In the recent refactoring, the state commit logic has been abstracted,
making it more flexible to design state databases for various use cases.
For example, execution-only modes where state mutation is disabled.
As part of this change, the database interface was extended with a
Commit function. However, it currently accepts an unexported struct
`stateUpdate`, which prevents downstream projects from customizing
the state commit behavior.
To address this limitation, the stateUpdate type is now exported.
This Pr implements some prerequisite changes for #34004 : split the
`CachingDB` into a `MerkleDB` and a `UBTDB`, so that very different
behaviors don't clash as much.
The transition isn't handled by this PR, but after talking to Gary we
agreed that `UBTDB` should receive another `triedb`, which will only be
loaded if the `Ended` flag is set to false in the conversion contract.
If this is too hard to achieve, it makes sense to load it regardless,
and then loading can be prevented at a later stage by adding a
`UBTTransitionFinalizationTime` in `ChainConfig`.
---------
Co-authored-by: Gary Rong <garyrong0905@gmail.com>
In this PR, the Database interface in `core/state` has been extended
with one more function:
```go
// Iteratee returns a state iteratee associated with the specified state root,
// through which the account iterator and storage iterator can be created.
Iteratee(root common.Hash) (Iteratee, error)
```
With this additional abstraction layer, the implementation details can be hidden
behind the interface. For example, state traversal can now operate directly on
the flat state for Verkle or binary trees, which do not natively support traversal.
Moreover, state dumping will now prefer using the flat state iterator as
the primary option, offering better efficiency.
Edit: this PR also fixes a tiny issue in the state dump, marshalling the
next field in the correct way.
In order to reduce the amount of code that is embedded into the keeper
binary, I am removing all the verkle code that uses go-verkle and
go-ipa. This will be followed by further PRs that are more like stubs to
replace code when the keeper build is detected.
I'm keeping the binary tree of course. This means that you will still
see `isVerkle` variables all over the codebase, but they will be renamed
when code is touched (i.e. this is not an invitation for 30+ AI slop
PRs).
---------
Co-authored-by: Gary Rong <garyrong0905@gmail.com>