go-ethereum/core/vm/analysis.go
lmittmann 8a9807da9a added new bitvec implementation
* updated benchmarks to compare performance
2024-02-14 08:42:33 +01:00

188 lines
5.2 KiB
Go

// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package vm
const (
set2BitsMask = uint16(0b11)
set3BitsMask = uint16(0b111)
set4BitsMask = uint16(0b1111)
set5BitsMask = uint16(0b1_1111)
set6BitsMask = uint16(0b11_1111)
set7BitsMask = uint16(0b111_1111)
)
// bitvec is a bit vector which maps bytes in a program.
// An unset bit means the byte is an opcode, a set bit means
// it's data (i.e. argument of PUSHxx).
type bitvec []byte
func (bits bitvec) set1(pos uint64) {
bits[pos/8] |= 1 << (pos % 8)
}
func (bits bitvec) setN(flag uint16, pos uint64) {
a := flag << (pos % 8)
bits[pos/8] |= byte(a)
if b := byte(a >> 8); b != 0 {
bits[pos/8+1] = b
}
}
func (bits bitvec) set8(pos uint64) {
a := byte(0xFF << (pos % 8))
bits[pos/8] |= a
bits[pos/8+1] = ^a
}
func (bits bitvec) set16(pos uint64) {
a := byte(0xFF << (pos % 8))
bits[pos/8] |= a
bits[pos/8+1] = 0xFF
bits[pos/8+2] = ^a
}
// codeSegment checks if the position is in a code segment.
func (bits *bitvec) codeSegment(pos uint64) bool {
return (((*bits)[pos/8] >> (pos % 8)) & 1) == 0
}
// codeBitmap collects data locations in code.
func codeBitmap(code []byte) bitvec {
// The bitmap is 4 bytes longer than necessary, in case the code
// ends with a PUSH32, the algorithm will set bits on the
// bitvector outside the bounds of the actual code.
bits := make(bitvec, len(code)/8+1+4)
return codeBitmapInternal(code, bits)
}
// codeBitmapInternal is the internal implementation of codeBitmap.
// It exists for the purpose of being able to run benchmark tests
// without dynamic allocations affecting the results.
func codeBitmapInternal(code, bits bitvec) bitvec {
for pc := uint64(0); pc < uint64(len(code)); {
op := OpCode(code[pc])
pc++
if int8(op) < int8(PUSH1) { // If not PUSH (the int8(op) > int(PUSH32) is always false).
continue
}
numbits := op - PUSH1 + 1
if numbits >= 8 {
for ; numbits >= 16; numbits -= 16 {
bits.set16(pc)
pc += 16
}
for ; numbits >= 8; numbits -= 8 {
bits.set8(pc)
pc += 8
}
}
switch numbits {
case 1:
bits.set1(pc)
pc += 1
case 2:
bits.setN(set2BitsMask, pc)
pc += 2
case 3:
bits.setN(set3BitsMask, pc)
pc += 3
case 4:
bits.setN(set4BitsMask, pc)
pc += 4
case 5:
bits.setN(set5BitsMask, pc)
pc += 5
case 6:
bits.setN(set6BitsMask, pc)
pc += 6
case 7:
bits.setN(set7BitsMask, pc)
pc += 7
}
}
return bits
}
type bitVec []uint32
func (b bitVec) isCode(pc uint64) bool {
return (b[pc/32] & (1 << (pc % 32))) == 0
}
func newCodeBitVec(code []byte) (bv bitVec) {
bv = make(bitVec, len(code)/32+2)
bv.codeBitVec(code)
return bv
}
func (bv bitVec) codeBitVec(code []byte) bitVec {
var pc uint64
for pc < uint64(len(code)) {
op := code[pc]
if int8(op) < 0x60 {
pc++
continue // continue if the OpCode is not PUSH1..32
}
numBytes := op - 0x5f // number of data bytes pushed
// set bits
mask := masks[numBytes] // optimization for: (1 << numBytes) - 1
shift := uint8(pc+1) % 32
i := (pc + 1) / 32
bv[i+1] = mask >> (32 - shift)
bv[i] |= mask << shift
pc += uint64(numBytes + 1)
}
return bv
}
var masks = [256]uint32{
1: 0b00000000_00000000_00000000_00000001,
2: 0b00000000_00000000_00000000_00000011,
3: 0b00000000_00000000_00000000_00000111,
4: 0b00000000_00000000_00000000_00001111,
5: 0b00000000_00000000_00000000_00011111,
6: 0b00000000_00000000_00000000_00111111,
7: 0b00000000_00000000_00000000_01111111,
8: 0b00000000_00000000_00000000_11111111,
9: 0b00000000_00000000_00000001_11111111,
10: 0b00000000_00000000_00000011_11111111,
11: 0b00000000_00000000_00000111_11111111,
12: 0b00000000_00000000_00001111_11111111,
13: 0b00000000_00000000_00011111_11111111,
14: 0b00000000_00000000_00111111_11111111,
15: 0b00000000_00000000_01111111_11111111,
16: 0b00000000_00000000_11111111_11111111,
17: 0b00000000_00000001_11111111_11111111,
18: 0b00000000_00000011_11111111_11111111,
19: 0b00000000_00000111_11111111_11111111,
20: 0b00000000_00001111_11111111_11111111,
21: 0b00000000_00011111_11111111_11111111,
22: 0b00000000_00111111_11111111_11111111,
23: 0b00000000_01111111_11111111_11111111,
24: 0b00000000_11111111_11111111_11111111,
25: 0b00000001_11111111_11111111_11111111,
26: 0b00000011_11111111_11111111_11111111,
27: 0b00000111_11111111_11111111_11111111,
28: 0b00001111_11111111_11111111_11111111,
29: 0b00011111_11111111_11111111_11111111,
30: 0b00111111_11111111_11111111_11111111,
31: 0b01111111_11111111_11111111_11111111,
32: 0b11111111_11111111_11111111_11111111,
}