go-ethereum/p2p/simulations/network.go
2017-05-29 12:08:51 -05:00

679 lines
18 KiB
Go

// Package simulations simulates p2p networks.
//
// Network
// - has nodes
// - has connections
// - has triggers (input eventer, triggers things like start and stop of nodes, connecting them)
// - has output eventer, where stuff that happens during simulation is sent
// - the adapter of new nodes is assigned by the Node Adapter Function.
//
// Sources of Trigger events
// - UI (click of button)
// - Journal (replay captured events)
// - Mocker (generate random events)
//
// Adapters
// - each node has an adapter
// - contains methods to connect to another node using the same adapter type
// - models communication too (sending and receiving messages)
//
// REST API
// - Session Controller: handles Networks
// - Network Controller
// - handles one Network
// - has sub controller for triggering events
// - get output events
//
package simulations
import (
"bytes"
"context"
"fmt"
"sync"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
"github.com/ethereum/go-ethereum/rpc"
"github.com/ethereum/go-ethereum/pot"
)
type NetworkConfig struct {
ID string `json:"id"`
DefaultService string `json:"default_service,omitempty"`
}
// Network models a p2p network
// the actual logic of bringing nodes and connections up and down and
// messaging is implemented in the particular NodeAdapter interface
type Network struct {
NetworkConfig
Nodes []*Node `json:"nodes"`
Conns []*Conn `json:"conns"`
nodeAdapter adapters.NodeAdapter
// input trigger events and other events
events event.Feed // generated events a journal can subsribe to
lock sync.RWMutex
nodeMap map[discover.NodeID]int
connMap map[string]int
quitc chan bool
}
func NewNetwork(nodeAdapter adapters.NodeAdapter, conf *NetworkConfig) *Network {
return &Network{
NetworkConfig: *conf,
nodeAdapter: nodeAdapter,
nodeMap: make(map[discover.NodeID]int),
connMap: make(map[string]int),
quitc: make(chan bool),
}
}
// Subscribe reads control events from a channel and executes them
func (self *Network) Subscribe(events chan *Event) {
log.Info("subscribe")
for {
select {
case event, ok := <-events:
if !ok {
return
}
if event.Control {
self.executeControlEvent(event)
}
case <-self.quitc:
return
}
}
}
func (self *Network) executeControlEvent(event *Event) {
log.Trace("execute control event", "type", event.Type, "event", event)
switch event.Type {
case EventTypeNode:
if err := self.executeNodeEvent(event); err != nil {
log.Error("error executing node event", "event", event, "err", err)
}
case EventTypeConn:
if err := self.executeConnEvent(event); err != nil {
log.Error("error executing conn event", "event", event, "err", err)
}
case EventTypeMsg:
log.Warn("ignoring control msg event")
}
}
func (self *Network) executeNodeEvent(e *Event) error {
if !e.Node.Up {
return self.Stop(e.Node.ID())
}
if _, err := self.NewNodeWithConfig(e.Node.Config); err != nil {
return err
}
return self.Start(e.Node.ID())
}
func (self *Network) executeConnEvent(e *Event) error {
if e.Conn.Up {
return self.Connect(e.Conn.One, e.Conn.Other)
} else {
return self.Disconnect(e.Conn.One, e.Conn.Other)
}
}
// Events returns the output eventer of the Network.
func (self *Network) Events() *event.Feed {
return &self.events
}
type Node struct {
adapters.Node `json:"-"`
Config *adapters.NodeConfig `json:"config"`
Up bool `json:"up"`
controlFired bool
}
func (self *Node) ID() discover.NodeID {
return self.Config.ID
}
func (self *Node) String() string {
return fmt.Sprintf("Node %v", self.ID().TerminalString())
}
func (self *Node) NodeInfo() *p2p.NodeInfo {
info := self.Node.NodeInfo()
info.Name = self.Config.Name
return info
}
// active connections are represented by the Node entry object so that
// you journal updates could filter if passive knowledge about peers is
// irrelevant
type Conn struct {
One discover.NodeID `json:"one"`
Other discover.NodeID `json:"other"`
one, other *Node
// connection down by default
Up bool `json:"up"`
// reverse is false by default (One dialled/dropped the Other)
Reverse bool `json:"reverse"`
// A scalar distance value denoting how "far" Other is from One (Kademlia table)
Distance int `json:"distance"`
// indicates if a ControlEvent has already been fired for this connection
controlFired bool
}
func (self *Conn) String() string {
return fmt.Sprintf("Conn %v->%v", self.One.TerminalString(), self.Other.TerminalString())
}
type Msg struct {
One discover.NodeID `json:"one"`
Other discover.NodeID `json:"other"`
Code uint64 `json:"code"`
Received bool `json:"received"`
controlFired bool
}
func (self *Msg) String() string {
return fmt.Sprintf("Msg(%d) %v->%v", self.Code, self.One.TerminalString(), self.Other.TerminalString())
}
// NewNode adds a new node to the network with a random ID
func (self *Network) NewNode() (*Node, error) {
conf := adapters.RandomNodeConfig()
conf.Services = []string{self.DefaultService}
return self.NewNodeWithConfig(conf)
}
// NewNodeWithConfig adds a new node to the network with the given config
// errors if a node by the same id already exist
func (self *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error) {
self.lock.Lock()
defer self.lock.Unlock()
id := conf.ID
if conf.Name == "" {
conf.Name = fmt.Sprintf("node%02d", len(self.Nodes)+1)
}
if len(conf.Services) == 0 {
conf.Services = []string{self.DefaultService}
}
_, found := self.nodeMap[id]
if found {
return nil, fmt.Errorf("node %v already added", id)
}
self.nodeMap[id] = len(self.Nodes)
adapterNode, err := self.nodeAdapter.NewNode(conf)
if err != nil {
return nil, err
}
node := &Node{
Node: adapterNode,
Config: conf,
}
self.Nodes = append(self.Nodes, node)
log.Trace(fmt.Sprintf("node %v created", id))
self.events.Send(ControlEvent(node))
return node, nil
}
func (self *Network) Config() *NetworkConfig {
return &self.NetworkConfig
}
// newConn adds a new connection to the network
// it errors if the respective nodes do not exist
func (self *Network) newConn(oneID, otherID discover.NodeID) (*Conn, error) {
one := self.getNode(oneID)
if one == nil {
return nil, fmt.Errorf("one %v does not exist", one)
}
other := self.getNode(otherID)
if other == nil {
return nil, fmt.Errorf("other %v does not exist", other)
}
distance, _ := pot.NewBytesVal(one.Addr(), nil).PO(pot.NewBytesVal(other.Addr(), nil), 0)
return &Conn{
One: oneID,
Other: otherID,
one: one,
other: other,
Distance: distance,
}, nil
}
func (self *Conn) nodesUp() error {
if !self.one.Up {
return fmt.Errorf("one %v is not up", self.One)
}
if !self.other.Up {
return fmt.Errorf("other %v is not up", self.Other)
}
return nil
}
func (self *Network) StartAll() error {
for _, node := range self.Nodes {
if node.Up {
continue
}
if err := self.Start(node.ID()); err != nil {
return err
}
}
return nil
}
func (self *Network) StopAll() error {
for _, node := range self.Nodes {
if !node.Up {
continue
}
if err := self.Stop(node.ID()); err != nil {
return err
}
}
return nil
}
// Start(id) starts up the node (relevant only for instance with own p2p or remote)
func (self *Network) Start(id discover.NodeID) error {
return self.startWithSnapshots(id, nil)
}
func (self *Network) startWithSnapshots(id discover.NodeID, snapshots map[string][]byte) error {
node := self.GetNode(id)
if node == nil {
return fmt.Errorf("node %v does not exist", id)
}
if node.Up {
return fmt.Errorf("node %v already up", id)
}
log.Trace(fmt.Sprintf("starting node %v: %v using %v", id, node.Up, self.nodeAdapter.Name()))
if err := node.Start(snapshots); err != nil {
log.Warn(fmt.Sprintf("start up failed: %v", err))
return err
}
node.Up = true
log.Info(fmt.Sprintf("started node %v: %v", id, node.Up))
self.events.Send(NewEvent(node))
// subscribe to peer events
client, err := node.Client()
if err != nil {
return fmt.Errorf("error getting rpc client for node %v: %s", id, err)
}
events := make(chan *p2p.PeerEvent)
sub, err := client.Subscribe(context.Background(), "admin", events, "peerEvents")
if err != nil {
return fmt.Errorf("error getting peer events for node %v: %s", id, err)
}
go self.watchPeerEvents(id, events, sub)
return nil
}
func (self *Network) watchPeerEvents(id discover.NodeID, events chan *p2p.PeerEvent, sub event.Subscription) {
defer sub.Unsubscribe()
for {
select {
case event, ok := <-events:
if !ok {
return
}
peer := event.Peer
switch event.Type {
case p2p.PeerEventTypeAdd:
if err := self.DidConnect(id, peer); err != nil {
log.Error(fmt.Sprintf("error generating connection up event %s => %s", id.TerminalString(), peer.TerminalString()), "err", err)
}
case p2p.PeerEventTypeDrop:
if err := self.DidDisconnect(id, peer); err != nil {
log.Error(fmt.Sprintf("error generating connection down event %s => %s", id.TerminalString(), peer.TerminalString()), "err", err)
}
case p2p.PeerEventTypeMsgSend:
if err := self.DidSend(id, peer, *event.MsgCode); err != nil {
log.Error(fmt.Sprintf("error generating msg send event %s => %s", id.TerminalString(), peer.TerminalString()), "err", err)
}
case p2p.PeerEventTypeMsgRecv:
if err := self.DidReceive(peer, id, *event.MsgCode); err != nil {
log.Error(fmt.Sprintf("error generating msg receive event %s => %s", peer.TerminalString(), id.TerminalString()), "err", err)
}
}
case err := <-sub.Err():
if err != nil {
log.Error(fmt.Sprintf("error getting peer events for node %v", id), "err", err)
}
return
}
}
}
// Stop(id) shuts down the node (relevant only for instance with own p2p or remote)
func (self *Network) Stop(id discover.NodeID) error {
node := self.GetNode(id)
if node == nil {
return fmt.Errorf("node %v does not exist", id)
}
if !node.Up {
return fmt.Errorf("node %v already down", id)
}
if err := node.Stop(); err != nil {
return err
}
node.Up = false
log.Info(fmt.Sprintf("stop node %v: %v", id, node.Up))
self.events.Send(ControlEvent(node))
return nil
}
// Connect(i, j) attempts to connect nodes i and j (args given as nodeID)
// calling the node's nodadapters Connect method
// connection is established (as if) the first node dials out to the other
func (self *Network) Connect(oneID, otherID discover.NodeID) error {
log.Debug(fmt.Sprintf("connecting %s to %s", oneID, otherID))
conn, err := self.GetOrCreateConn(oneID, otherID)
if err != nil {
return err
}
if conn.Up {
return fmt.Errorf("%v and %v already connected", oneID, otherID)
}
err = conn.nodesUp()
if err != nil {
return err
}
var rev bool
if conn.One != oneID {
rev = true
}
// if Connect is called because of external trigger, it needs to call
// the actual adaptor's connect method
// any other way of connection (like peerpool) will need to call back
// to this method with connect = false to avoid infinite recursion
// this is not relevant for nodes starting up (which can only be externally triggered)
var addr []byte
var client *rpc.Client
if rev {
addr = conn.one.Addr()
client, err = conn.other.Client()
} else {
addr = conn.other.Addr()
client, err = conn.one.Client()
}
if err != nil {
return err
}
self.events.Send(ControlEvent(conn))
return client.Call(nil, "admin_addPeer", string(addr))
}
// Disconnect(i, j) attempts to disconnect nodes i and j (args given as nodeID)
// calling the node's nodadapters Disconnect method
// sets the Conn model to Down
// the disconnect will be initiated (the connection is dropped by) the first node
// it errors if either of the nodes is down (or does not exist)
func (self *Network) Disconnect(oneID, otherID discover.NodeID) error {
conn := self.GetConn(oneID, otherID)
if conn == nil {
return fmt.Errorf("connection between %v and %v does not exist", oneID, otherID)
}
if !conn.Up {
return fmt.Errorf("%v and %v already disconnected", oneID, otherID)
}
var rev bool
if conn.One != oneID {
rev = true
}
var addr []byte
var client *rpc.Client
var err error
if rev {
addr = conn.one.Addr()
client, err = conn.other.Client()
} else {
addr = conn.other.Addr()
client, err = conn.one.Client()
}
if err != nil {
return err
}
self.events.Send(ControlEvent(conn))
return client.Call(nil, "admin_removePeer", string(addr))
}
func (self *Network) DidConnect(one, other discover.NodeID) error {
conn, err := self.GetOrCreateConn(one, other)
if err != nil {
return fmt.Errorf("connection between %v and %v does not exist", one, other)
}
if conn.Up {
return fmt.Errorf("%v and %v already connected", one, other)
}
conn.Reverse = conn.One != one
conn.Up = true
// connection event posted
self.events.Send(NewEvent(conn))
return nil
}
func (self *Network) DidDisconnect(one, other discover.NodeID) error {
conn, err := self.GetOrCreateConn(one, other)
if err != nil {
return fmt.Errorf("connection between %v and %v does not exist", one, other)
}
if !conn.Up {
return fmt.Errorf("%v and %v already disconnected", one, other)
}
conn.Reverse = conn.One != one
conn.Up = false
self.events.Send(NewEvent(conn))
return nil
}
// Send(senderid, receiverid) sends a message from one node to another
func (self *Network) Send(senderid, receiverid discover.NodeID, msgcode uint64, protomsg interface{}) {
msg := &Msg{
One: senderid,
Other: receiverid,
Code: msgcode,
}
//self.GetNode(senderid).na.(*adapters.SimNode).GetPeer(receiverid).SendMsg(msgcode, protomsg) // phew!
self.events.Send(ControlEvent(msg))
}
func (self *Network) DidSend(sender, receiver discover.NodeID, msgcode uint64) error {
msg := &Msg{
One: sender,
Other: receiver,
Code: msgcode,
Received: false,
}
self.events.Send(NewEvent(msg))
return nil
}
func (self *Network) DidReceive(sender, receiver discover.NodeID, msgcode uint64) error {
msg := &Msg{
One: sender,
Other: receiver,
Code: msgcode,
Received: true,
}
self.events.Send(NewEvent(msg))
return nil
}
// GetNode retrieves the node model for the id given as arg
// returns nil if the node does not exist
func (self *Network) GetNode(id discover.NodeID) *Node {
self.lock.Lock()
defer self.lock.Unlock()
return self.getNode(id)
}
func (self *Network) GetNodeByName(name string) *Node {
self.lock.Lock()
defer self.lock.Unlock()
for _, node := range self.Nodes {
if node.Config.Name == name {
return node
}
}
return nil
}
func (self *Network) GetNodes() []*Node {
self.lock.Lock()
defer self.lock.Unlock()
return self.Nodes
}
func (self *Network) getNode(id discover.NodeID) *Node {
i, found := self.nodeMap[id]
if !found {
return nil
}
return self.Nodes[i]
}
// GetConn(i, j) retrieves the connectiton model for the connection between
// the order of nodes does not matter, i.e., GetConn(i,j) == GetConn(j, i)
// returns nil if the node does not exist
func (self *Network) GetConn(oneID, otherID discover.NodeID) *Conn {
self.lock.Lock()
defer self.lock.Unlock()
return self.getConn(oneID, otherID)
}
// GetConn(i, j) retrieves the connectiton model for the connection between
// i and j, or creates a new one if it does not exist
// the order of nodes does not matter, i.e., GetConn(i,j) == GetConn(j, i)
func (self *Network) GetOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) {
self.lock.Lock()
defer self.lock.Unlock()
conn := self.getConn(oneID, otherID)
if conn != nil {
return conn, nil
}
conn, err := self.newConn(oneID, otherID)
if err != nil {
return nil, err
}
label := ConnLabel(oneID, otherID)
self.connMap[label] = len(self.Conns)
self.Conns = append(self.Conns, conn)
return conn, nil
}
func (self *Network) getConn(oneID, otherID discover.NodeID) *Conn {
label := ConnLabel(oneID, otherID)
i, found := self.connMap[label]
if !found {
return nil
}
return self.Conns[i]
}
func (self *Network) Shutdown() {
// disconnect all nodes
for _, conn := range self.Conns {
log.Debug(fmt.Sprintf("disconnecting %s from %s", conn.One.TerminalString(), conn.Other.TerminalString()))
if err := self.Disconnect(conn.One, conn.Other); err != nil {
log.Warn(fmt.Sprintf("error disconnecting %s from %s", conn.One.TerminalString(), conn.Other.TerminalString()), "err", err)
}
}
// stop all nodes
for _, node := range self.Nodes {
log.Debug(fmt.Sprintf("stopping node %s", node.ID().TerminalString()))
if err := node.Stop(); err != nil {
log.Warn(fmt.Sprintf("error stopping node %s", node.ID().TerminalString()), "err", err)
}
}
}
func ConnLabel(source, target discover.NodeID) string {
var first, second discover.NodeID
if bytes.Compare(source.Bytes(), target.Bytes()) > 0 {
first = target
second = source
} else {
first = source
second = target
}
return fmt.Sprintf("%v-%v", first, second)
}
// Snapshot represents the state of a network at a single point in time and can
// be used to restore the state of a network
type Snapshot struct {
Nodes []NodeSnapshot `json:"nodes,omitempty"`
Conns []Conn `json:"conns,omitempty"`
}
// NodeSnapshot represents the state of a node in the network
type NodeSnapshot struct {
Node
// Snapshot is arbitrary data gathered from calling node.Snapshots()
Snapshots map[string][]byte `json:"snapshots,omitempty"`
}
// Snapshot creates a network snapshot
func (self *Network) Snapshot() (*Snapshot, error) {
self.lock.Lock()
defer self.lock.Unlock()
snap := &Snapshot{
Nodes: make([]NodeSnapshot, len(self.Nodes)),
Conns: make([]Conn, len(self.Conns)),
}
for i, node := range self.Nodes {
snap.Nodes[i] = NodeSnapshot{Node: *node}
if !node.Up {
continue
}
snapshots, err := node.Snapshots()
if err != nil {
return nil, err
}
snap.Nodes[i].Snapshots = snapshots
}
for i, conn := range self.Conns {
snap.Conns[i] = *conn
}
return snap, nil
}
func (self *Network) Load(snap *Snapshot) error {
for _, node := range snap.Nodes {
if _, err := self.NewNodeWithConfig(node.Config); err != nil {
return err
}
if !node.Up {
continue
}
if err := self.startWithSnapshots(node.Config.ID, node.Snapshots); err != nil {
return err
}
}
for _, conn := range snap.Conns {
if err := self.Connect(conn.One, conn.Other); err != nil {
return err
}
}
return nil
}