mirror of
https://github.com/ethereum/go-ethereum.git
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388 lines
11 KiB
Go
388 lines
11 KiB
Go
// Copyright 2023 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package request
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import (
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"math"
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"math/rand"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/log"
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)
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var (
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// request events
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EvResponse = &EventType{Name: "response", requestEvent: true} // data: RequestResponse
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EvFail = &EventType{Name: "fail", requestEvent: true} // data: RequestResponse
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EvTimeout = &EventType{Name: "timeout", requestEvent: true} // data: RequestResponse
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// server events
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EvRegistered = &EventType{Name: "registered"} // data: nil; sent by Scheduler
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EvUnregistered = &EventType{Name: "unregistered"} // data: nil; sent by Scheduler
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EvCanRequestAgain = &EventType{Name: "canRequestAgain"} // data: nil; sent by serverWithLimits
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)
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const (
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softRequestTimeout = time.Second
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hardRequestTimeout = time.Second * 10
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)
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const (
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parallelAdjustUp = 0.1
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parallelAdjustDown = 1
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minParallelLimit = 1
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defaultParallelLimit = 3
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minFailureDelay = time.Millisecond * 100
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maxFailureDelay = time.Minute
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)
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// requestServer can send a set of requests pre-defined by the application and
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// signal events through the event callback. After each request, it should send
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// back either EvResponse or EvFail. Additionally, it may also send application-
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// defined events that the Modules can interpret.
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//
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//TODO ?separate request and server events here?
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type requestServer interface {
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Subscribe(eventCallback func(event Event))
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SendRequest(request Request) ID
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Unsubscribe()
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}
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type server interface {
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subscribe(eventCallback func(event Event))
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canRequestNow() (bool, float32)
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sendRequest(request Request) ID
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fail(desc string)
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unsubscribe()
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}
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func newServer(rs requestServer, clock mclock.Clock) server {
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s := &serverWithLimits{}
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s.parent = rs
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s.serverWithTimeout.init(clock)
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s.init()
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return s
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}
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type serverSet map[server]struct{}
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type EventType struct {
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Name string
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requestEvent bool
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}
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type Event struct {
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Type *EventType
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Server Server // filled by Scheduler
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Data any
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}
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func (e *Event) IsRequestEvent() bool {
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return e.Type.requestEvent
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}
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func (e *Event) RequestInfo() (ServerAndID, Request, Response) {
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data := e.Data.(RequestResponse)
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return ServerAndID{Server: e.Server, ID: data.ID}, data.Request, data.Response
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}
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type RequestResponse struct {
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ID ID
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Request Request
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Response Response
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}
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// serverWithTimeout wraps a requestServer and implements timeouts. After
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// softRequestTimeout it sends an EvTimeout after which and EvResponse or an
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// EvFail will still follow (EvTimeout cannot follow the latter two).
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// After hardRequestTimeout it sends an EvFail and blocks any further events
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// related to the given request coming from the parent requestServer.
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type serverWithTimeout struct {
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parent requestServer
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lock sync.Mutex
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clock mclock.Clock
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childEventCb func(event Event)
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timeouts map[ID]mclock.Timer
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}
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func (s *serverWithTimeout) init(clock mclock.Clock) {
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s.clock = clock
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s.timeouts = make(map[ID]mclock.Timer)
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}
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func (s *serverWithTimeout) subscribe(eventCallback func(event Event)) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.childEventCb = eventCallback
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s.parent.Subscribe(s.eventCallback)
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}
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func (s *serverWithTimeout) eventCallback(event Event) {
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s.lock.Lock()
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defer s.lock.Unlock()
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switch event.Type {
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case EvResponse, EvFail:
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id := event.Data.(RequestResponse).ID
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if timer, ok := s.timeouts[id]; ok {
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// Note: if stopping the timer is unsuccessful then the resulting AfterFunc
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// call will just do nothing
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s.stopTimer(timer)
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delete(s.timeouts, id)
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s.childEventCb(event)
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}
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default:
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s.childEventCb(event)
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}
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}
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func (s *serverWithTimeout) sendRequest(request Request) (reqId ID) {
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s.lock.Lock()
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defer s.lock.Unlock()
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reqId = s.parent.SendRequest(request)
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s.timeouts[reqId] = s.clock.AfterFunc(softRequestTimeout, func() {
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/*if s.testTimerResults != nil {
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s.testTimerResults = append(s.testTimerResults, true) // simulated timer finished
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}*/
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s.lock.Lock()
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if _, ok := s.timeouts[reqId]; !ok {
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s.lock.Unlock()
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return
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}
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s.timeouts[reqId] = s.clock.AfterFunc(hardRequestTimeout-softRequestTimeout, func() {
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/*if s.testTimerResults != nil {
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s.testTimerResults = append(s.testTimerResults, true) // simulated timer finished
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}*/
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s.lock.Lock()
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if _, ok := s.timeouts[reqId]; !ok {
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s.lock.Unlock()
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return
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}
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delete(s.timeouts, reqId)
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childEventCb := s.childEventCb
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s.lock.Unlock()
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childEventCb(Event{Type: EvFail, Data: RequestResponse{ID: reqId, Request: request}})
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})
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childEventCb := s.childEventCb
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s.lock.Unlock()
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childEventCb(Event{Type: EvTimeout, Data: RequestResponse{ID: reqId, Request: request}})
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})
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return reqId
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}
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// stop stops all goroutines associated with the server.
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func (s *serverWithTimeout) unsubscribe() {
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s.lock.Lock()
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defer s.lock.Unlock()
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for _, timer := range s.timeouts {
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if timer != nil {
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s.stopTimer(timer)
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}
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}
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s.childEventCb = nil
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s.parent.Unsubscribe()
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}
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func (s *serverWithTimeout) stopTimer(timer mclock.Timer) {
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timer.Stop()
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/*if timer.Stop() && s.scheduler.testTimerResults != nil {
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s.scheduler.testTimerResults = append(s.scheduler.testTimerResults, false) // simulated timer stopped
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}*/
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}
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// serverWithLimits wraps serverWithTimeout and implements server. It limits the
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// number of parallel in-flight requests and prevents sending new requests when a
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// pending one has already timed out. It also implements a failure delay mechanism
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// that adds an exponentially growing delay each time a request fails (wrong answer
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// or hard timeout). This makes the syncing mechanism less brittle as temporary
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// failures of the server might happen sometimes, but still avoids hammering a
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// non-functional server with requests.
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//
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//TODO protect against excessive server events
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type serverWithLimits struct {
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serverWithTimeout
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lock sync.Mutex
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childEventCb func(event Event)
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softTimeouts map[ID]struct{}
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pendingCount, timeoutCount int
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parallelLimit float32
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sendEvent bool
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delayTimer mclock.Timer
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delayCounter int
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failureDelayEnd mclock.AbsTime
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failureDelay float64
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}
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func (s *serverWithLimits) init() {
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s.softTimeouts = make(map[ID]struct{})
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s.parallelLimit = defaultParallelLimit
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}
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func (s *serverWithLimits) subscribe(eventCallback func(event Event)) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.childEventCb = eventCallback
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s.serverWithTimeout.subscribe(s.eventCallback)
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}
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func (s *serverWithLimits) eventCallback(event Event) {
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s.lock.Lock()
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var sendCanRequestAgain bool
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switch event.Type {
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case EvTimeout:
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id := event.Data.(RequestResponse).ID
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s.softTimeouts[id] = struct{}{}
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s.timeoutCount++
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s.parallelLimit -= parallelAdjustDown
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if s.parallelLimit < minParallelLimit {
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s.parallelLimit = minParallelLimit
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}
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log.Debug("Server timeout", "count", s.timeoutCount, "parallelLimit", s.parallelLimit)
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case EvResponse, EvFail:
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id := event.Data.(RequestResponse).ID
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if _, ok := s.softTimeouts[id]; ok {
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delete(s.softTimeouts, id)
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s.timeoutCount--
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log.Debug("Server timeout finalized", "count", s.timeoutCount, "parallelLimit", s.parallelLimit)
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}
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if event.Type == EvResponse && s.pendingCount >= int(s.parallelLimit) {
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s.parallelLimit += parallelAdjustUp
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}
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s.pendingCount--
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if canRequest, _ := s.canRequest(); canRequest {
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sendCanRequestAgain = s.sendEvent
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s.sendEvent = false
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}
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if event.Type == EvFail {
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s.failLocked("failed request")
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}
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}
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childEventCb := s.childEventCb
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s.lock.Unlock()
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childEventCb(event)
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if sendCanRequestAgain {
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childEventCb(Event{Type: EvCanRequestAgain})
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}
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}
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func (s *serverWithLimits) sendRequest(request Request) (reqId ID) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.pendingCount++
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id := s.serverWithTimeout.sendRequest(request)
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return id
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}
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// stop stops all goroutines associated with the server.
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func (s *serverWithLimits) unsubscribe() {
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s.lock.Lock()
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defer s.lock.Unlock()
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if s.delayTimer != nil {
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s.stopTimer(s.delayTimer)
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s.delayTimer = nil
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}
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s.childEventCb = nil
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s.serverWithTimeout.unsubscribe()
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}
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func (s *serverWithLimits) canRequest() (bool, float32) {
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if s.delayTimer != nil || s.pendingCount >= int(s.parallelLimit) {
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return false, 0
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}
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if s.parallelLimit < minParallelLimit {
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s.parallelLimit = minParallelLimit
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}
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return true, -(float32(s.pendingCount) + rand.Float32()) / s.parallelLimit
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}
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// EvCanRequestAgain guaranteed if it returns false
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func (s *serverWithLimits) canRequestNow() (bool, float32) {
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var sendCanRequestAgain bool
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s.lock.Lock()
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canRequest, priority := s.canRequest()
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if canRequest {
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sendCanRequestAgain = s.sendEvent
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s.sendEvent = false
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}
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childEventCb := s.childEventCb
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s.lock.Unlock()
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if sendCanRequestAgain {
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childEventCb(Event{Type: EvCanRequestAgain})
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}
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return canRequest, priority
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}
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func (s *serverWithLimits) delay(delay time.Duration) {
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if s.delayTimer != nil {
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// Note: if stopping the timer is unsuccessful then the resulting AfterFunc
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// call will just do nothing
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s.stopTimer(s.delayTimer)
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s.delayTimer = nil
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}
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s.delayCounter++
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delayCounter := s.delayCounter
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log.Debug("Server delay started", "length", delay)
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s.delayTimer = s.clock.AfterFunc(delay, func() {
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log.Debug("Server delay ended", "length", delay)
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/*if s.scheduler.testTimerResults != nil {
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s.scheduler.testTimerResults = append(s.scheduler.testTimerResults, true) // simulated timer finished
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}*/
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var sendCanRequestAgain bool
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s.lock.Lock()
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if s.delayTimer != nil && s.delayCounter == delayCounter { // do nothing if there is a new timer now
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s.delayTimer = nil
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if canRequest, _ := s.canRequest(); canRequest {
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sendCanRequestAgain = s.sendEvent
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s.sendEvent = false
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}
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}
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childEventCb := s.childEventCb
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s.lock.Unlock()
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if sendCanRequestAgain {
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childEventCb(Event{Type: EvCanRequestAgain})
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}
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})
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}
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func (s *serverWithLimits) fail(desc string) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.failLocked(desc)
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}
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func (s *serverWithLimits) failLocked(desc string) {
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log.Debug("Server error", "description", desc)
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s.failureDelay *= 2
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now := s.clock.Now()
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if now > s.failureDelayEnd {
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s.failureDelay *= math.Pow(2, -float64(now-s.failureDelayEnd)/float64(maxFailureDelay))
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}
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if s.failureDelay < float64(minFailureDelay) {
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s.failureDelay = float64(minFailureDelay)
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}
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s.failureDelayEnd = now + mclock.AbsTime(s.failureDelay)
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s.delay(time.Duration(s.failureDelay))
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}
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