mirror of
https://github.com/ethereum/go-ethereum.git
synced 2026-08-20 10:52:25 +00:00
188 lines
5.2 KiB
Go
188 lines
5.2 KiB
Go
// Copyright 2014 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package vm
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const (
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set2BitsMask = uint16(0b11)
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set3BitsMask = uint16(0b111)
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set4BitsMask = uint16(0b1111)
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set5BitsMask = uint16(0b1_1111)
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set6BitsMask = uint16(0b11_1111)
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set7BitsMask = uint16(0b111_1111)
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)
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// bitvec is a bit vector which maps bytes in a program.
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// An unset bit means the byte is an opcode, a set bit means
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// it's data (i.e. argument of PUSHxx).
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type bitvec []byte
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func (bits bitvec) set1(pos uint64) {
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bits[pos/8] |= 1 << (pos % 8)
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}
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func (bits bitvec) setN(flag uint16, pos uint64) {
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a := flag << (pos % 8)
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bits[pos/8] |= byte(a)
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if b := byte(a >> 8); b != 0 {
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bits[pos/8+1] = b
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}
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}
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func (bits bitvec) set8(pos uint64) {
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a := byte(0xFF << (pos % 8))
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bits[pos/8] |= a
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bits[pos/8+1] = ^a
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}
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func (bits bitvec) set16(pos uint64) {
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a := byte(0xFF << (pos % 8))
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bits[pos/8] |= a
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bits[pos/8+1] = 0xFF
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bits[pos/8+2] = ^a
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}
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// codeSegment checks if the position is in a code segment.
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func (bits *bitvec) codeSegment(pos uint64) bool {
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return (((*bits)[pos/8] >> (pos % 8)) & 1) == 0
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}
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// codeBitmap collects data locations in code.
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func codeBitmap(code []byte) bitvec {
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// The bitmap is 4 bytes longer than necessary, in case the code
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// ends with a PUSH32, the algorithm will set bits on the
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// bitvector outside the bounds of the actual code.
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bits := make(bitvec, len(code)/8+1+4)
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return codeBitmapInternal(code, bits)
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}
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// codeBitmapInternal is the internal implementation of codeBitmap.
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// It exists for the purpose of being able to run benchmark tests
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// without dynamic allocations affecting the results.
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func codeBitmapInternal(code, bits bitvec) bitvec {
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for pc := uint64(0); pc < uint64(len(code)); {
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op := OpCode(code[pc])
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pc++
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if int8(op) < int8(PUSH1) { // If not PUSH (the int8(op) > int(PUSH32) is always false).
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continue
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}
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numbits := op - PUSH1 + 1
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if numbits >= 8 {
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for ; numbits >= 16; numbits -= 16 {
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bits.set16(pc)
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pc += 16
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}
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for ; numbits >= 8; numbits -= 8 {
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bits.set8(pc)
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pc += 8
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}
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}
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switch numbits {
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case 1:
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bits.set1(pc)
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pc += 1
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case 2:
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bits.setN(set2BitsMask, pc)
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pc += 2
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case 3:
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bits.setN(set3BitsMask, pc)
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pc += 3
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case 4:
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bits.setN(set4BitsMask, pc)
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pc += 4
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case 5:
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bits.setN(set5BitsMask, pc)
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pc += 5
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case 6:
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bits.setN(set6BitsMask, pc)
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pc += 6
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case 7:
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bits.setN(set7BitsMask, pc)
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pc += 7
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}
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}
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return bits
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}
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type bitVec []uint32
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func (b bitVec) isCode(pc uint64) bool {
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return (b[pc/32] & (1 << (pc % 32))) == 0
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}
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func newCodeBitVec(code []byte) (bv bitVec) {
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bv = make(bitVec, len(code)/32+2)
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bv.codeBitVec(code)
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return bv
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}
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func (bv bitVec) codeBitVec(code []byte) bitVec {
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var pc uint64
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for pc < uint64(len(code)) {
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op := code[pc]
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if int8(op) < 0x60 {
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pc++
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continue // continue if the OpCode is not PUSH1..32
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}
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numBytes := op - 0x5f // number of data bytes pushed
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// set bits
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mask := masks[numBytes] // optimization for: (1 << numBytes) - 1
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shift := uint8(pc+1) % 32
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i := (pc + 1) / 32
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bv[i+1] = mask >> (32 - shift)
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bv[i] |= mask << shift
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pc += uint64(numBytes + 1)
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}
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return bv
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}
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var masks = [256]uint32{
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1: 0b00000000_00000000_00000000_00000001,
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2: 0b00000000_00000000_00000000_00000011,
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3: 0b00000000_00000000_00000000_00000111,
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4: 0b00000000_00000000_00000000_00001111,
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5: 0b00000000_00000000_00000000_00011111,
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6: 0b00000000_00000000_00000000_00111111,
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7: 0b00000000_00000000_00000000_01111111,
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8: 0b00000000_00000000_00000000_11111111,
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9: 0b00000000_00000000_00000001_11111111,
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10: 0b00000000_00000000_00000011_11111111,
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11: 0b00000000_00000000_00000111_11111111,
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12: 0b00000000_00000000_00001111_11111111,
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13: 0b00000000_00000000_00011111_11111111,
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14: 0b00000000_00000000_00111111_11111111,
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15: 0b00000000_00000000_01111111_11111111,
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16: 0b00000000_00000000_11111111_11111111,
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17: 0b00000000_00000001_11111111_11111111,
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18: 0b00000000_00000011_11111111_11111111,
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19: 0b00000000_00000111_11111111_11111111,
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20: 0b00000000_00001111_11111111_11111111,
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21: 0b00000000_00011111_11111111_11111111,
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22: 0b00000000_00111111_11111111_11111111,
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23: 0b00000000_01111111_11111111_11111111,
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24: 0b00000000_11111111_11111111_11111111,
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25: 0b00000001_11111111_11111111_11111111,
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26: 0b00000011_11111111_11111111_11111111,
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27: 0b00000111_11111111_11111111_11111111,
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28: 0b00001111_11111111_11111111_11111111,
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29: 0b00011111_11111111_11111111_11111111,
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30: 0b00111111_11111111_11111111_11111111,
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31: 0b01111111_11111111_11111111_11111111,
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32: 0b11111111_11111111_11111111_11111111,
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}
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