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https://github.com/ethereum/go-ethereum.git
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290 lines
9.1 KiB
Go
290 lines
9.1 KiB
Go
// Copyright 2023 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package request
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import (
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"sync"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/log"
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)
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// Module represents a mechanism which is typically responsible for downloading
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// and updating a passive data structure.
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// Modules can start network requests through Tracker and receive request events
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// related to the sent requests that can signal a response, a failure or a timeout.
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// They also receive server-related events. Note that they do not directly interact
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// with servers but may keep track of certain parameters of registered servers,
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// based on the received server events. These server parameters may affect the
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// possible range of requests to be sent to a given server.
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// Modules are called by Scheduler whenever a global trigger is fired. All events
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// fire the trigger. Modules themselves can also self-trigger, ensuring an
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// immediate next processing round after the target data structure has been
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// changed in a way that could make further actions possible either by the same
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// or another Module.
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type Module interface {
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// Process is a non-blocking function that is called on each Module whenever
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// a processing round is triggered. It can start new requests through the
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// received Tracker, process events and/or do other data processing tasks.
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// Note that request events are only passed to the module that made the given
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// request while server events are passed to every module. Process can also
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// trigger a next processing round by returning true.
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//
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// Note: Process functions of different modules are never called concurrently;
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// they are called by Scheduler in the same order of priority as they were
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// registered in.
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Process(Tracker, []Event) bool
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}
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// Scheduler is a modular network data retrieval framework that coordinates multiple
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// servers and retrieval mechanisms (modules). It implements a trigger mechanism
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// that calls the Process function of registered modules whenever either the state
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// of existing data structures or events coming from registered servers could
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// allow new operations.
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type Scheduler struct {
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lock sync.Mutex
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clock mclock.Clock
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modules []Module // first has highest priority
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names map[Module]string
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trackers map[Module]*tracker
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servers map[server]struct{}
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pending map[ServerAndID]pendingRequest
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serverEvents []Event
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stopCh chan chan struct{}
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triggerCh chan struct{} // restarts waiting sync loop
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// testWaitCh chan struct{} // accepts sends when sync loop is waiting
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// testTimerResults []bool // true is appended when simulated timer is processed; false when stopped
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}
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// pendingRequest keeps track of sent and not yet finalized requests and their
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// sender modules.
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type pendingRequest struct {
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request Request
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module Module
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}
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// NewScheduler creates a new Scheduler.
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func NewScheduler(clock mclock.Clock) *Scheduler {
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s := &Scheduler{
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clock: clock,
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servers: make(map[server]struct{}),
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names: make(map[Module]string),
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trackers: make(map[Module]*tracker),
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pending: make(map[ServerAndID]pendingRequest),
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stopCh: make(chan chan struct{}),
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// Note: testWaitCh should not have capacity in order to ensure
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// that after a trigger happens testWaitCh will block until the resulting
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// processing round has been finished
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triggerCh: make(chan struct{}, 1),
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//testWaitCh: make(chan struct{}),
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}
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return s
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}
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// RegisterModule registers a module. Should be called before starting the scheduler.
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// In each processing round the order of module processing depends on the order of
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// registration.
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func (s *Scheduler) RegisterModule(m Module, name string) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.modules = append(s.modules, m)
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s.trackers[m] = &tracker{
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scheduler: s,
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module: m,
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}
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s.names[m] = name
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}
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// RegisterServer registers a new server.
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func (s *Scheduler) RegisterServer(rs requestServer) {
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s.lock.Lock()
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defer s.lock.Unlock()
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server := newServer(rs, s.clock)
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s.handleEvent(Event{Type: EvRegistered, Server: server})
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server.subscribe(func(event Event) {
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s.lock.Lock()
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if _, ok := s.servers[server]; ok {
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event.Server = server
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s.handleEvent(event)
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} else {
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log.Error("Event received from unsubscribed server")
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}
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s.lock.Unlock()
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})
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s.servers[server] = struct{}{}
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}
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// UnregisterServer removes a registered server.
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func (s *Scheduler) UnregisterServer(rs requestServer) {
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s.lock.Lock()
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defer s.lock.Unlock()
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for server := range s.servers {
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if sl, ok := server.(*serverWithLimits); ok && sl.parent == rs {
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server.unsubscribe()
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delete(s.servers, server)
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s.handleEvent(Event{Type: EvUnregistered, Server: server})
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return
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}
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}
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}
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// Start starts the scheduler. It should be called after registering all modules
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// and before registering any servers.
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func (s *Scheduler) Start() {
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go s.syncLoop()
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}
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// Stop stops the scheduler.
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func (s *Scheduler) Stop() {
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s.lock.Lock()
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for server, _ := range s.servers {
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server.unsubscribe()
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}
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s.servers = nil
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s.lock.Unlock()
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stop := make(chan struct{})
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s.stopCh <- stop
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<-stop
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}
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// syncLoop calls all modules in the order of their registration.
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// A round of processing starts whenever the global trigger is fired. Triggers
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// fired during a processing round ensure that there is going to be a next round.
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func (s *Scheduler) syncLoop() {
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for {
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s.processModules()
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loop:
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for {
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select {
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case stop := <-s.stopCh:
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close(stop)
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return
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case <-s.triggerCh:
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break loop
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//case <-s.testWaitCh:
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}
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}
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}
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}
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// processModules runs an entire processing round, calling the Process functions
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// of all modules, passing all relevant events.
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func (s *Scheduler) processModules() {
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s.lock.Lock()
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servers := make(serverSet)
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for server, _ := range s.servers {
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if ok, _ := server.canRequestNow(); ok {
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servers[server] = struct{}{}
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}
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}
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serverEvents := s.serverEvents
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s.serverEvents = nil
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s.lock.Unlock()
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eventTypes := make([]string, len(serverEvents))
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for i, ev := range serverEvents {
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eventTypes[i] = ev.Type.Name
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}
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log.Debug("Processing modules", "servers", len(servers), "server events", eventTypes)
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for _, module := range s.modules {
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s.lock.Lock()
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tracker := s.trackers[module]
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tracker.servers = servers
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requestEvents := tracker.requestEvents
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tracker.requestEvents = nil
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s.lock.Unlock()
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var respCount, failCount, timeoutCount int
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for _, ev := range requestEvents {
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switch ev.Type {
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case EvResponse:
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respCount++
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case EvFail:
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failCount++
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case EvTimeout:
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timeoutCount++
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}
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}
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log.Debug("Processing module", "name", s.names[module], "responses", respCount, "fails", failCount, "timeouts", timeoutCount)
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if module.Process(tracker, append(serverEvents, requestEvents...)) {
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s.Trigger()
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}
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}
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}
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// Trigger starts a new processing round. If fired during processing, it ensures
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// another full round of processing all modules.
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func (s *Scheduler) Trigger() {
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select {
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case s.triggerCh <- struct{}{}:
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default:
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}
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}
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// addRequestEvent adds a request event to the sender module's tracker, ensuring
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// that the module receives it in the next processing round.
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func (s *Scheduler) addRequestEvent(event Event) {
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sid, _, _ := event.RequestInfo()
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if pr, ok := s.pending[sid]; ok {
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tracker := s.trackers[pr.module]
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tracker.requestEvents = append(tracker.requestEvents, event)
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if event.Type != EvTimeout {
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delete(s.pending, sid)
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}
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}
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}
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// addServerEvent adds a server event to the global server event list, ensuring
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// that all modules receive it in the next processing round.
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func (s *Scheduler) addServerEvent(event Event) {
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s.serverEvents = append(s.serverEvents, event)
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}
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// handleEvent processes an Event and adds it either as a request event or a
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// server event, depending on its type. In case of an EvUnregistered server event
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// it also closes all pending requests to the given server by emitting a failed
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// request event (EvFail), ensuring that all requests get finalized and thereby
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// allowing the module logic to be safe and simple.
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func (s *Scheduler) handleEvent(event Event) {
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s.Trigger()
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if event.IsRequestEvent() {
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s.addRequestEvent(event)
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return
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}
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if event.Type == EvUnregistered {
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for id, pending := range s.pending {
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if id.Server != event.Server {
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continue
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}
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s.addRequestEvent(Event{
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Type: EvFail,
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Server: event.Server,
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Data: RequestResponse{
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ID: id.ID,
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Request: pending.request,
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},
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})
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}
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}
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s.addServerEvent(event)
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}
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