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https://github.com/ethereum/go-ethereum.git
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Update Block reward
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parent
612b08dd34
commit
edf2b7f420
1 changed files with 145 additions and 15 deletions
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@ -42,6 +42,24 @@ var (
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allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks
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)
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// ETHF Variables
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var (
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ethf0BlockReward *big.Int = big.NewInt(7.5e+18) // 7.5 ETHF Block reward in wei for successfully mining a block.
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ethf1BlockReward *big.Int = big.NewInt(5e+18) // 5 ETHF Block reward in wei for successfully mining a block.
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ethf2BlockReward *big.Int = big.NewInt(2.5e+18) // 2.5 ETHF Block reward in wei for successfully mining a block.
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ethf3BlockReward *big.Int = big.NewInt(1.5e+18) // 1.5 ETHF Block reward in wei for successfully mining a block.
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ethf4BlockReward *big.Int = big.NewInt(1e+18) // 1 ETHF Block reward in wei for successfully mining a block.
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ethf5BlockReward *big.Int = big.NewInt(500000000000000000) // 0.5 ETHF Block reward in wei for successfully mining a block.
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ethf6BlockReward *big.Int = big.NewInt(250000000000000000) // 0.25 ETHF Block reward in wei for successfully mining a block.
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ethfRewardSwitchBlockEra0 *big.Int = big.NewInt(5000) // 5K Block transition
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ethfRewardSwitchBlockEra1 *big.Int = big.NewInt(2500000) // 2.5M block transition
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ethfRewardSwitchBlockEra2 *big.Int = big.NewInt(5000000) // 5M block transition
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ethfRewardSwitchBlockEra3 *big.Int = big.NewInt(7500000) // 7.5M block transition
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ethfRewardSwitchBlockEra4 *big.Int = big.NewInt(10000000) // 10M block transtiton
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ethfRewardSwitchBlockEra5 *big.Int = big.NewInt(12500000) // 12.5M block transtiton
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ethfRewardSwitchBlockEra6 *big.Int = big.NewInt(15000000) // 15M block transtiton
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)
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// Various error messages to mark blocks invalid. These should be private to
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// prevent engine specific errors from being referenced in the remainder of the
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// codebase, inherently breaking if the engine is swapped out. Please put common
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@ -533,22 +551,134 @@ var (
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// included uncles. The coinbase of each uncle block is also rewarded.
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func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header *types.Header, uncles []*types.Header) {
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// Select the correct block reward based on chain progression
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blockReward := FrontierBlockReward
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if config.IsByzantium(header.Number) {
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blockReward = ByzantiumBlockReward
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}
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block0Reward := ethf0BlockReward
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block1Reward := ethf1BlockReward
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block2Reward := ethf2BlockReward
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block3Reward := ethf3BlockReward
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block4Reward := ethf4BlockReward
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block5Reward := ethf5BlockReward
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block6Reward := ethf6BlockReward
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// Accumulate the rewards for the miner and any included uncles
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reward := new(big.Int).Set(blockReward)
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r := new(big.Int)
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for _, uncle := range uncles {
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r.Add(uncle.Number, big8)
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r.Sub(r, header.Number)
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r.Mul(r, blockReward)
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r.Div(r, big8)
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state.AddBalance(uncle.Coinbase, r)
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if (header.Number.Cmp(ethfRewardSwitchBlockEra6) == 1) {
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reward := new(big.Int).Set(block6Reward)
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r := new(big.Int)
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for _, uncle := range uncles {
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r.Add(uncle.Number, big8)
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r.Sub(r, header.Number)
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r.Mul(r, reward)
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r.Div(r, big8)
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r.Div(blockReward, big32)
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reward.Add(reward, r)
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r.Div(reward, big32)
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reward.Add(reward, r)
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}
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//fmt.Println("Miner Block Reward:", reward, "in Wei.")
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state.AddBalance(header.Coinbase, reward)
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} else if (header.Number.Cmp(ethfRewardSwitchBlockEra5) == 1) {
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reward := new(big.Int).Set(block5Reward)
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r := new(big.Int)
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for _, uncle := range uncles {
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r.Add(uncle.Number, big8)
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r.Sub(r, header.Number)
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r.Mul(r, reward)
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r.Div(r, big8)
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r.Div(reward, big32)
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reward.Add(reward, r)
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}
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//fmt.Println("Miner Block Reward:", reward, "in Wei.")
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state.AddBalance(header.Coinbase, reward)
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} else if (header.Number.Cmp(ethfRewardSwitchBlockEra4) == 1) {
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reward := new(big.Int).Set(block4Reward)
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r := new(big.Int)
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for _, uncle := range uncles {
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r.Add(uncle.Number, big8)
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r.Sub(r, header.Number)
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r.Mul(r, reward)
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r.Div(r, big8)
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r.Div(reward, big32)
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reward.Add(reward, r)
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}
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//fmt.Println("Miner Block Reward:", reward, "in Wei.")
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state.AddBalance(header.Coinbase, reward)
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} else if (header.Number.Cmp(ethfRewardSwitchBlockEra3) == 1) {
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reward := new(big.Int).Set(block3Reward)
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r := new(big.Int)
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for _, uncle := range uncles {
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r.Add(uncle.Number, big8)
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r.Sub(r, header.Number)
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r.Mul(r, reward)
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r.Div(r, big8)
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r.Div(reward, big32)
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reward.Add(reward, r)
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}
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//fmt.Println("Miner Block Reward:", reward, "in Wei.")
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state.AddBalance(header.Coinbase, reward)
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} else if (header.Number.Cmp(ethfRewardSwitchBlockEra2) == 1) {
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reward := new(big.Int).Set(block2Reward)
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r := new(big.Int)
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for _, uncle := range uncles {
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r.Add(uncle.Number, big8)
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r.Sub(r, header.Number)
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r.Mul(r, reward)
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r.Div(r, big8)
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r.Div(reward, big32)
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reward.Add(reward, r)
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}
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//fmt.Println("Miner Block Reward:", reward, "in Wei.")
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state.AddBalance(header.Coinbase, reward)
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} else if (header.Number.Cmp(ethfRewardSwitchBlockEra1) == 1) {
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reward := new(big.Int).Set(block1Reward)
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r := new(big.Int)
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for _, uncle := range uncles {
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r.Add(uncle.Number, big8)
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r.Sub(r, header.Number)
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r.Mul(r, reward)
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r.Div(r, big8)
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r.Div(reward, big32)
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reward.Add(reward, r)
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}
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//fmt.Println("Miner Block Reward:", reward, "in Wei.")
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state.AddBalance(header.Coinbase, reward)
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} else if (header.Number.Cmp(ethfRewardSwitchBlockEra0) == 1) {
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reward := new(big.Int).Set(block0Reward)
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r := new(big.Int)
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for _, uncle := range uncles {
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r.Add(uncle.Number, big8)
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r.Sub(r, header.Number)
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r.Mul(r, reward)
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r.Div(r, big8)
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r.Div(reward, big32)
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reward.Add(reward, r)
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}
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//fmt.Println("Miner Block Reward:", reward, "in Wei.")
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state.AddBalance(header.Coinbase, reward)
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} else {
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reward := new(big.Int).Set(block0Reward)
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r := new(big.Int)
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for _, uncle := range uncles {
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r.Add(uncle.Number, big8)
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r.Sub(r, header.Number)
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r.Mul(r, reward)
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r.Div(r, big8)
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r.Div(reward, big32)
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reward.Add(reward, r)
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}
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//fmt.Println("Miner Block Reward:", reward, "in Wei.")
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state.AddBalance(header.Coinbase, reward)
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}
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state.AddBalance(header.Coinbase, reward)
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}
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