(i, j int) {
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result[i], result[j] = result[j], result[i]
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})
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return result
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}
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