Replace the BinaryNode interface (which uses Go interface pointers that
the GC must scan) with NodeRef uint32 indices into typed arena pools.
NodeRef packs a 2-bit kind tag and 30-bit pool index into a single
uint32, making it invisible to the garbage collector.
NodeStore manages chunked typed pools per node kind:
- InternalNode pool: ZERO Go pointers (children are NodeRef, hash is
[32]byte) → allocated in noscan spans, GC skips entirely
- HashedNode pool: ZERO Go pointers → noscan spans
- StemNode pool: ONE pointer per node (valueData []byte) → minimal GC
For a trie with 25K InternalNodes, this reduces GC-scanned pointer-words
from ~125K to ~10K (85% reduction). CPU profiling showed 44% of time
in GC; this refactor directly addresses that bottleneck.
Serialization format is unchanged — the on-disk representation is
fully compatible. All existing tests pass.