mirror of
https://github.com/ethereum/go-ethereum.git
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705 lines
19 KiB
Go
705 lines
19 KiB
Go
// Package simulations simulates p2p networks.
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//
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// Network
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// - has nodes
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// - has connections
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// - has triggers (input eventer, triggers things like start and stop of nodes, connecting them)
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// - has output eventer, where stuff that happens during simulation is sent
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// - the adapter of new nodes is assigned by the Node Adapter Function.
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//
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// Sources of Trigger events
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// - UI (click of button)
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// - Journal (replay captured events)
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// - Mocker (generate random events)
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//
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// Adapters
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// - each node has an adapter
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// - contains methods to connect to another node using the same adapter type
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// - models communication too (sending and receiving messages)
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//
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// REST API
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// - Session Controller: handles Networks
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// - Network Controller
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// - handles one Network
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// - has sub controller for triggering events
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// - get output events
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//
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package simulations
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import (
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"context"
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"fmt"
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"sync"
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"github.com/ethereum/go-ethereum/event"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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"github.com/ethereum/go-ethereum/rpc"
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)
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type NetworkConfig struct {
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// Type NetworkType
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// Config json.RawMessage // type-specific configs
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// type
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// Events []string
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Id string
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DefaultMockerConfig *MockerConfig
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Backend bool
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DefaultService string
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}
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type NetworkControl interface {
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Events() *event.TypeMux
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Config() *NetworkConfig
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Subscribe(*event.TypeMux, ...interface{})
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}
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// event types related to connectivity, i.e., nodes coming on dropping off
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// and connections established and dropped
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var ConnectivityControlEvents = []interface{}{&NodeControlEvent{}, &ConnControlEvent{}, &MsgControlEvent{}}
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var ConnectivityLiveEvents = []interface{}{&NodeEvent{}, &ConnEvent{}, &MsgEvent{}}
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var ConnectivityAllEvents = append(ConnectivityControlEvents, ConnectivityLiveEvents...)
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// Network models a p2p network
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// the actual logic of bringing nodes and connections up and down and
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// messaging is implemented in the particular NodeAdapter interface
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type Network struct {
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nodeAdapter adapters.NodeAdapter
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// input trigger events and other events
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events *event.TypeMux // generated events a journal can subsribe to
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lock sync.RWMutex
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nodeMap map[discover.NodeID]int
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connMap map[string]int
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Nodes []*Node `json:"nodes"`
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Conns []*Conn `json:"conns"`
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quitc chan bool
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conf *NetworkConfig
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}
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func NewNetwork(nodeAdapter adapters.NodeAdapter, conf *NetworkConfig) *Network {
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return &Network{
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nodeAdapter: nodeAdapter,
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conf: conf,
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events: &event.TypeMux{},
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nodeMap: make(map[discover.NodeID]int),
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connMap: make(map[string]int),
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quitc: make(chan bool),
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}
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}
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// Subscribe takes an event.TypeMux and subscibes to types
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// and launches a goroutine that reads control events from an eventer Subsription channel
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// and executes the events
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func (self *Network) Subscribe(eventer *event.TypeMux, types ...interface{}) {
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log.Info("subscribe")
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sub := eventer.Subscribe(types...)
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go func() {
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defer sub.Unsubscribe()
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for {
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select {
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case ev := <-sub.Chan():
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self.execute(ev)
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case <-self.quitc:
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return
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}
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}
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}()
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}
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func (self *Network) executeNodeEvent(ne *NodeControlEvent) {
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if ne.Up {
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err := self.NewNodeWithConfig(&ne.Node.NodeConfig)
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if err != nil {
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log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
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}
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err = self.Start(ne.Node.Id)
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if err != nil {
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log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
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}
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} else {
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err := self.Stop(ne.Node.Id)
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if err != nil {
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log.Trace(fmt.Sprintf("error execute event %v: %v", ne, err))
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}
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}
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ne.Node.controlFired = ne.Up
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}
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func (self *Network) executeConnEvent(ce *ConnControlEvent) {
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if ce.Up {
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err := self.Connect(ce.Connection.One, ce.Connection.Other)
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if err != nil {
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log.Trace(fmt.Sprintf("error execute event %v: %v", ce, err))
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}
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} else {
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err := self.Disconnect(ce.Connection.One, ce.Connection.Other)
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if err != nil {
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log.Trace(fmt.Sprintf("error execute event %v: %v", ce, err))
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}
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}
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ce.Connection.controlFired = ce.Up
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}
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func (self *Network) execute(in *event.TypeMuxEvent) {
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log.Trace(fmt.Sprintf("execute event %v", in))
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ev := in.Data
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if ne, ok := ev.(*NodeEvent); ok {
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if ne.Up && ne.Node.controlFired || (!ne.Up && !ne.Node.controlFired) {
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log.Trace(fmt.Sprintf("Got NodeEvent %v, but Control Event has already been applied for : %v", ne, ne.Node))
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//ignore this real event; control event already took care of this
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} else {
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self.executeNodeEvent(ne.ToControlEvent())
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}
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} else if ce, ok := ev.(*ConnEvent); ok {
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if ce.Up && ce.Connection.controlFired || (!ce.Up && !ce.Connection.controlFired) {
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log.Trace(fmt.Sprintf("Got ConnEvent %v, but Control Event has already been applied for : %v", ce, ce.Connection))
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//ignore this real event; control event already took care of this
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} else {
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self.executeConnEvent(ce.ToControlEvent())
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}
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}
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if ne, ok := ev.(*NodeControlEvent); ok {
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self.executeNodeEvent(ne)
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} else if ce, ok := ev.(*ConnControlEvent); ok {
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self.executeConnEvent(ce)
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} else {
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log.Trace(fmt.Sprintf("event: %#v", ev))
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panic("unhandled event")
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}
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}
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// Events returns the output eventer of the Network.
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func (self *Network) Events() *event.TypeMux {
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return self.events
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}
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type EventType int
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const (
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ControlEvent EventType = iota
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LiveEvent
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)
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type EventEmitter interface {
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EmitEvent()
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}
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type LiveEventer interface {
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ToControlEvent()
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}
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type Node struct {
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adapters.Node
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adapters.NodeConfig
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Up bool
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controlFired bool
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}
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func (self *Node) String() string {
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return fmt.Sprintf("Node %v", self.Id.Label())
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}
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// active connections are represented by the Node entry object so that
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// you journal updates could filter if passive knowledge about peers is
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// irrelevant
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type Conn struct {
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One *adapters.NodeId `json:"one"`
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Other *adapters.NodeId `json:"other"`
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one, other *Node
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// connection down by default
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Up bool `json:"up"`
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// reverse is false by default (One dialled/dropped the Other)
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Reverse bool `json:"reverse"`
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// Info
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// average throughput, recent average throughput etc
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controlFired bool
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}
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func (self *Conn) String() string {
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return fmt.Sprintf("Conn %v->%v", self.One.Label(), self.Other.Label())
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}
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type Msg struct {
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One *adapters.NodeId `json:"one"`
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Other *adapters.NodeId `json:"other"`
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Code uint64 `json:"code"`
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Received bool `json:"received"`
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controlFired bool
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}
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func (self *Msg) String() string {
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return fmt.Sprintf("Msg(%d) %v->%v", self.Code, self.One.Label(), self.Other.Label())
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}
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type NodeEvent struct {
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Node *Node
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Up bool
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}
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type ConnEvent struct {
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Connection *Conn
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Up bool
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Reverse bool
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}
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type MsgEvent struct {
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Message *Msg
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}
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type NodeControlEvent struct {
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*NodeEvent
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}
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type ConnControlEvent struct {
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*ConnEvent
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}
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type MsgControlEvent struct {
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*MsgEvent
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}
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func (self *NodeEvent) String() string {
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return fmt.Sprintf("<Up: %v, Data: %v>\n", self.Up, self.Node)
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}
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func (self *ConnEvent) String() string {
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return fmt.Sprintf("<Up: %v, Reverse: %v, Data: %v>\n", self.Up, self.Reverse, self.Connection)
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}
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func (self *MsgEvent) String() string {
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return fmt.Sprintf("<Msg: %v>\n", self.Message)
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}
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func (self *Node) EmitEvent(eventType EventType) interface{} {
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evt := &NodeEvent{
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Node: self,
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Up: self.Up,
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}
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if eventType == ControlEvent {
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return &NodeControlEvent{
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evt,
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}
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} else {
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return evt
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}
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}
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func (self *Conn) EmitEvent(eventType EventType) interface{} {
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evt := &ConnEvent{
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Connection: self,
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Up: self.Up,
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Reverse: self.Reverse,
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}
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if eventType == ControlEvent {
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return &ConnControlEvent{
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evt,
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}
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} else {
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return evt
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}
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}
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func (self *Msg) EmitEvent(eventType EventType) interface{} {
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evt := &MsgEvent{
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Message: self,
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}
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if eventType == ControlEvent {
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return &MsgControlEvent{
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evt,
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}
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} else {
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return evt
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}
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}
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func (self *MsgEvent) ToControlEvent() *MsgControlEvent {
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return &MsgControlEvent{self}
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}
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func (self *ConnEvent) ToControlEvent() *ConnControlEvent {
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return &ConnControlEvent{self}
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}
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func (self *NodeEvent) ToControlEvent() *NodeControlEvent {
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return &NodeControlEvent{self}
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}
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// NewNode adds a new node to the network with a random ID
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func (self *Network) NewNode() (*adapters.NodeConfig, error) {
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conf := adapters.RandomNodeConfig()
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conf.Service = self.conf.DefaultService
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if err := self.NewNodeWithConfig(conf); err != nil {
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return nil, err
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}
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return conf, nil
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}
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// NewNodeWithConfig adds a new node to the network with the given config
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// errors if a node by the same id already exist
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func (self *Network) NewNodeWithConfig(conf *adapters.NodeConfig) error {
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self.lock.Lock()
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defer self.lock.Unlock()
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id := conf.Id
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if conf.Service == "" {
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conf.Service = self.conf.DefaultService
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}
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_, found := self.nodeMap[id.NodeID]
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if found {
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return fmt.Errorf("node %v already added", id)
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}
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self.nodeMap[id.NodeID] = len(self.Nodes)
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adapterNode, err := self.nodeAdapter.NewNode(conf)
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if err != nil {
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return err
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}
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node := &Node{
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Node: adapterNode,
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NodeConfig: *conf,
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}
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self.Nodes = append(self.Nodes, node)
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log.Trace(fmt.Sprintf("node %v created", id))
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return nil
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}
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func (self *Network) Config() *NetworkConfig {
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return self.conf
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}
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// newConn adds a new connection to the network
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// it errors if the respective nodes do not exist
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func (self *Network) newConn(oneId, otherId *adapters.NodeId) (*Conn, error) {
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one := self.getNode(oneId)
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if one == nil {
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return nil, fmt.Errorf("one %v does not exist", one)
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}
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other := self.getNode(otherId)
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if other == nil {
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return nil, fmt.Errorf("other %v does not exist", other)
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}
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return &Conn{
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One: oneId,
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Other: otherId,
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one: one,
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other: other,
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}, nil
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}
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func (self *Conn) nodesUp() error {
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if !self.one.Up {
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return fmt.Errorf("one %v is not up", self.One)
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}
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if !self.other.Up {
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return fmt.Errorf("other %v is not up", self.Other)
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}
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return nil
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}
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// Start(id) starts up the node (relevant only for instance with own p2p or remote)
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func (self *Network) Start(id *adapters.NodeId) error {
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node := self.GetNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if node.Up {
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return fmt.Errorf("node %v already up", id)
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}
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log.Trace(fmt.Sprintf("starting node %v: %v using %v", id, node.Up, self.nodeAdapter.Name()))
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if err := node.Start(); err != nil {
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return err
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}
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node.Up = true
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log.Info(fmt.Sprintf("started node %v: %v", id, node.Up))
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self.events.Post(node.EmitEvent(ControlEvent))
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// subscribe to peer events
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client, err := node.Client()
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if err != nil {
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return fmt.Errorf("error getting rpc client for node %v: %s", id, err)
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}
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events := make(chan *p2p.PeerEvent)
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sub, err := client.Subscribe(context.Background(), "admin", events, "peerEvents")
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if err != nil {
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return fmt.Errorf("error getting peer events for node %v: %s", id, err)
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}
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go self.watchPeerEvents(id, events, sub)
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return nil
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}
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func (self *Network) watchPeerEvents(id *adapters.NodeId, events chan *p2p.PeerEvent, sub event.Subscription) {
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defer sub.Unsubscribe()
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for {
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select {
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case event, ok := <-events:
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if !ok {
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return
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}
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peer := &adapters.NodeId{NodeID: event.Peer}
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switch event.Type {
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case p2p.PeerEventTypeAdd:
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if err := self.DidConnect(id, peer); err != nil {
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log.Error(fmt.Sprintf("error generating connection up event %s => %s", id.Label(), peer.Label()), "err", err)
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}
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case p2p.PeerEventTypeDrop:
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if err := self.DidDisconnect(id, peer); err != nil {
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log.Error(fmt.Sprintf("error generating connection down event %s => %s", id.Label(), peer.Label()), "err", err)
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}
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case p2p.PeerEventTypeMsgSend:
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if err := self.DidSend(id, peer, *event.MsgCode); err != nil {
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log.Error(fmt.Sprintf("error generating msg send event %s => %s", id.Label(), peer.Label()), "err", err)
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}
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case p2p.PeerEventTypeMsgRecv:
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if err := self.DidReceive(peer, id, *event.MsgCode); err != nil {
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log.Error(fmt.Sprintf("error generating msg receive event %s => %s", peer.Label(), id.Label()), "err", err)
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}
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}
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case err := <-sub.Err():
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if err != nil {
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log.Error(fmt.Sprintf("error getting peer events for node %v", id), "err", err)
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}
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return
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}
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}
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}
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// Stop(id) shuts down the node (relevant only for instance with own p2p or remote)
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func (self *Network) Stop(id *adapters.NodeId) error {
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node := self.GetNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if !node.Up {
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return fmt.Errorf("node %v already down", id)
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}
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if err := node.Stop(); err != nil {
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return err
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}
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node.Up = false
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log.Info(fmt.Sprintf("stop node %v: %v", id, node.Up))
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self.events.Post(node.EmitEvent(ControlEvent))
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return nil
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}
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// Connect(i, j) attempts to connect nodes i and j (args given as nodeId)
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// calling the node's nodadapters Connect method
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// connection is established (as if) the first node dials out to the other
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func (self *Network) Connect(oneId, otherId *adapters.NodeId) error {
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log.Debug(fmt.Sprintf("connecting %s to %s", oneId, otherId))
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conn, err := self.GetOrCreateConn(oneId, otherId)
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if err != nil {
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return err
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}
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if conn.Up {
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return fmt.Errorf("%v and %v already connected", oneId, otherId)
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}
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err = conn.nodesUp()
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if err != nil {
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return err
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}
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var rev bool
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if conn.One.NodeID != oneId.NodeID {
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rev = true
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}
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// if Connect is called because of external trigger, it needs to call
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// the actual adaptor's connect method
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// any other way of connection (like peerpool) will need to call back
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// to this method with connect = false to avoid infinite recursion
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// this is not relevant for nodes starting up (which can only be externally triggered)
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var addr []byte
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var client *rpc.Client
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if rev {
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addr = conn.one.Addr()
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client, err = conn.other.Client()
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} else {
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addr = conn.other.Addr()
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client, err = conn.one.Client()
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}
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if err != nil {
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return err
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}
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self.events.Post(conn.EmitEvent(ControlEvent))
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return client.Call(nil, "admin_addPeer", string(addr))
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}
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// Disconnect(i, j) attempts to disconnect nodes i and j (args given as nodeId)
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// calling the node's nodadapters Disconnect method
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// sets the Conn model to Down
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// the disconnect will be initiated (the connection is dropped by) the first node
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// it errors if either of the nodes is down (or does not exist)
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func (self *Network) Disconnect(oneId, otherId *adapters.NodeId) error {
|
|
conn := self.GetConn(oneId, otherId)
|
|
if conn == nil {
|
|
return fmt.Errorf("connection between %v and %v does not exist", oneId, otherId)
|
|
}
|
|
if !conn.Up {
|
|
return fmt.Errorf("%v and %v already disconnected", oneId, otherId)
|
|
}
|
|
var rev bool
|
|
if conn.One.NodeID != oneId.NodeID {
|
|
rev = true
|
|
}
|
|
var addr []byte
|
|
var client *rpc.Client
|
|
var err error
|
|
if rev {
|
|
addr = conn.one.Addr()
|
|
client, err = conn.other.Client()
|
|
} else {
|
|
addr = conn.other.Addr()
|
|
client, err = conn.one.Client()
|
|
}
|
|
if err != nil {
|
|
return err
|
|
}
|
|
self.events.Post(conn.EmitEvent(ControlEvent))
|
|
return client.Call(nil, "admin_removePeer", string(addr))
|
|
}
|
|
|
|
func (self *Network) DidConnect(one, other *adapters.NodeId) error {
|
|
conn, err := self.GetOrCreateConn(one, other)
|
|
if err != nil {
|
|
return fmt.Errorf("connection between %v and %v does not exist", one, other)
|
|
}
|
|
if conn.Up {
|
|
return fmt.Errorf("%v and %v already connected", one, other)
|
|
}
|
|
conn.Reverse = conn.One.NodeID != one.NodeID
|
|
conn.Up = true
|
|
// connection event posted
|
|
self.events.Post(conn.EmitEvent(LiveEvent))
|
|
return nil
|
|
}
|
|
|
|
func (self *Network) DidDisconnect(one, other *adapters.NodeId) error {
|
|
conn, err := self.GetOrCreateConn(one, other)
|
|
if err != nil {
|
|
return fmt.Errorf("connection between %v and %v does not exist", one, other)
|
|
}
|
|
if !conn.Up {
|
|
return fmt.Errorf("%v and %v already disconnected", one, other)
|
|
}
|
|
conn.Reverse = conn.One.NodeID != one.NodeID
|
|
conn.Up = false
|
|
self.events.Post(conn.EmitEvent(LiveEvent))
|
|
return nil
|
|
}
|
|
|
|
// Send(senderid, receiverid) sends a message from one node to another
|
|
func (self *Network) Send(senderid, receiverid *adapters.NodeId, msgcode uint64, protomsg interface{}) {
|
|
msg := &Msg{
|
|
One: senderid,
|
|
Other: receiverid,
|
|
Code: msgcode,
|
|
}
|
|
//self.GetNode(senderid).na.(*adapters.SimNode).GetPeer(receiverid).SendMsg(msgcode, protomsg) // phew!
|
|
self.events.Post(msg.EmitEvent(ControlEvent))
|
|
}
|
|
|
|
func (self *Network) DidSend(sender, receiver *adapters.NodeId, msgcode uint64) error {
|
|
msg := &Msg{
|
|
One: sender,
|
|
Other: receiver,
|
|
Code: msgcode,
|
|
Received: false,
|
|
}
|
|
self.events.Post(msg.EmitEvent(LiveEvent))
|
|
return nil
|
|
}
|
|
|
|
func (self *Network) DidReceive(sender, receiver *adapters.NodeId, msgcode uint64) error {
|
|
msg := &Msg{
|
|
One: sender,
|
|
Other: receiver,
|
|
Code: msgcode,
|
|
Received: true,
|
|
}
|
|
self.events.Post(msg.EmitEvent(LiveEvent))
|
|
return nil
|
|
}
|
|
|
|
// GetNode retrieves the node model for the id given as arg
|
|
// returns nil if the node does not exist
|
|
func (self *Network) GetNode(id *adapters.NodeId) *Node {
|
|
self.lock.Lock()
|
|
defer self.lock.Unlock()
|
|
return self.getNode(id)
|
|
}
|
|
|
|
func (self *Network) GetNodes() []*Node {
|
|
self.lock.Lock()
|
|
defer self.lock.Unlock()
|
|
return self.Nodes
|
|
}
|
|
|
|
func (self *Network) getNode(id *adapters.NodeId) *Node {
|
|
i, found := self.nodeMap[id.NodeID]
|
|
if !found {
|
|
return nil
|
|
}
|
|
return self.Nodes[i]
|
|
}
|
|
|
|
// GetConn(i, j) retrieves the connectiton model for the connection between
|
|
// the order of nodes does not matter, i.e., GetConn(i,j) == GetConn(j, i)
|
|
// returns nil if the node does not exist
|
|
func (self *Network) GetConn(oneId, otherId *adapters.NodeId) *Conn {
|
|
self.lock.Lock()
|
|
defer self.lock.Unlock()
|
|
return self.getConn(oneId, otherId)
|
|
}
|
|
|
|
// GetConn(i, j) retrieves the connectiton model for the connection between
|
|
// i and j, or creates a new one if it does not exist
|
|
// the order of nodes does not matter, i.e., GetConn(i,j) == GetConn(j, i)
|
|
func (self *Network) GetOrCreateConn(oneId, otherId *adapters.NodeId) (*Conn, error) {
|
|
self.lock.Lock()
|
|
defer self.lock.Unlock()
|
|
conn := self.getConn(oneId, otherId)
|
|
if conn != nil {
|
|
return conn, nil
|
|
}
|
|
conn, err := self.newConn(oneId, otherId)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
label := ConnLabel(oneId, otherId)
|
|
self.connMap[label] = len(self.Conns)
|
|
self.Conns = append(self.Conns, conn)
|
|
return conn, nil
|
|
}
|
|
|
|
func (self *Network) getConn(oneId, otherId *adapters.NodeId) *Conn {
|
|
label := ConnLabel(oneId, otherId)
|
|
i, found := self.connMap[label]
|
|
if !found {
|
|
return nil
|
|
}
|
|
return self.Conns[i]
|
|
}
|
|
|
|
func (self *Network) Shutdown() {
|
|
// disconnect all nodes
|
|
for _, conn := range self.Conns {
|
|
log.Debug(fmt.Sprintf("disconnecting %s from %s", conn.One.Label(), conn.Other.Label()))
|
|
if err := self.Disconnect(conn.One, conn.Other); err != nil {
|
|
log.Warn(fmt.Sprintf("error disconnecting %s from %s", conn.One.Label(), conn.Other.Label()), "err", err)
|
|
}
|
|
}
|
|
|
|
// stop all nodes
|
|
for _, node := range self.Nodes {
|
|
log.Debug(fmt.Sprintf("stopping node %s", node.Id.Label()))
|
|
if err := node.Stop(); err != nil {
|
|
log.Warn(fmt.Sprintf("error stopping node %s", node.Id.Label()), "err", err)
|
|
}
|
|
}
|
|
}
|