go-ethereum/trie/hasher.go
Felix Lange 1a49362b27 trie: bump cachegen for read access, avoiding copies
This change ensures that the cache generation of trie branches is bumped
for reads. To avoid allocating new nodes for each read, the accessed
node is modified directly if it was created in the current cache
generation.
2016-10-19 23:47:32 +02:00

175 lines
5.1 KiB
Go

// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package trie
import (
"bytes"
"hash"
"sync"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/crypto/sha3"
"github.com/ethereum/go-ethereum/rlp"
)
type hasher struct {
tmp *bytes.Buffer
sha hash.Hash
cachegen, cachelimit uint16
}
// hashers live in a global pool.
var hasherPool = sync.Pool{
New: func() interface{} {
return &hasher{tmp: new(bytes.Buffer), sha: sha3.NewKeccak256()}
},
}
func newHasher(cachegen, cachelimit uint16) *hasher {
h := hasherPool.Get().(*hasher)
h.cachegen, h.cachelimit = cachegen, cachelimit
return h
}
func returnHasherToPool(h *hasher) {
hasherPool.Put(h)
}
// hash collapses a node down into a hash node, also returning a copy of the
// original node initialzied with the computed hash to replace the original one.
func (h *hasher) hash(n node, db DatabaseWriter, force bool) (node, node, error) {
// If we're not storing the node, just hashing, use avaialble cached data
if hash, dirty := n.cache(); hash != nil {
if db == nil {
return hash, n, nil
}
if n.canUnload(h.cachegen, h.cachelimit) {
// Unload the node from cache. All of its subnodes will have a lower or equal
// cache generation number.
cacheUnloadCounter.Inc(1)
return hash, hash, nil
}
if !dirty {
return hash, n, nil
}
}
// Trie not processed yet or needs storage, walk the children
collapsed, cached, err := h.hashChildren(n, db)
if err != nil {
return hashNode{}, n, err
}
hashed, err := h.store(collapsed, db, force)
if err != nil {
return hashNode{}, n, err
}
// Cache the hash of the ndoe for later reuse and remove
// the dirty flag in commit mode. It's fine to assign these values directly
// without copying the node first because hashChildren copies it.
cachedHash, _ := hashed.(hashNode)
switch cn := cached.(type) {
case *shortNode:
cn.flags.hash = cachedHash
if db != nil {
cn.flags.dirty = false
cn.flags.new = false
}
case *fullNode:
cn.flags.hash = cachedHash
if db != nil {
cn.flags.dirty = false
cn.flags.new = false
}
}
return hashed, cached, nil
}
// hashChildren replaces the children of a node with their hashes if the encoded
// size of the child is larger than a hash, returning the collapsed node as well
// as a replacement for the original node with the child hashes cached in.
func (h *hasher) hashChildren(original node, db DatabaseWriter) (node, node, error) {
var err error
switch n := original.(type) {
case *shortNode:
// Hash the short node's child, caching the newly hashed subtree
collapsed, cached := n.copy(), n.copy()
collapsed.Key = compactEncode(n.Key)
cached.Key = common.CopyBytes(n.Key)
if _, ok := n.Val.(valueNode); !ok {
collapsed.Val, cached.Val, err = h.hash(n.Val, db, false)
if err != nil {
return original, original, err
}
}
if collapsed.Val == nil {
collapsed.Val = valueNode(nil) // Ensure that nil children are encoded as empty strings.
}
return collapsed, cached, nil
case *fullNode:
// Hash the full node's children, caching the newly hashed subtrees
collapsed, cached := n.copy(), n.copy()
for i := 0; i < 16; i++ {
if n.Children[i] != nil {
collapsed.Children[i], cached.Children[i], err = h.hash(n.Children[i], db, false)
if err != nil {
return original, original, err
}
} else {
collapsed.Children[i] = valueNode(nil) // Ensure that nil children are encoded as empty strings.
}
}
cached.Children[16] = n.Children[16]
if collapsed.Children[16] == nil {
collapsed.Children[16] = valueNode(nil)
}
return collapsed, cached, nil
default:
// Value and hash nodes don't have children so they're left as were
return n, original, nil
}
}
func (h *hasher) store(n node, db DatabaseWriter, force bool) (node, error) {
// Don't store hashes or empty nodes.
if _, isHash := n.(hashNode); n == nil || isHash {
return n, nil
}
// Generate the RLP encoding of the node
h.tmp.Reset()
if err := rlp.Encode(h.tmp, n); err != nil {
panic("encode error: " + err.Error())
}
if h.tmp.Len() < 32 && !force {
return n, nil // Nodes smaller than 32 bytes are stored inside their parent
}
// Larger nodes are replaced by their hash and stored in the database.
hash, _ := n.cache()
if hash == nil {
h.sha.Reset()
h.sha.Write(h.tmp.Bytes())
hash = hashNode(h.sha.Sum(nil))
}
if db != nil {
return hash, db.Put(hash, h.tmp.Bytes())
}
return hash, nil
}