mirror of
https://github.com/ethereum/go-ethereum.git
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191 lines
5.4 KiB
Go
191 lines
5.4 KiB
Go
// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package flowcontrol implements a client side flow control mechanism
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package les
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import (
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"sync"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/common/prque"
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)
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// servingQueue runs serving tasks in a limited number of threads and puts the
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// waiting tasks in a priority queue
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type servingQueue struct {
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lock sync.Mutex
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threadCount int // number of currently running threads
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stopCount int // number of threads to be stopped after they finish their current task
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queue *prque.Prque // priority queue for waiting or suspended tasks
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best *servingTask // either best == nil (queue empty) or waitingForTask is empty
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waiting []chan *servingTask // threads waiting for a task
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suspendBias int64 // priority bias against suspending an already running task
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}
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// servingTask represents a request serving task. Tasks can be implemented to
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// run in multiple steps, allowing the serving queue to suspend execution between
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// steps if higher priority tasks are entered. The creator of the task should
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// set the following fields:
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//
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// - priority: greater value means higher priority; values can wrap around the int64 range
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// - run: execute a single step; return true if finished
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// - after: executed after run finishes or returns an error, receives the total serving time
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type servingTask struct {
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servingTime uint64
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done bool
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err error
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priority int64
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run func() (finished bool, err error)
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send func(servingTime uint64)
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fail func(err error)
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}
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// newServingQueue returns a new servingQueue
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func newServingQueue(_suspendBias int64) *servingQueue {
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return &servingQueue{
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queue: prque.New(nil),
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suspendBias: _suspendBias,
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}
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}
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// addTask adds a new task, either starting it immediately or queueing it
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func (sq *servingQueue) addTask(task *servingTask) {
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sq.lock.Lock()
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defer sq.lock.Unlock()
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if l := len(sq.waiting); l != 0 {
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l--
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sq.waiting[l] <- task
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sq.waiting = sq.waiting[:l]
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return
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}
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if sq.best == nil {
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sq.best = task
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return
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}
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if task.priority < sq.best.priority {
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sq.queue.Push(sq.best, sq.best.priority)
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sq.best = task
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return
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}
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sq.queue.Push(task, task.priority)
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}
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// getNewTask selects a new task to be processed. If blocking == true then it waits
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// until a runnable task arrives or returns nil if the thread should be stopped.
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// if currentTask != nil then it returns immediately and only returns a new task
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// if the current one should be suspended.
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// Note: either blocking should be false or currentTask should be nil.
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func (sq *servingQueue) getNewTask(currentTask *servingTask, blocking bool) *servingTask {
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sq.lock.Lock()
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if sq.stopCount != 0 {
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}
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if sq.stopCount == 0 {
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if sq.best != nil && (currentTask == nil || sq.best.priority <= currentTask.priority-sq.suspendBias) {
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best := sq.best
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if sq.queue.Size() == 0 {
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sq.best = nil
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} else {
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sq.best, _ = sq.queue.PopItem().(*servingTask)
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}
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sq.lock.Unlock()
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return best
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}
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if blocking {
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ch := make(chan *servingTask)
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sq.waiting = append(sq.waiting, ch)
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sq.lock.Unlock()
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return <-ch
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}
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} else {
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sq.stopCount--
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sq.threadCount--
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}
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sq.lock.Unlock()
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return nil
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}
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// setThreads sets the processing thread count, suspending tasks as soon as
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// possible if necessary.
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func (sq *servingQueue) setThreads(threadCount int) {
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sq.lock.Lock()
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defer sq.lock.Unlock()
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diff := threadCount - sq.threadCount + sq.stopCount
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if diff > 0 {
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// start more threads
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if sq.stopCount >= diff {
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sq.stopCount -= diff
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} else {
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diff -= sq.stopCount
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sq.stopCount = 0
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sq.threadCount += diff
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for ; diff > 0; diff-- {
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go sq.servingThread()
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}
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}
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}
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if diff < 0 {
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// stop some threads
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lw := len(sq.waiting)
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sq.stopCount -= diff
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for diff < 0 && lw > 0 {
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diff++
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lw--
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sq.waiting[lw] <- nil
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sq.stopCount--
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sq.threadCount--
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}
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sq.waiting = sq.waiting[:lw]
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}
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}
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// stop stops task processing as soon as possible
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func (sq *servingQueue) stop() {
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sq.setThreads(0)
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}
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// servingThread implements a single serving thread
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func (sq *servingQueue) servingThread() {
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for {
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task := sq.getNewTask(nil, true)
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if task == nil {
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return
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}
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task.servingTime -= uint64(mclock.Now())
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for {
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task.done, task.err = task.run()
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if task.done || task.err != nil {
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task.servingTime += uint64(mclock.Now())
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if task.err == nil {
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task.send(task.servingTime)
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} else {
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task.fail(task.err)
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}
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break
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}
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if newTask := sq.getNewTask(task, false); newTask != nil {
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now := uint64(mclock.Now())
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task.servingTime += now
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sq.addTask(task)
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task = newTask
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task.servingTime -= now
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}
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}
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}
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}
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