Merge continue 2
Fake commit to restart the build servers
Fake commit to hopefully fix the PPA issue.
update versionOracle address for expanse
Merge continue 3
Merge continue 4
cleaned up a few Eth stragglers
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Not sure why the merge tool changed this file and removed that but it
did.
merge continue 6
fixing expanse.js
Again not sure why this one got edited from the last one but -shrug-
fixing rpc calls for eth_ for compatibility
rpc calls still acting crazy
more rpc fixes
make jsre console accept both exp and eth cmds
rpc fixes continued
adding eth api calls
rpc and js-console both have eth calls on by default now
Added chain configuration options and write out during genesis database
insertion. If no "config" was found, nothing is written to the database.
Configurations are written on a per genesis base. This means
that any chain (which is identified by it's genesis hash) can have their
own chain settings.
The EVM was previously initialised and created for every CALL, CALLCODE,
DELEGATECALL and CREATE. This PR changes this behaviour so that the same
EVM can be used through the session and beyond as long as the
Environment sticks around.
* Removed some strange code that didn't apply state reverting properly
* Refactored code setting from vm & state transition to the executioner
* Updated tests
Conflicts:
common/registrar/ethreg/api.go
core/tx_pool.go
core/vm/jit_test.go
* change gas cost for contract creating txs
* invalidate signature with s value greater than secp256k1 N / 2
* OOG contract creation if not enough gas to store code
* new difficulty adjustment algorithm
* new DELEGATECALL op code
Conflicts:
core/vm/environment.go
crypto/crypto.go
crypto/secp256k1/secp256.go
eth/api.go
* Removed some strange code that didn't apply state reverting properly
* Refactored code setting from vm & state transition to the executioner
* Updated tests
* change gas cost for contract creating txs
* invalidate signature with s value greater than secp256k1 N / 2
* OOG contract creation if not enough gas to store code
* new difficulty adjustment algorithm
* new DELEGATECALL op code
Implemented `runtime.Call` which uses - unlike Execute - the given state
for the execution and the address of the contract you wish to execute.
Unlike `Execute`, `Call` requires a config.
The runtime environment can be used for simple basic execution of
contract code without the requirement of setting up a full stack and
operates fully in memory.
Moved the execution of instructions to the instruction it self. This
will allow for specialised instructions (e.g. segments) to be execution
in the same manner as regular instructions.
* Moved `vm.Transfer` to `core` package and changed execution to call
`env.Transfer` instead of `core.Transfer` directly.
* core/vm: byte code VM moved to jump table instead of switch
* Moved `vm.Transfer` to `core` package and changed execution to call
`env.Transfer` instead of `core.Transfer` directly.
* Byte code VM now shares the same code as the JITVM
* Renamed Context to Contract
* Changed initialiser of state transition & unexported methods
* Removed the Execution object and refactor `Call`, `CallCode` &
`Create` in to their own functions instead of being methods.
* Removed the hard dep on the state for the VM. The VM now
depends on a Database interface returned by the environment. In the
process the core now depends less on the statedb by usage of the env
* Moved `Log` from package `core/state` to package `core/vm`.
Reduced big int allocation by making stack items modifiable. Instead of
adding items such as `common.Big0` to the stack, `new(big.Int)` is
added instead. One must expect that any item that is added to the stack
might change.