This changes the challenge resend logic again to use the existing
`ChallengeData` field of `v5wire.Whoareyou` instead of storing a second
copy of the packet in `Whoareyou.Encoded`. It's more correct this way
since `ChallengeData` is supposed to be the data that is used by the ID
verification procedure.
Also adapts the cross-client test to verify this behavior.
Follow-up to #31543
This is for the implementation of Portal Network in the Shisui client.
Their handler needs access to the node object in order to send further
calls to the requesting node. This is a breaking API change but it
should be fine, since there are basically no known users of TALKREQ
outside of Portal network.
---------
Signed-off-by: thinkAfCod <q315xia@163.com>
Co-authored-by: Felix Lange <fjl@twurst.com>
When resending the WHOAREYOU packet, a new nonce and random IV should not
be generated. The sent packet needs to match the previously-sent one exactly
in order to make the handshake retry work.
---------
Co-authored-by: Felix Lange <fjl@twurst.com>
This fixes the handshake in a scenario where the remote end sends two unknown
packets in a row. When this happens, we would previously respond to both with
a WHOAREYOU challenge, but keep only the latest sent challenge. Transmission is
assumed to be unreliable, so any client that sends two request packets simultaneously
has to be prepared to follow up on whichever request leads to a handshake. With
this fix, we force them to do the handshake that we can actually complete.
Fixes#30581
Noticed that lookupDistances for FINDNODE requests didn't consider 256 a valid
distance. This is actually part of the example in the comment above the
function, surprised that wasn't tested before.