mirror of
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176 lines
5.3 KiB
Go
176 lines
5.3 KiB
Go
// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package les
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import (
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"errors"
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"sync"
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"github.com/ethereum/go-ethereum/common/hexutil"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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var (
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ErrMinBW = errors.New("capacity too small")
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ErrTotalBW = errors.New("total capacity exceeded")
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)
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// PublicLesServerAPI provides an API to access the les server.
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// It offers only methods that operate on public data that is freely available to anyone.
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type PrivateLesServerAPI struct {
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server *LesServer
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pm *ProtocolManager
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vip *vipClientPool
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}
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// NewPublicLesServerAPI creates a new les server API.
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func NewPrivateLesServerAPI(server *LesServer) *PrivateLesServerAPI {
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vip := &vipClientPool{
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clients: make(map[enode.ID]vipClientInfo),
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totalBw: server.totalCapacity,
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pm: server.protocolManager,
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}
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server.protocolManager.vipClientPool = vip
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return &PrivateLesServerAPI{
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server: server,
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pm: server.protocolManager,
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vip: vip,
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}
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}
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// TotalCapacity queries total available capacity for all clients
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func (api *PrivateLesServerAPI) TotalCapacity() hexutil.Uint64 {
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return hexutil.Uint64(api.server.totalCapacity)
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}
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// MinimumCapacity queries minimum assignable capacity for a single client
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func (api *PrivateLesServerAPI) MinimumCapacity() hexutil.Uint64 {
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return hexutil.Uint64(api.server.minCapacity)
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}
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// vipClientPool stores information about prioritized clients
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type vipClientPool struct {
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lock sync.Mutex
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pm *ProtocolManager
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clients map[enode.ID]vipClientInfo
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totalBw, totalVipBw, totalConnectedBw uint64
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vipCount int
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}
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// vipClientInfo entries exist for all prioritized clients and currently connected free clients
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type vipClientInfo struct {
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bw uint64 // zero for non-vip clients
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connected bool
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updateBw func(uint64)
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}
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// SetClientCapacity sets the priority capacity assigned to a given client.
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// If the assigned capacity is bigger than zero then connection is always
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// guaranteed. The sum of capacity assigned to priority clients can not exceed
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// the total available capacity.
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//
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// Note: assigned capacity can be changed while the client is connected with
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// immediate effect.
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func (api *PrivateLesServerAPI) SetClientCapacity(id enode.ID, bw uint64) error {
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if bw != 0 && bw < api.server.minCapacity {
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return ErrMinBW
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}
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api.vip.lock.Lock()
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defer api.vip.lock.Unlock()
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c := api.vip.clients[id]
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if api.vip.totalVipBw+bw > api.vip.totalBw+c.bw {
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return ErrTotalBW
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}
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api.vip.totalVipBw += bw - c.bw
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if c.updateBw != nil && bw != 0 {
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c.updateBw(bw)
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}
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if c.connected {
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if c.bw != 0 {
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api.vip.vipCount--
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}
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if bw != 0 {
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api.vip.vipCount++
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}
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api.vip.totalConnectedBw += bw - c.bw
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api.pm.clientPool.setConnLimit(api.pm.maxFreePeers(api.vip.vipCount, api.vip.totalConnectedBw))
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}
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if c.updateBw != nil && bw == 0 {
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c.updateBw(bw)
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}
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if bw != 0 || c.connected {
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c.bw = bw
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api.vip.clients[id] = c
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} else {
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delete(api.vip.clients, id)
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}
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return nil
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}
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// GetClientCapacity returns the capacity assigned to a given client
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func (api *PrivateLesServerAPI) GetClientCapacity(id enode.ID) hexutil.Uint64 {
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api.vip.lock.Lock()
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defer api.vip.lock.Unlock()
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return hexutil.Uint64(api.vip.clients[id].bw)
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}
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// connect should be called when a new client is connected. The callback function
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// is called when the assigned capacity is changed while the client is connected.
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// It returns the priority capacity or zero if the client is not prioritized.
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// It also returns whether the client can be accepted.
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//
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// Note: vipClientPool also stores a record about free clients while they are
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// connected in order to be able to assign priority to them later with the callback
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// function if necessary.
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func (v *vipClientPool) connect(id enode.ID, updateBw func(uint64)) (uint64, bool) {
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v.lock.Lock()
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defer v.lock.Unlock()
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c := v.clients[id]
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if c.connected {
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return 0, false
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}
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c.connected = true
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c.updateBw = updateBw
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v.clients[id] = c
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if c.bw != 0 {
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v.vipCount++
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}
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v.totalConnectedBw += c.bw
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v.pm.clientPool.setConnLimit(v.pm.maxFreePeers(v.vipCount, v.totalConnectedBw))
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return c.bw, true
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}
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// disconnect should be called when a client is disconnected.
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// It should be called for all clients accepted by connect even if not prioritized.
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func (v *vipClientPool) disconnect(id enode.ID) {
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v.lock.Lock()
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defer v.lock.Unlock()
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c := v.clients[id]
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c.connected = false
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if c.bw != 0 {
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v.clients[id] = c
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v.vipCount--
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} else {
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delete(v.clients, id)
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}
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v.totalConnectedBw -= c.bw
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v.pm.clientPool.setConnLimit(v.pm.maxFreePeers(v.vipCount, v.totalConnectedBw))
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}
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