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The bintrie node iterator previously discarded its `start` parameter, forcing every iteration to begin at the root. This makes resumable generators (snapshot/flat-state population) impossible — any interruption restarts from scratch. Implement seek(start []byte) by walking down the trie following start's bit path, building the iterator stack as we go. When the chosen path dead-ends (Empty, missing child, or a stem strictly less than start), backtrack through the existing stack to find the next in-order subtree and descend to its leftmost leaf. Also wire BinaryTrie.NodeIterator(startKey) to actually pass startKey through (was hardcoded to nil). Tests cover: empty start (no-op), exact key match, between-keys, into empty subtree, past end, within-stem offsets, resume simulation, and deep tree.
632 lines
18 KiB
Go
632 lines
18 KiB
Go
// Copyright 2025 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package bintrie
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import (
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"bytes"
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"errors"
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"fmt"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/trie"
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)
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var errIteratorEnd = errors.New("end of iteration")
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type binaryNodeIteratorState struct {
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Node BinaryNode
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Index int
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}
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type binaryNodeIterator struct {
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trie *BinaryTrie
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current BinaryNode
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lastErr error
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stack []binaryNodeIteratorState
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}
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func newBinaryNodeIterator(t *BinaryTrie, start []byte) (trie.NodeIterator, error) {
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if t.Hash() == zero {
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return &binaryNodeIterator{trie: t, lastErr: errIteratorEnd}, nil
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}
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it := &binaryNodeIterator{trie: t, current: t.root}
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if len(start) > 0 {
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if err := it.seek(start); err != nil {
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return nil, err
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}
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}
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return it, nil
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}
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// seek positions the iterator so that the next call to Next(true) advances to
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// the first leaf with key >= start. It walks down the trie following start's
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// bit path, building the iterator stack along the way. When the chosen path
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// dead-ends (Empty, missing child, or a stem strictly less than start), the
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// implementation backtracks through the existing stack to find the next
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// in-order subtree and descends to its leftmost leaf.
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//
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// A nil/empty start is a no-op; iteration begins at the trie root as usual.
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//
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// This is required for resumable bintrie generators (snapshot generation,
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// pathdb flat-state population) so that an interrupted run can pick up where
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// it left off after a crash or graceful shutdown.
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func (it *binaryNodeIterator) seek(start []byte) error {
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if len(start) == 0 {
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return nil
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}
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// Pad start to a 32-byte key (the trie's natural key length).
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var key [32]byte
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copy(key[:], start)
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// Reset state
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it.stack = it.stack[:0]
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it.current = nil
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it.lastErr = nil
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root := it.trie.root
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if root == nil {
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it.lastErr = errIteratorEnd
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return nil
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}
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if _, isEmpty := root.(Empty); isEmpty {
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it.lastErr = errIteratorEnd
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return nil
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}
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// Resolve the root if it's a HashedNode
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resolved, err := it.resolveIfHashed(root, nil, 0)
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if err != nil {
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return err
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}
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if resolved == nil {
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it.lastErr = errIteratorEnd
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return nil
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}
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if resolved != root {
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it.trie.root = resolved
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root = resolved
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}
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return it.seekDescend(root, key[:])
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}
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// seekDescend walks down from `node` following key's bit path. For each
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// InternalNode encountered, it pushes the node onto the stack with Index set
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// to the bit it descended into (0 for left, 1 for right) and recurses into
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// the chosen child. On a StemNode it positions at the appropriate value
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// offset and returns. On a dead end (Empty, nil, stem < key), it delegates
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// to seekBacktrack to find the next valid subtree.
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func (it *binaryNodeIterator) seekDescend(node BinaryNode, key []byte) error {
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for {
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switch n := node.(type) {
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case *InternalNode:
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depth := n.depth
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if depth >= 31*8 {
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return errors.New("seek: internal node too deep")
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}
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bit := key[depth/8] >> (7 - uint(depth%8)) & 1
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// Push this internal node with Index = chosen bit. The Next()
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// loop interprets Index as "the side currently being explored",
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// so this is consistent with normal iteration state.
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it.stack = append(it.stack, binaryNodeIteratorState{Node: n, Index: int(bit)})
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it.current = n
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var child BinaryNode
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if bit == 0 {
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child = n.left
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} else {
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child = n.right
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}
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if child == nil {
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return it.seekBacktrack()
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}
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if _, isEmpty := child.(Empty); isEmpty {
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return it.seekBacktrack()
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}
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// Resolve a hashed child using the current key as the path source.
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resolved, err := it.resolveIfHashed(child, key, depth+1)
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if err != nil {
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return err
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}
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if resolved == nil {
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return it.seekBacktrack()
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}
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if resolved != child {
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if bit == 0 {
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n.left = resolved
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} else {
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n.right = resolved
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}
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}
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node = resolved
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case *StemNode:
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cmp := bytes.Compare(n.Stem, key[:StemSize])
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if cmp < 0 {
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// Stem is strictly before our target. Don't push it; backtrack
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// to find the next subtree to the right.
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return it.seekBacktrack()
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}
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startOffset := 0
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if cmp == 0 {
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startOffset = int(key[StemSize])
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}
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it.stack = append(it.stack, binaryNodeIteratorState{Node: n, Index: startOffset})
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it.current = n
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return nil
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default:
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return fmt.Errorf("seek: unexpected node type %T", node)
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}
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}
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}
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// seekBacktrack walks the existing stack backward looking for the first
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// InternalNode whose right subtree hasn't been considered yet. If found, it
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// flips that node's Index to 1 and descends into the leftmost leaf of the
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// right subtree. If no such ancestor exists, it sets errIteratorEnd.
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func (it *binaryNodeIterator) seekBacktrack() error {
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for len(it.stack) > 0 {
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top := &it.stack[len(it.stack)-1]
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n, ok := top.Node.(*InternalNode)
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if !ok {
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// Not an InternalNode (e.g., a StemNode pushed elsewhere). Pop and
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// continue. seekDescend never pushes non-internal nodes before
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// returning, so this is a defensive fallback.
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it.stack = it.stack[:len(it.stack)-1]
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continue
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}
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if top.Index == 0 {
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// We were positioned in the left subtree. Try the right sibling.
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top.Index = 1
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right := n.right
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if right == nil {
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it.stack = it.stack[:len(it.stack)-1]
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continue
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}
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if _, isEmpty := right.(Empty); isEmpty {
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it.stack = it.stack[:len(it.stack)-1]
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continue
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}
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// Resolve the right child if it's hashed. Use a synthetic path
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// where the bit at this depth is 1 (we're descending right).
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resolved, err := it.resolveRightChild(n)
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if err != nil {
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return err
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}
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if resolved == nil {
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it.stack = it.stack[:len(it.stack)-1]
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continue
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}
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if resolved != right {
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n.right = resolved
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right = resolved
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}
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it.current = right
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return it.seekLeftmost(right)
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}
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// Index == 1: we were already in the right subtree. Both subtrees of
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// this internal node have been considered. Pop and try higher.
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it.stack = it.stack[:len(it.stack)-1]
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}
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it.lastErr = errIteratorEnd
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return nil
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}
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// seekLeftmost descends into the leftmost leaf of the subtree rooted at
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// `node`, pushing internal nodes onto the stack with Index = 0 (left first).
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// It positions the iterator at a StemNode with Index = 0, ready to scan
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// values from offset 0.
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func (it *binaryNodeIterator) seekLeftmost(node BinaryNode) error {
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for {
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switch n := node.(type) {
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case *InternalNode:
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it.stack = append(it.stack, binaryNodeIteratorState{Node: n, Index: 0})
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it.current = n
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child := n.left
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pickedRight := false
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if child == nil {
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child = n.right
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pickedRight = true
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}
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if child != nil {
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if _, isEmpty := child.(Empty); isEmpty {
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if !pickedRight {
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child = n.right
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pickedRight = true
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}
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if child != nil {
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if _, isEmpty2 := child.(Empty); isEmpty2 {
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child = nil
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}
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}
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}
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}
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if child == nil {
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// Both children are empty/nil — degenerate. Pop and let seek
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// backtrack handle it. (This shouldn't normally happen for a
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// well-formed trie because internal nodes always have at least
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// two non-empty children at construction time.)
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it.stack = it.stack[:len(it.stack)-1]
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return it.seekBacktrack()
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}
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if pickedRight {
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it.stack[len(it.stack)-1].Index = 1
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}
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// Resolve hashed child
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resolved, err := it.resolveIfHashed(child, nil, n.depth+1)
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if err != nil {
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return err
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}
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if resolved == nil {
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// Resolution failed; treat as empty and try the other side.
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if pickedRight {
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// Already tried right; nothing left.
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it.stack = it.stack[:len(it.stack)-1]
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return it.seekBacktrack()
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}
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// Try right
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right := n.right
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if right == nil {
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it.stack = it.stack[:len(it.stack)-1]
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return it.seekBacktrack()
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}
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if _, isEmpty := right.(Empty); isEmpty {
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it.stack = it.stack[:len(it.stack)-1]
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return it.seekBacktrack()
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}
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it.stack[len(it.stack)-1].Index = 1
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resolved, err = it.resolveIfHashed(right, nil, n.depth+1)
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if err != nil {
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return err
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}
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if resolved == nil {
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it.stack = it.stack[:len(it.stack)-1]
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return it.seekBacktrack()
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}
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n.right = resolved
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node = resolved
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continue
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}
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if resolved != child {
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if pickedRight {
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n.right = resolved
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} else {
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n.left = resolved
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}
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}
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node = resolved
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case *StemNode:
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it.stack = append(it.stack, binaryNodeIteratorState{Node: n, Index: 0})
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it.current = n
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return nil
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default:
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return fmt.Errorf("seekLeftmost: unexpected node type %T", node)
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}
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}
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}
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// resolveIfHashed checks whether the given node is a HashedNode and, if so,
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// uses the trie's nodeResolver to load and deserialize the underlying node.
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// Returns the resolved node or the original if no resolution was needed.
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// Returns (nil, nil) if the resolver returned no data (e.g., zero hash).
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//
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// keyForPath supplies the bit path used to address the node; for the root
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// this is unused (path is empty). depth is the depth of the node being
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// resolved, used for the deserialized node's internal depth field.
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func (it *binaryNodeIterator) resolveIfHashed(node BinaryNode, keyForPath []byte, depth int) (BinaryNode, error) {
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hn, ok := node.(HashedNode)
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if !ok {
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return node, nil
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}
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var path []byte
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if depth > 0 && keyForPath != nil {
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var err error
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path, err = keyToPath(depth-1, keyForPath)
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if err != nil {
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return nil, err
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}
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}
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data, err := it.trie.nodeResolver(path, common.Hash(hn))
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if err != nil {
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return nil, err
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}
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if data == nil {
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return nil, nil
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}
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resolved, err := DeserializeNodeWithHash(data, depth, common.Hash(hn))
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if err != nil {
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return nil, err
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}
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return resolved, nil
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}
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// resolveRightChild resolves the right child of an InternalNode using a
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// synthetic path that ends in bit=1. This is used by seekBacktrack when
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// flipping from left to right exploration.
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func (it *binaryNodeIterator) resolveRightChild(parent *InternalNode) (BinaryNode, error) {
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right := parent.right
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if _, ok := right.(HashedNode); !ok {
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return right, nil
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}
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// Build a 32-byte key whose bit at parent.depth is 1; rest doesn't matter
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// for the path computation.
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var key [32]byte
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key[parent.depth/8] |= 1 << (7 - uint(parent.depth%8))
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return it.resolveIfHashed(right, key[:], parent.depth+1)
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}
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// Next moves the iterator to the next node. If the parameter is false, any child
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// nodes will be skipped.
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func (it *binaryNodeIterator) Next(descend bool) bool {
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if it.lastErr == errIteratorEnd {
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it.lastErr = errIteratorEnd
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return false
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}
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if len(it.stack) == 0 {
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it.stack = append(it.stack, binaryNodeIteratorState{Node: it.trie.root})
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it.current = it.trie.root
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return true
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}
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switch node := it.current.(type) {
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case *InternalNode:
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// index: 0 = nothing visited, 1=left visited, 2=right visited
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context := &it.stack[len(it.stack)-1]
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// recurse into both children
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if context.Index == 0 {
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if _, isempty := node.left.(Empty); node.left != nil && !isempty {
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it.stack = append(it.stack, binaryNodeIteratorState{Node: node.left})
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it.current = node.left
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return it.Next(descend)
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}
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context.Index++
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}
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if context.Index == 1 {
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if _, isempty := node.right.(Empty); node.right != nil && !isempty {
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it.stack = append(it.stack, binaryNodeIteratorState{Node: node.right})
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it.current = node.right
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return it.Next(descend)
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}
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context.Index++
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}
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// Reached the end of this node, go back to the parent, if
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// this isn't root.
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if len(it.stack) == 1 {
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it.lastErr = errIteratorEnd
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return false
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}
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it.stack = it.stack[:len(it.stack)-1]
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it.current = it.stack[len(it.stack)-1].Node
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it.stack[len(it.stack)-1].Index++
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return it.Next(descend)
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case *StemNode:
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// Look for the next non-empty value
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for i := it.stack[len(it.stack)-1].Index; i < 256; i++ {
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if node.Values[i] != nil {
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it.stack[len(it.stack)-1].Index = i + 1
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return true
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}
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}
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// go back to parent to get the next leaf
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// Check if we're at the root before popping
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if len(it.stack) == 1 {
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it.lastErr = errIteratorEnd
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return false
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}
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it.stack = it.stack[:len(it.stack)-1]
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it.current = it.stack[len(it.stack)-1].Node
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it.stack[len(it.stack)-1].Index++
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return it.Next(descend)
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case HashedNode:
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// resolve the node
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resolverPath := it.Path()
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data, err := it.trie.nodeResolver(resolverPath, common.Hash(node))
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if err != nil {
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panic(err)
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}
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if data == nil {
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// Empty/nil node — treat as Empty, backtrack
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it.current = Empty{}
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it.stack[len(it.stack)-1].Node = it.current
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return it.Next(descend)
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}
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it.current, err = DeserializeNodeWithHash(data, len(it.stack)-1, common.Hash(node))
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if err != nil {
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panic(err)
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}
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// update the stack and parent with the resolved node
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it.stack[len(it.stack)-1].Node = it.current
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if len(it.stack) >= 2 {
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parent := &it.stack[len(it.stack)-2]
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if parent.Index == 0 {
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parent.Node.(*InternalNode).left = it.current
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} else {
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parent.Node.(*InternalNode).right = it.current
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}
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}
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return it.Next(descend)
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case Empty:
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// Empty node - go back to parent and continue
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if len(it.stack) <= 1 {
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it.lastErr = errIteratorEnd
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return false
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}
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it.stack = it.stack[:len(it.stack)-1]
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it.current = it.stack[len(it.stack)-1].Node
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it.stack[len(it.stack)-1].Index++
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return it.Next(descend)
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default:
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panic("invalid node type")
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}
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}
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// Error returns the error status of the iterator.
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func (it *binaryNodeIterator) Error() error {
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if it.lastErr == errIteratorEnd {
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return nil
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}
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return it.lastErr
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}
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// Hash returns the hash of the current node.
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func (it *binaryNodeIterator) Hash() common.Hash {
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return it.current.Hash()
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}
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// Parent returns the hash of the parent of the current node. The hash may be the one
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// grandparent if the immediate parent is an internal node with no hash.
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func (it *binaryNodeIterator) Parent() common.Hash {
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return it.stack[len(it.stack)-1].Node.Hash()
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}
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// Path returns the hex-encoded path to the current node.
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// Callers must not retain references to the return value after calling Next.
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// For leaf nodes, the last element of the path is the 'terminator symbol' 0x10.
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|
func (it *binaryNodeIterator) Path() []byte {
|
|
if it.Leaf() {
|
|
return it.LeafKey()
|
|
}
|
|
var path []byte
|
|
for i, state := range it.stack {
|
|
// skip the last byte
|
|
if i >= len(it.stack)-1 {
|
|
break
|
|
}
|
|
path = append(path, byte(state.Index))
|
|
}
|
|
return path
|
|
}
|
|
|
|
// NodeBlob returns the serialized bytes of the current node.
|
|
func (it *binaryNodeIterator) NodeBlob() []byte {
|
|
return SerializeNode(it.current)
|
|
}
|
|
|
|
// Leaf returns true iff the current node is a leaf node.
|
|
// In a Binary Trie, a StemNode contains up to 256 leaf values.
|
|
// The iterator is only considered to be "at a leaf" when it's positioned
|
|
// at a specific non-nil value within the StemNode, not just at the StemNode itself.
|
|
func (it *binaryNodeIterator) Leaf() bool {
|
|
sn, ok := it.current.(*StemNode)
|
|
if !ok {
|
|
return false
|
|
}
|
|
|
|
// Check if we have a valid stack position
|
|
if len(it.stack) == 0 {
|
|
return false
|
|
}
|
|
|
|
// The Index in the stack state points to the NEXT position after the current value.
|
|
// So if Index is 0, we haven't started iterating through the values yet.
|
|
// If Index is 5, we're currently at value[4] (the 5th value, 0-indexed).
|
|
idx := it.stack[len(it.stack)-1].Index
|
|
if idx == 0 || idx > 256 {
|
|
return false
|
|
}
|
|
|
|
// Check if there's actually a value at the current position
|
|
currentValueIndex := idx - 1
|
|
return sn.Values[currentValueIndex] != nil
|
|
}
|
|
|
|
// LeafKey returns the key of the leaf. The method panics if the iterator is not
|
|
// positioned at a leaf. Callers must not retain references to the value after
|
|
// calling Next.
|
|
func (it *binaryNodeIterator) LeafKey() []byte {
|
|
leaf, ok := it.current.(*StemNode)
|
|
if !ok {
|
|
panic("Leaf() called on an binary node iterator not at a leaf location")
|
|
}
|
|
return leaf.Key(it.stack[len(it.stack)-1].Index - 1)
|
|
}
|
|
|
|
// LeafBlob returns the content of the leaf. The method panics if the iterator
|
|
// is not positioned at a leaf. Callers must not retain references to the value
|
|
// after calling Next.
|
|
func (it *binaryNodeIterator) LeafBlob() []byte {
|
|
leaf, ok := it.current.(*StemNode)
|
|
if !ok {
|
|
panic("LeafBlob() called on an binary node iterator not at a leaf location")
|
|
}
|
|
return leaf.Values[it.stack[len(it.stack)-1].Index-1]
|
|
}
|
|
|
|
// LeafProof returns the Merkle proof of the leaf. The method panics if the
|
|
// iterator is not positioned at a leaf. Callers must not retain references
|
|
// to the value after calling Next.
|
|
func (it *binaryNodeIterator) LeafProof() [][]byte {
|
|
sn, ok := it.current.(*StemNode)
|
|
if !ok {
|
|
panic("LeafProof() called on an binary node iterator not at a leaf location")
|
|
}
|
|
|
|
proof := make([][]byte, 0, len(it.stack)+StemNodeWidth)
|
|
|
|
// Build proof by walking up the stack and collecting sibling hashes
|
|
for i := range it.stack[:len(it.stack)-2] {
|
|
state := it.stack[i]
|
|
internalNode := state.Node.(*InternalNode) // should panic if the node isn't an InternalNode
|
|
|
|
// Add the sibling hash to the proof
|
|
if state.Index == 0 {
|
|
// We came from left, so include right sibling
|
|
proof = append(proof, internalNode.right.Hash().Bytes())
|
|
} else {
|
|
// We came from right, so include left sibling
|
|
proof = append(proof, internalNode.left.Hash().Bytes())
|
|
}
|
|
}
|
|
|
|
// Add the stem and siblings
|
|
proof = append(proof, sn.Stem)
|
|
for _, v := range sn.Values {
|
|
proof = append(proof, v)
|
|
}
|
|
|
|
return proof
|
|
}
|
|
|
|
// AddResolver sets an intermediate database to use for looking up trie nodes
|
|
// before reaching into the real persistent layer.
|
|
//
|
|
// This is not required for normal operation, rather is an optimization for
|
|
// cases where trie nodes can be recovered from some external mechanism without
|
|
// reading from disk. In those cases, this resolver allows short circuiting
|
|
// accesses and returning them from memory.
|
|
//
|
|
// Before adding a similar mechanism to any other place in Geth, consider
|
|
// making trie.Database an interface and wrapping at that level. It's a huge
|
|
// refactor, but it could be worth it if another occurrence arises.
|
|
func (it *binaryNodeIterator) AddResolver(trie.NodeResolver) {
|
|
// Not implemented, but should not panic
|
|
}
|