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trie/utils: use Uint64
Co-authored-by: Martin HS <martin@swende.se>
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@ -209,7 +209,7 @@ func codeChunkIndex(chunk *uint256.Int) (*uint256.Int, byte) {
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chunkOffset = new(uint256.Int).Add(codeOffset, chunk)
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treeIndex, subIndexMod = new(uint256.Int).DivMod(chunkOffset, verkleNodeWidth, new(uint256.Int))
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)
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return treeIndex, byte(subIndexMod[0])
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return treeIndex, byte(subIndexMod.Uint64())
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}
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// CodeChunkKey returns the verkle tree key of the code chunk for the
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