mirror of
https://github.com/ethereum/go-ethereum.git
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No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots.
160 lines
4.4 KiB
Go
160 lines
4.4 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulations
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import (
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"context"
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"fmt"
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"testing"
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"time"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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// TestNetworkSimulation creates a multi-node simulation network with each node
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// connected in a ring topology, checks that all nodes successfully handshake
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// with each other and that a snapshot fully represents the desired topology
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func TestNetworkSimulation(t *testing.T) {
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// create simulation network with 20 testService nodes
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adapter := adapters.NewSimAdapter(adapters.Services{
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"test": newTestService,
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})
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network := NewNetwork(adapter, &NetworkConfig{
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DefaultService: "test",
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})
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defer network.Shutdown()
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nodeCount := 20
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ids := make([]enode.ID, nodeCount)
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for i := 0; i < nodeCount; i++ {
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conf := adapters.RandomNodeConfig()
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node, err := network.NewNodeWithConfig(conf)
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if err != nil {
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t.Fatalf("error creating node: %s", err)
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}
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if err := network.Start(node.ID()); err != nil {
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t.Fatalf("error starting node: %s", err)
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}
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ids[i] = node.ID()
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}
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// perform a check which connects the nodes in a ring (so each node is
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// connected to exactly two peers) and then checks that all nodes
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// performed two handshakes by checking their peerCount
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action := func(_ context.Context) error {
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for i, id := range ids {
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peerID := ids[(i+1)%len(ids)]
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if err := network.Connect(id, peerID); err != nil {
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return err
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}
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}
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return nil
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}
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check := func(ctx context.Context, id enode.ID) (bool, error) {
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// check we haven't run out of time
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select {
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case <-ctx.Done():
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return false, ctx.Err()
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default:
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}
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// get the node
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node := network.GetNode(id)
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if node == nil {
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return false, fmt.Errorf("unknown node: %s", id)
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}
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// check it has exactly two peers
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client, err := node.Client()
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if err != nil {
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return false, err
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}
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var peerCount int64
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if err := client.CallContext(ctx, &peerCount, "test_peerCount"); err != nil {
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return false, err
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}
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switch {
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case peerCount < 2:
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return false, nil
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case peerCount == 2:
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return true, nil
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default:
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return false, fmt.Errorf("unexpected peerCount: %d", peerCount)
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}
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}
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timeout := 30 * time.Second
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ctx, cancel := context.WithTimeout(context.Background(), timeout)
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defer cancel()
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// trigger a check every 100ms
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trigger := make(chan enode.ID)
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go triggerChecks(ctx, ids, trigger, 100*time.Millisecond)
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result := NewSimulation(network).Run(ctx, &Step{
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Action: action,
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Trigger: trigger,
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Expect: &Expectation{
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Nodes: ids,
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Check: check,
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},
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})
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if result.Error != nil {
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t.Fatalf("simulation failed: %s", result.Error)
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}
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// take a network snapshot and check it contains the correct topology
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snap, err := network.Snapshot()
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if err != nil {
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t.Fatal(err)
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}
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if len(snap.Nodes) != nodeCount {
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t.Fatalf("expected snapshot to contain %d nodes, got %d", nodeCount, len(snap.Nodes))
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}
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if len(snap.Conns) != nodeCount {
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t.Fatalf("expected snapshot to contain %d connections, got %d", nodeCount, len(snap.Conns))
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}
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for i, id := range ids {
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conn := snap.Conns[i]
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if conn.One != id {
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t.Fatalf("expected conn[%d].One to be %s, got %s", i, id, conn.One)
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}
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peerID := ids[(i+1)%len(ids)]
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if conn.Other != peerID {
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t.Fatalf("expected conn[%d].Other to be %s, got %s", i, peerID, conn.Other)
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}
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}
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}
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func triggerChecks(ctx context.Context, ids []enode.ID, trigger chan enode.ID, interval time.Duration) {
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tick := time.NewTicker(interval)
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defer tick.Stop()
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for {
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select {
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case <-tick.C:
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for _, id := range ids {
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select {
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case trigger <- id:
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case <-ctx.Done():
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return
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}
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}
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case <-ctx.Done():
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return
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}
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}
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}
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