mirror of
https://github.com/ethereum/go-ethereum.git
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301 lines
9.6 KiB
Go
301 lines
9.6 KiB
Go
// Copyright 2023 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package request
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import (
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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)
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const softRequestTimeout = time.Second
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// Module represents an update mechanism which is typically responsible for a
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// passive data structure or a certain aspect of it. When registered to a Scheduler,
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// it can be triggered either by server events, other modules or itself.
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type Module interface {
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// SetupModuleTriggers allows modules to set up module triggers while getting
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// registered to a Scheduler. Module trigger signals are typically emitted
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// when the sender has changed the data structure it's responsible for in a
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// way that might allow subscriber modules to start new requests or do more
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// data processing.
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SetupModuleTriggers(trigger func(id string, subscribe bool) *ModuleTrigger)
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// Process is a non-blocking function that is called whenever the module is
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// triggered. It can start network requests through the received Environment
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// and/or do other data processing tasks. If triggers are set up correctly,
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// Process is eventually called whenever it might have something new to do
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// either because the data structures have been changed or because new servers
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// became available or new requests became available at existing ones.
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//
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// Note: Process functions of different modules are never called concurrently;
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// they are called by Scheduler in the same order of priority as they were
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// registered in.
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Process(env *Environment)
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}
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// ModuleTrigger allows modules to trigger themselves or each other when changes
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// in their underlying data structures could have made further operations possible.
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type ModuleTrigger struct {
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s *Scheduler
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triggers map[Module]struct{}
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}
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// Trigger ensures that subscribed modules will be processed in the next processing
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// round which is started either immediately or after the current round has been finished.
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func (t *ModuleTrigger) Trigger() {
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if t.triggers == nil {
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return
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}
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t.s.triggerLock.Lock()
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defer t.s.triggerLock.Unlock()
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for m := range t.triggers {
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t.s.triggerModule(m)
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}
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}
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// Scheduler is a modular network data retrieval framework that coordinates multiple
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// servers and retrieval mechanisms (modules). It implements a trigger mechanism
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// that calls the Process function of registered modules whenever either the state
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// of existing data structures or connected servers could allow new operations.
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type Scheduler struct {
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headTracker *HeadTracker
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lock sync.Mutex
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clock mclock.Clock
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modules []Module // first has highest priority
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servers []*Server
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triggers map[string]*ModuleTrigger
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triggeredBy map[Module][]*ModuleTrigger
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stopCh chan chan struct{}
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triggerCh chan struct{} // restarts waiting sync loop
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testWaitCh chan struct{} // accepts sends when sync loop is waiting
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testTimerCh chan bool // sends true when simulated timer is processed; false when stopped
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triggerLock sync.Mutex
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waiting, triggered bool
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trModules map[Module]struct{}
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trServers map[*Server]struct{}
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}
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// NewScheduler creates a new Scheduler.
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func NewScheduler(headTracker *HeadTracker, clock mclock.Clock) *Scheduler {
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s := &Scheduler{
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headTracker: headTracker,
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clock: clock,
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stopCh: make(chan chan struct{}),
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// Note: triggerCh and testWaitCh should not have capacity in order to ensure
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// that after a trigger happens testWaitCh will block until the resulting
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// processing round has been finished
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triggerCh: make(chan struct{}),
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testWaitCh: make(chan struct{}),
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triggers: make(map[string]*ModuleTrigger),
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triggeredBy: make(map[Module][]*ModuleTrigger),
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}
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headTracker.setupModuleTriggers(s.GetModuleTrigger)
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return s
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}
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// RegisterModule registers a module. Should be called before starting the scheduler.
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// In each processing round the order of module processing depends on the order of
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// registration.
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func (s *Scheduler) RegisterModule(m Module) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.modules = append(s.modules, m)
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m.SetupModuleTriggers(func(id string, subscribe bool) *ModuleTrigger {
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t := s.getModuleTrigger(id)
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if subscribe {
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s.triggeredBy[m] = append(s.triggeredBy[m], t)
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t.triggers[m] = struct{}{}
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}
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return t
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})
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}
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// GetModuleTrigger returns the ModuleTrigger with the given id or creates a new one.
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func (s *Scheduler) GetModuleTrigger(id string) *ModuleTrigger {
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s.lock.Lock()
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defer s.lock.Unlock()
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return s.getModuleTrigger(id)
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}
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// getModuleTrigger returns the ModuleTrigger with the given id or creates a new one.
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func (s *Scheduler) getModuleTrigger(id string) *ModuleTrigger {
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t, ok := s.triggers[id]
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if !ok {
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t = &ModuleTrigger{
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s: s,
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triggers: make(map[Module]struct{}),
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}
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s.triggers[id] = t
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}
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return t
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}
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// RegisterServer registers a new server.
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func (s *Scheduler) RegisterServer(requestServer RequestServer) {
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s.lock.Lock()
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defer s.lock.Unlock()
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server := s.newServer(requestServer)
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s.servers = append(s.servers, server)
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s.headTracker.registerServer(server)
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s.triggerServer(server)
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}
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// UnregisterServer removes a registered server.
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func (s *Scheduler) UnregisterServer(RequestServer RequestServer) {
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s.lock.Lock()
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defer s.lock.Unlock()
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for i, server := range s.servers {
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if server.RequestServer == RequestServer {
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s.servers[i] = s.servers[len(s.servers)-1]
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s.servers = s.servers[:len(s.servers)-1]
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server.stop()
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s.headTracker.unregisterServer(server)
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return
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}
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}
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}
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// Start starts the scheduler. It should be called after registering all modules
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// and before registering any servers.
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func (s *Scheduler) Start() {
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go s.syncLoop()
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}
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// Stop stops the scheduler.
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func (s *Scheduler) Stop() {
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s.lock.Lock()
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for _, server := range s.servers {
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server.stop()
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}
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s.servers = nil
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s.lock.Unlock()
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stop := make(chan struct{})
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s.stopCh <- stop
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<-stop
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}
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// syncLoop calls all processable modules in the order of their registration.
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// A round of processing starts whenever there is at least one processable module.
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// Triggers triggered during a processing round do not affect the current round
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// but ensure that there is going to be a next round.
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func (s *Scheduler) syncLoop() {
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s.lock.Lock()
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s.triggerLock.Lock()
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for {
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trModules, trServers := s.trModules, s.trServers
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s.trModules, s.trServers = nil, nil
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if trModules != nil || trServers != nil {
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s.triggerLock.Unlock()
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s.processModules(trModules, trServers)
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s.triggerLock.Lock()
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} else {
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s.waiting = true
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s.triggerLock.Unlock()
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s.lock.Unlock()
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loop:
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for {
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select {
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case stop := <-s.stopCh:
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close(stop)
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return
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case <-s.triggerCh:
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break loop
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case <-s.testWaitCh:
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}
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}
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s.lock.Lock()
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s.triggerLock.Lock()
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s.triggered = false
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s.waiting = false
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}
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}
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}
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// processModules runs an entire processing round, calling processable modules
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// with the appropriate Environment.
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func (s *Scheduler) processModules(trModules map[Module]struct{}, trServers map[*Server]struct{}) {
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mtEnv := Environment{ // enables all servers for triggered modules
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HeadTracker: s.headTracker,
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scheduler: s,
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allServers: s.servers,
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canRequestNow: make(map[*Server]struct{}),
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}
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stEnv := Environment{ // enables triggered servers only for other modules
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HeadTracker: s.headTracker,
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scheduler: s,
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allServers: s.servers,
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canRequestNow: make(map[*Server]struct{}),
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}
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for _, server := range s.servers {
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if canRequest, _ := server.canRequestNow(); !canRequest {
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continue
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}
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mtEnv.canRequestNow[server] = struct{}{}
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if _, ok := trServers[server]; ok {
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stEnv.canRequestNow[server] = struct{}{}
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}
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}
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for _, module := range s.modules {
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if _, ok := trModules[module]; ok {
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module.Process(&mtEnv)
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} else if len(stEnv.canRequestNow) > 0 {
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module.Process(&stEnv)
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}
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}
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}
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// triggerServer ensures that a next processing round is initiated as soon as
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// possible and every module will be called with the given server enabled in its
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// Environment. Should be called when the given server has (again) become available
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// for requests or when its range of servable requests has been expanded (typically
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// when it announces a new head).
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func (s *Scheduler) triggerServer(server *Server) {
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s.triggerLock.Lock()
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if s.trServers == nil {
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s.trServers = make(map[*Server]struct{})
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}
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s.trServers[server] = struct{}{}
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if s.waiting && !s.triggered {
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s.triggerCh <- struct{}{}
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s.triggered = true
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}
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s.triggerLock.Unlock()
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}
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// triggerModule ensures that a next processing round is initiated as soon as possible
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// and the given module will be called with all servers enabled in its Environment.
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// Called by ModuleTrigger.Trigger when the range of possible requests or processable
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// data might have been expanded.
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func (s *Scheduler) triggerModule(module Module) {
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if s.trModules == nil {
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s.trModules = make(map[Module]struct{})
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}
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s.trModules[module] = struct{}{}
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if s.waiting && !s.triggered {
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s.triggerCh <- struct{}{}
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s.triggered = true
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}
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}
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