mirror of
https://github.com/ethereum/go-ethereum.git
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560 lines
15 KiB
Go
560 lines
15 KiB
Go
// Package simulations simulates p2p networks.
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//
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// Network
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// - has nodes
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// - has connections
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// - has triggers (input eventer, triggers things like start and stop of nodes, connecting them)
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// - has output eventer, where stuff that happens during simulation is sent
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// - the adapter of new nodes is assigned by the Node Adapter Function.
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//
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// Sources of Trigger events
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// - UI (click of button)
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// - Journal (replay captured events)
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// - Mocker (generate random events)
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//
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// Adapters
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// - each node has an adapter
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// - contains methods to connect to another node using the same adapter type
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// - models communication too (sending and receiving messages)
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//
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// REST API
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// - Session Controller: handles Networks
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// - Network Controller
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// - handles one Network
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// - has sub controller for triggering events
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// - get output events
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//
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package simulations
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import (
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"fmt"
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"reflect"
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"sync"
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"github.com/ethereum/go-ethereum/event"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/adapters"
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"github.com/ethereum/go-ethereum/p2p/discover"
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)
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type NetworkQuery struct {
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Type string
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}
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type NetworkConfig struct {
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// Type NetworkType
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// Config json.RawMessage // type-specific configs
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// type
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// Events []string
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Id string
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}
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// event types related to connectivity, i.e., nodes coming on dropping off
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// and connections established and dropped
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var ConnectivityEvents = []interface{}{&NodeEvent{}, &ConnEvent{}, &MsgEvent{}}
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// NewNetworkController creates a ResourceController responding to GET and DELETE methods
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// it embeds a mockers controller, a journal player, node and connection contollers.
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//
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// Events from the eventer go into the provided journal. The content of the journal can be
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// accessed through the HTTP API.
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func NewNetworkController(conf *NetworkConfig, eventer *event.TypeMux, journal *Journal) Controller {
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self := NewResourceContoller(
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&ResourceHandlers{
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// GET /<networkId>/
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Retrieve: &ResourceHandler{
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Handle: func(msg interface{}, parent *ResourceController) (interface{}, error) {
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glog.V(logger.Detail).Infof("msg: %v", msg)
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cyConfig, ok := msg.(*CyConfig)
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if ok {
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return UpdateCy(cyConfig, journal)
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}
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snapshotConfig, ok := msg.(*SnapshotConfig)
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if ok {
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return Snapshot(snapshotConfig, journal)
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}
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return nil, fmt.Errorf("invalid json body: must be CyConfig or SnapshotConfig")
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},
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Type: reflect.TypeOf(&CyConfig{}),
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},
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// DELETE /<networkId>/
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Destroy: &ResourceHandler{
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Handle: func(msg interface{}, parent *ResourceController) (interface{}, error) {
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parent.DeleteResource(conf.Id)
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return nil, nil
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},
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},
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},
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)
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// subscribe to all event entries (generated)
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glog.V(logger.Info).Infof("subscribe to journal")
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journal.Subscribe(eventer, ConnectivityEvents...)
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// self.SetResource("nodes", NewNodesController(eventer))
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// self.SetResource("connections", NewConnectionsController(eventer))
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self.SetResource("mockevents", NewMockersController(eventer))
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self.SetResource("journals", NewJournalPlayersController(eventer))
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return Controller(self)
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}
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// Network models a p2p network
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// the actual logic of bringing nodes and connections up and down and
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// messaging is implemented in the particular NodeAdapter interface
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type Network struct {
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// input trigger events and other events
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triggers *event.TypeMux // event triggers
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events *event.TypeMux // events
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lock sync.RWMutex
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nodeMap map[discover.NodeID]int
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connMap map[string]int
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Nodes []*Node `json:"nodes"`
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Conns []*Conn `json:"conns"`
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messenger func(p2p.MsgReadWriter) adapters.Messenger
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//
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// adapters.Messenger
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// node adapter function that creates the node model for
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// the particular type of network from a config
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naf func(*NodeConfig) adapters.NodeAdapter
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}
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func NewNetwork(triggers, events *event.TypeMux) *Network {
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return &Network{
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triggers: triggers,
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events: events,
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nodeMap: make(map[discover.NodeID]int),
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connMap: make(map[string]int),
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messenger: adapters.NewSimPipe,
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}
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}
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func (self *Network) SetNaf(naf func(*NodeConfig) adapters.NodeAdapter) {
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self.naf = naf
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}
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// Events returns the output eventer of the Network.
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func (self *Network) Events() *event.TypeMux {
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return self.events
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}
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type Node struct {
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Id *adapters.NodeId `json:"id"`
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Up bool
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config *NodeConfig
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na adapters.NodeAdapter
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}
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func (self *Node) Adapter() adapters.NodeAdapter {
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return self.na
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}
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func (self *Node) String() string {
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return fmt.Sprintf("Node %v", self.Id.Label())
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}
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type NodeEvent struct {
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Action string
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Type string
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node *Node
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}
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type ConnEvent struct {
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Action string
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Type string
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conn *Conn
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}
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type MsgEvent struct {
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Action string
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Type string
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msg *Msg
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}
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func (self *ConnEvent) String() string {
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return fmt.Sprintf("<Action: %v, Type: %v, Data: %v>\n", self.Action, self.Type, self.conn)
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}
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func (self *NodeEvent) String() string {
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return fmt.Sprintf("<Action: %v, Type: %v, Data: %v>\n", self.Action, self.Type, self.node)
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}
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func (self *MsgEvent) String() string {
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return fmt.Sprintf("<Action: %v, Type: %v, Data: %v>\n", self.Action, self.Type, self.msg)
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}
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func (self *Node) event(up bool) *NodeEvent {
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var action string
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if up {
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action = "up"
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} else {
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action = "down"
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}
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return &NodeEvent{
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Action: action,
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Type: "node",
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node: self,
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}
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}
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// active connections are represented by the Node entry object so that
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// you journal updates could filter if passive knowledge about peers is
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// irrelevant
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type Conn struct {
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One *adapters.NodeId `json:"one"`
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Other *adapters.NodeId `json:"other"`
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one, other *Node
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// connection down by default
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Up bool `json:"up"`
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// reverse is false by default (One dialled/dropped the Other)
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Reverse bool `json:"reverse"`
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// Info
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// average throughput, recent average throughput etc
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}
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func (self *Conn) String() string {
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return fmt.Sprintf("Conn %v->%v", self.One.Label(), self.Other.Label())
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}
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func (self *Conn) event(up, rev bool) *ConnEvent {
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var action string
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if up {
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action = "up"
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} else {
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action = "down"
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}
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return &ConnEvent{
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Action: action,
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Type: "conn",
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conn: self,
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}
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}
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type Msg struct {
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One *adapters.NodeId `json:"one"`
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Other *adapters.NodeId `json:"other"`
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Code uint64 `json:"conn"`
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}
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func (self *Msg) String() string {
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return fmt.Sprintf("Msg(%d) %v->%v", self.Code, self.One.Label(), self.Other.Label())
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}
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func (self *Msg) event() *MsgEvent {
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return &MsgEvent{
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Action: "up",
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//Type: fmt.Sprintf("%d", self.Code),
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Type: "msg",
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msg: self,
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}
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}
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type NodeConfig struct {
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Id *adapters.NodeId `json:"Id"`
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}
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// TODO: ignored for now
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type QueryConfig struct {
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Format string // "cy.update", "journal",
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}
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type Know struct {
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Subject *adapters.NodeId `json:"subject"`
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Object *adapters.NodeId `json:"object"`
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// Into
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// number of attempted connections
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// time of attempted connections
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// number of active connections during the session
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// number of active connections since records began
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// swap balance
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}
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// NewNode adds a new node to the network
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// errors if a node by the same id already exist
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func (self *Network) NewNode(conf *NodeConfig) error {
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self.lock.Lock()
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defer self.lock.Unlock()
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id := conf.Id
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_, found := self.nodeMap[id.NodeID]
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if found {
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return fmt.Errorf("node %v already added", id)
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}
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self.nodeMap[id.NodeID] = len(self.Nodes)
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na := self.naf(conf)
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node := &Node{
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Id: conf.Id,
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config: conf,
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na: na,
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}
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self.Nodes = append(self.Nodes, node)
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glog.V(6).Infof("node %v created", id)
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return nil
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}
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func (self *Network) NewGenericSimNode(conf *NodeConfig) adapters.NodeAdapter {
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id := conf.Id
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na := adapters.NewSimNode(id, self, self.messenger)
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return na
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}
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// newConn adds a new connection to the network
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// it errors if the respective nodes do not exist
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func (self *Network) newConn(oneId, otherId *adapters.NodeId) (*Conn, error) {
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one := self.getNode(oneId)
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if one == nil {
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return nil, fmt.Errorf("one %v does not exist", one)
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}
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other := self.getNode(otherId)
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if other == nil {
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return nil, fmt.Errorf("other %v does not exist", other)
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}
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return &Conn{
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One: oneId,
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Other: otherId,
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one: one,
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other: other,
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}, nil
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}
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func (self *Conn) nodesUp() error {
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if !self.one.Up {
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return fmt.Errorf("one %v is not up", self.One)
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}
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if !self.other.Up {
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return fmt.Errorf("other %v is not up", self.Other)
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}
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return nil
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}
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// Start(id) starts up the node (relevant only for instance with own p2p or remote)
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func (self *Network) Start(id *adapters.NodeId) error {
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node := self.GetNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if node.Up {
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return fmt.Errorf("node %v already up", id)
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}
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glog.V(6).Infof("starting node %v: %v adapter %v", id, node.Up, node.Adapter())
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sa, ok := node.Adapter().(adapters.StartAdapter)
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if ok {
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err := sa.Start()
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if err != nil {
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return err
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}
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}
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node.Up = true
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glog.V(logger.Info).Infof("started node %v: %v", id, node.Up)
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self.events.Post(&NodeEvent{
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Action: "up",
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Type: "node",
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node: node,
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})
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return nil
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}
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// Stop(id) shuts down the node (relevant only for instance with own p2p or remote)
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func (self *Network) Stop(id *adapters.NodeId) error {
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node := self.GetNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if !node.Up {
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return fmt.Errorf("node %v already down", id)
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}
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sa, ok := node.Adapter().(adapters.StartAdapter)
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if ok {
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err := sa.Stop()
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if err != nil {
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return err
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}
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}
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node.Up = false
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glog.V(logger.Info).Infof("stop node %v: %v", id, node.Up)
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self.events.Post(&NodeEvent{
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Action: "down",
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Type: "node",
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node: node,
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})
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return nil
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}
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// Connect(i, j) attempts to connect nodes i and j (args given as nodeId)
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// calling the node's nodadapters Connect method
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// connection is established (as if) the first node dials out to the other
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func (self *Network) Connect(oneId, otherId *adapters.NodeId) error {
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conn, err := self.GetOrCreateConn(oneId, otherId)
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if err != nil {
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return err
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}
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if conn.Up {
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return fmt.Errorf("%v and %v already connected", oneId, otherId)
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}
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err = conn.nodesUp()
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if err != nil {
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return err
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}
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var rev bool
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if conn.One.NodeID != oneId.NodeID {
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rev = true
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}
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// if Connect is called because of external trigger, it needs to call
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// the actual adaptor's connect method
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// any other way of connection (like peerpool) will need to call back
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// to this method with connect = false to avoid infinite recursion
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// this is not relevant for nodes starting up (which can only be externally triggered)
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if rev {
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err = conn.other.na.Connect(oneId.Bytes())
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} else {
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err = conn.one.na.Connect(otherId.Bytes())
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}
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if err != nil {
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return err
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}
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return nil
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// return self.DidConnect(oneId, otherId)
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}
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// Disconnect(i, j) attempts to disconnect nodes i and j (args given as nodeId)
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// calling the node's nodadapters Disconnect method
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// sets the Conn model to Down
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// the disconnect will be initiated (the connection is dropped by) the first node
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// it errors if either of the nodes is down (or does not exist)
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func (self *Network) Disconnect(oneId, otherId *adapters.NodeId, disconnect bool) error {
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conn := self.GetConn(oneId, otherId)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", oneId, otherId)
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}
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if !conn.Up {
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return fmt.Errorf("%v and %v already disconnected", oneId, otherId)
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}
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var rev bool
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if conn.One.NodeID != oneId.NodeID {
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rev = true
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}
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// if Disconnect is externally triggered one needs to call the actual
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// adapter's disconnect method
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if disconnect {
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var err error
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if rev {
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err = conn.other.na.Disconnect(oneId.Bytes())
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} else {
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err = conn.one.na.Disconnect(otherId.Bytes())
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}
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if err != nil {
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return err
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}
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}
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return nil
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// return self.DidDisconnect(oneId, otherId)
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}
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func (self *Network) DidConnect(one, other *adapters.NodeId) error {
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conn := self.GetConn(one, other)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", one, other)
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}
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if conn.Up {
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return fmt.Errorf("%v and %v already connected", one, other)
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}
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conn.Reverse = conn.One.NodeID != one.NodeID
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conn.Up = true
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// connection event posted
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self.events.Post(conn.event(true, conn.Reverse))
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return nil
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}
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func (self *Network) DidDisconnect(one, other *adapters.NodeId) error {
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conn := self.GetConn(one, other)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", one, other)
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}
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if !conn.Up {
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return fmt.Errorf("%v and %v already disconnected", one, other)
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}
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conn.Reverse = conn.One.NodeID != one.NodeID
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conn.Up = false
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self.events.Post(conn.event(false, conn.Reverse))
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return nil
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}
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// Send(senderid, receiverid) sends a message from one node to another
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func (self *Network) Send(senderid, receiverid *adapters.NodeId, msgcode uint64, protomsg interface{}) {
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msg := &Msg{
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One: senderid,
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Other: receiverid,
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Code: msgcode,
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}
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//self.GetNode(senderid).na.(*adapters.SimNode).GetPeer(receiverid).SendMsg(msgcode, protomsg) // phew!
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self.events.Post(msg.event()) // should also include send status maybe
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}
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// GetNodeAdapter(id) returns the NodeAdapter for node with id
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// returns nil if node does not exist
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func (self *Network) GetNodeAdapter(id *adapters.NodeId) adapters.NodeAdapter {
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self.lock.Lock()
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defer self.lock.Unlock()
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node := self.getNode(id)
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if node == nil {
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return nil
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}
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return node.na
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}
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// GetNode retrieves the node model for the id given as arg
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// returns nil if the node does not exist
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func (self *Network) GetNode(id *adapters.NodeId) *Node {
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self.lock.Lock()
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defer self.lock.Unlock()
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return self.getNode(id)
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}
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func (self *Network) getNode(id *adapters.NodeId) *Node {
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i, found := self.nodeMap[id.NodeID]
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if !found {
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return nil
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}
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return self.Nodes[i]
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}
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// GetConn(i, j) retrieves the connectiton model for the connection between
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// the order of nodes does not matter, i.e., GetConn(i,j) == GetConn(j, i)
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// returns nil if the node does not exist
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func (self *Network) GetConn(oneId, otherId *adapters.NodeId) *Conn {
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self.lock.Lock()
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defer self.lock.Unlock()
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return self.getConn(oneId, otherId)
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}
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// GetConn(i, j) retrieves the connectiton model for the connection between
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// i and j, or creates a new one if it does not exist
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// the order of nodes does not matter, i.e., GetConn(i,j) == GetConn(j, i)
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func (self *Network) GetOrCreateConn(oneId, otherId *adapters.NodeId) (*Conn, error) {
|
|
self.lock.Lock()
|
|
defer self.lock.Unlock()
|
|
conn := self.getConn(oneId, otherId)
|
|
if conn != nil {
|
|
return conn, nil
|
|
}
|
|
conn, err := self.newConn(oneId, otherId)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
label := ConnLabel(oneId, otherId)
|
|
self.connMap[label] = len(self.Conns)
|
|
self.Conns = append(self.Conns, conn)
|
|
return conn, nil
|
|
}
|
|
|
|
func (self *Network) getConn(oneId, otherId *adapters.NodeId) *Conn {
|
|
label := ConnLabel(oneId, otherId)
|
|
i, found := self.connMap[label]
|
|
if !found {
|
|
return nil
|
|
}
|
|
return self.Conns[i]
|
|
}
|