Update Block reward

This commit is contained in:
Admin 2018-04-22 09:25:45 +07:00
parent 612b08dd34
commit edf2b7f420

View file

@ -42,6 +42,24 @@ var (
allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks
) )
// ETHF Variables
var (
ethf0BlockReward *big.Int = big.NewInt(7.5e+18) // 7.5 ETHF Block reward in wei for successfully mining a block.
ethf1BlockReward *big.Int = big.NewInt(5e+18) // 5 ETHF Block reward in wei for successfully mining a block.
ethf2BlockReward *big.Int = big.NewInt(2.5e+18) // 2.5 ETHF Block reward in wei for successfully mining a block.
ethf3BlockReward *big.Int = big.NewInt(1.5e+18) // 1.5 ETHF Block reward in wei for successfully mining a block.
ethf4BlockReward *big.Int = big.NewInt(1e+18) // 1 ETHF Block reward in wei for successfully mining a block.
ethf5BlockReward *big.Int = big.NewInt(500000000000000000) // 0.5 ETHF Block reward in wei for successfully mining a block.
ethf6BlockReward *big.Int = big.NewInt(250000000000000000) // 0.25 ETHF Block reward in wei for successfully mining a block.
ethfRewardSwitchBlockEra0 *big.Int = big.NewInt(5000) // 5K Block transition
ethfRewardSwitchBlockEra1 *big.Int = big.NewInt(2500000) // 2.5M block transition
ethfRewardSwitchBlockEra2 *big.Int = big.NewInt(5000000) // 5M block transition
ethfRewardSwitchBlockEra3 *big.Int = big.NewInt(7500000) // 7.5M block transition
ethfRewardSwitchBlockEra4 *big.Int = big.NewInt(10000000) // 10M block transtiton
ethfRewardSwitchBlockEra5 *big.Int = big.NewInt(12500000) // 12.5M block transtiton
ethfRewardSwitchBlockEra6 *big.Int = big.NewInt(15000000) // 15M block transtiton
)
// Various error messages to mark blocks invalid. These should be private to // Various error messages to mark blocks invalid. These should be private to
// prevent engine specific errors from being referenced in the remainder of the // prevent engine specific errors from being referenced in the remainder of the
// codebase, inherently breaking if the engine is swapped out. Please put common // codebase, inherently breaking if the engine is swapped out. Please put common
@ -533,22 +551,134 @@ var (
// included uncles. The coinbase of each uncle block is also rewarded. // included uncles. The coinbase of each uncle block is also rewarded.
func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header *types.Header, uncles []*types.Header) { func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header *types.Header, uncles []*types.Header) {
// Select the correct block reward based on chain progression // Select the correct block reward based on chain progression
blockReward := FrontierBlockReward block0Reward := ethf0BlockReward
if config.IsByzantium(header.Number) { block1Reward := ethf1BlockReward
blockReward = ByzantiumBlockReward block2Reward := ethf2BlockReward
} block3Reward := ethf3BlockReward
// Accumulate the rewards for the miner and any included uncles block4Reward := ethf4BlockReward
reward := new(big.Int).Set(blockReward) block5Reward := ethf5BlockReward
r := new(big.Int) block6Reward := ethf6BlockReward
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, blockReward)
r.Div(r, big8)
state.AddBalance(uncle.Coinbase, r)
r.Div(blockReward, big32) // Accumulate the rewards for the miner and any included uncles
reward.Add(reward, r) if (header.Number.Cmp(ethfRewardSwitchBlockEra6) == 1) {
reward := new(big.Int).Set(block6Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
//fmt.Println("Miner Block Reward:", reward, "in Wei.")
state.AddBalance(header.Coinbase, reward)
} else if (header.Number.Cmp(ethfRewardSwitchBlockEra5) == 1) {
reward := new(big.Int).Set(block5Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
//fmt.Println("Miner Block Reward:", reward, "in Wei.")
state.AddBalance(header.Coinbase, reward)
} else if (header.Number.Cmp(ethfRewardSwitchBlockEra4) == 1) {
reward := new(big.Int).Set(block4Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
//fmt.Println("Miner Block Reward:", reward, "in Wei.")
state.AddBalance(header.Coinbase, reward)
} else if (header.Number.Cmp(ethfRewardSwitchBlockEra3) == 1) {
reward := new(big.Int).Set(block3Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
//fmt.Println("Miner Block Reward:", reward, "in Wei.")
state.AddBalance(header.Coinbase, reward)
} else if (header.Number.Cmp(ethfRewardSwitchBlockEra2) == 1) {
reward := new(big.Int).Set(block2Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
//fmt.Println("Miner Block Reward:", reward, "in Wei.")
state.AddBalance(header.Coinbase, reward)
} else if (header.Number.Cmp(ethfRewardSwitchBlockEra1) == 1) {
reward := new(big.Int).Set(block1Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
//fmt.Println("Miner Block Reward:", reward, "in Wei.")
state.AddBalance(header.Coinbase, reward)
} else if (header.Number.Cmp(ethfRewardSwitchBlockEra0) == 1) {
reward := new(big.Int).Set(block0Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
//fmt.Println("Miner Block Reward:", reward, "in Wei.")
state.AddBalance(header.Coinbase, reward)
} else {
reward := new(big.Int).Set(block0Reward)
r := new(big.Int)
for _, uncle := range uncles {
r.Add(uncle.Number, big8)
r.Sub(r, header.Number)
r.Mul(r, reward)
r.Div(r, big8)
r.Div(reward, big32)
reward.Add(reward, r)
}
//fmt.Println("Miner Block Reward:", reward, "in Wei.")
state.AddBalance(header.Coinbase, reward)
} }
state.AddBalance(header.Coinbase, reward)
} }