mirror of
https://github.com/ethereum/go-ethereum.git
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170 lines
3.8 KiB
Go
170 lines
3.8 KiB
Go
// Copyright 2023 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package request
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import (
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"math/rand"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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)
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type Server struct {
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RequestServer
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scheduler *Scheduler
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headLock sync.RWMutex
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latestHeadSlot uint64
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latestHeadHash common.Hash
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unregistered bool // accessed under HeadTracker.prefetchLock
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lock sync.Mutex
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sent map[uint64]chan struct{} // closed when returned; nil when timed out
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timeoutCount int
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delayed bool
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delayChecked bool
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needTrigger bool
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lastReqId uint64
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stopCh chan struct{}
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}
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func (s *Scheduler) newServer(server RequestServer) *Server {
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return &Server{
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RequestServer: server,
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scheduler: s,
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sent: make(map[uint64]chan struct{}),
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stopCh: make(chan struct{}),
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}
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}
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func (s *Server) setHead(slot uint64, blockRoot common.Hash) {
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s.headLock.Lock()
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defer s.headLock.Unlock()
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s.latestHeadSlot, s.latestHeadHash = slot, blockRoot
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}
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func (s *Server) trigger() {
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s.scheduler.triggerServer(s)
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}
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func (s *Server) LatestHead() (uint64, common.Hash) {
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s.headLock.RLock()
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defer s.headLock.RUnlock()
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return s.latestHeadSlot, s.latestHeadHash
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}
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// guarantees a server trigger later if the result is false
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func (s *Server) CanRequestNow() (bool, uint64) {
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s.lock.Lock()
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defer s.lock.Unlock()
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if s.isDelayed() || s.timeoutCount != 0 {
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s.needTrigger = true
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return false, 0
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}
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return true, uint64(rand.Uint32() + 1) //TODO use priority based on in-flight requests
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}
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func (s *Server) sendRequest(timeoutTrigger *ModuleTrigger) uint64 {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.lastReqId++
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reqId := s.lastReqId
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returnCh := make(chan struct{})
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s.sent[reqId] = returnCh
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s.delayChecked = false
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go func() {
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timer := time.NewTimer(softRequestTimeout)
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select {
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case <-timer.C:
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s.lock.Lock()
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if _, ok := s.sent[reqId]; ok {
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s.sent[reqId] = nil
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s.timeoutCount++
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}
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s.lock.Unlock()
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if timeoutTrigger != nil {
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timeoutTrigger.Trigger()
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}
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case <-returnCh:
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timer.Stop()
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case <-s.stopCh:
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timer.Stop()
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}
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}()
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return reqId
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}
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func (s *Server) hasTimedOut(reqId uint64) bool {
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s.lock.Lock()
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defer s.lock.Unlock()
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ch, ok := s.sent[reqId]
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return ok && ch == nil
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}
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func (s *Server) returned(reqId uint64) {
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s.lock.Lock()
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defer s.lock.Unlock()
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if ch, ok := s.sent[reqId]; ok {
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if ch != nil {
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close(ch)
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} else {
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s.timeoutCount--
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if s.needTrigger && s.timeoutCount == 0 && !s.isDelayed() {
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s.needTrigger = false
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s.scheduler.triggerServer(s)
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}
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}
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delete(s.sent, reqId)
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}
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}
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func (s *Server) stop() {
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close(s.stopCh)
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}
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func (s *Server) isDelayed() bool {
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if s.delayChecked {
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return s.delayed
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}
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s.delayChecked = true
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delay := s.RequestServer.Delay()
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if s.delayed = delay > 0; s.delayed {
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go func() {
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timer := time.NewTimer(delay)
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select {
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case <-timer.C:
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s.lock.Lock()
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s.delayed = false
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if s.needTrigger && s.timeoutCount == 0 {
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s.needTrigger = false
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s.scheduler.triggerServer(s)
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}
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s.lock.Unlock()
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case <-s.stopCh:
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timer.Stop()
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}
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}()
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}
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return s.delayed
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}
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